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CUnitStatusOverlayOld
CUnitStatusOverlayV2
CVectorExponentialMovingAverage
CVectorMovingAverage
CWorldCompositionChunkReferenceElement_t
C_AI_BaseNPC
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C_AI_Motor
C_AirheartStickyBombInWorld
C_AssignedLaneParticle
C_BarnLight
C_BaseButton
C_BaseClientUIEntity
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C_BaseCombatCharacter::WaterWakeMode_t
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C_BaseFlex::Emphasized_Phoneme
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C_CitadelDruidInvisBush
C_CitadelGameRules
C_CitadelGameRulesProxy
C_CitadelIdolReturnTrigger
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C_CitadelMinimapBoundary
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C_CitadelProjectile_ImmobilizeTrap
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C_Citadel_DeployablePreview_GraphController
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C_Citadel_GraveStone_Blocker
C_Citadel_Hideout_Ball
C_Citadel_Hideout_Clock
C_Citadel_Ice_Dome_Blocker
C_Citadel_Ice_Path_Shard_Physics
C_Citadel_Magic_Beam_Blocker
C_Citadel_Nano_Predatory_Statue
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Deadlock
client
C_BaseFlex::Emphasized_Phoneme
C_BaseFlex::Emphasized_Phoneme
m_sClassName
:
CUtlString
0 (0x00)
m_flAmount
:
float32
24 (0x18)
m_bRequired
:
bool
28 (0x1C)
m_bBasechecked
:
bool
29 (0x1D)
m_bValid
:
bool
30 (0x1E)
Referenced by (1)
C_BaseFlex
m_PhonemeClasses
Also in
Counter-Strike 2