Source 2 Viewer
  • AILOD_t
  • AI_BaseNPCAnimGraph_DebugSnapshotData_t
  • AI_BaseNPC_DebugSnapshotData_t
  • AI_CommonMovementSettings_t
  • AI_DefaultNPC_DebugSnapshotData_t
  • AI_MappedMovementSettingsItem_t
  • AI_MotorGroundAnimgraph_DebugSnapshotData_t
  • AI_MotorGroundAnimgraph_DebugSnapshotData_t::Event_t
  • AI_Motor_DebugSnapshotData_t
  • AI_MovementHeadingBadZone_t
  • AI_MovementHeadingMode_t
  • AI_MovementHeadingSettings_t
  • AI_Navigator_DebugSnapshotData_t
  • AI_Navigator_DebugSnapshotData_t::Waypoint_t
  • AI_PathPostProcessSettings_t
  • AbilityCastEvent_t
  • AbilityCosmeticInfo_t
  • AbilityDependencyDescription_t
  • AbilityDependencyFlags
  • AbilityPropertyInfo_t
  • AbilityResource_t
  • AbilitySectionInfo_t
  • AbilitySectionType_t
  • AbilityTooltipDetails_t
  • AbilityUpgradeState_t
  • AbilityUpgrade_t
  • AccoladeID_t
  • ActiveModelConfig_t
  • AdditionalAbilities_t
  • AirheartLockOnTarget_t
  • AmbientParticleSettings_t
  • AmmoFlags_t
  • AmmoIndex_t
  • AmmoPosition_t
  • AmmoTypeInfo_t
  • AnimGraphDebugDrawType_t
  • AnimLoopMode_t
  • AnimationAlgorithm_t
  • AttackData_t
  • AuraCenterType_t
  • AuraShapeType_t
  • BeamClipStyle_t
  • BeamType_t
  • BeginDeathLifeStateTransition_t
  • Bidirectional_Messages
  • Bidirectional_Messages_LowFrequency
  • BodySectionAuthority_t
  • BonusUpgrade_t
  • BookID_t
  • BookUnlockID_t
  • BreakableContentsType_t
  • BreakablePowerupDropDefinition_t
  • BrushSolidities_e
  • BuildupMode_t
  • BulletID_t
  • CAI_BaseNPCGraphController
  • CAI_BaseNPCGraphVariationUserData
  • CAI_BaseNPCVData
  • CAI_CitadelNPCVData
  • CAI_Component
  • CAI_CustomMovementGaitSettings
  • CAI_MovementGaitSettings
  • CAI_NPCMovementSettingsVData
  • CAI_NPCMovementStanceSettings_t
  • CAI_NPC_NecroSkeleVData
  • CAI_NPC_TrooperVData
  • CAI_OptionalMovementGaitSettings
  • CAI_ScheduleBits
  • CAbilityAstroRifleVData
  • CAbilityBloodShardsVData
  • CAbilityBouncePadVData
  • CAbilityBullChargeVData
  • CAbilityCadenceAnthemVData
  • CAbilityCadenceCrescendoVData
  • CAbilityCadenceGrandFinaleVData
  • CAbilityCadenceLullabyVData
  • CAbilityCadencePrimaryWeaponVData
  • CAbilityCadenceSilenceContraptionsVData
  • CAbilityCardTossVData
Type / to search
  1. Deadlock
  2. client
  3. DebugSnapshotBaseStructuredData_t
  4. AI_MotorGroundAnimgraph_DebugSnapshotData_t

AI_MotorGroundAnimgraph_DebugSnapshotData_t

Inherits from (0 fields)
DebugSnapshotBaseStructuredData_t
  • state: CGlobalSymbol8 (0x08)
  • b_has_path: bool16 (0x10)
  • f_remaining_ground_path_length: float32 = -120 (0x14)
  • f_current_speed: float32 = -124 (0x18)
  • move_type: CGlobalSymbol32 (0x20)
  • f_move_heading_actual: float32 = -140 (0x28)
  • f_move_heading_desired: float32 = -144 (0x2C)
  • vec_events: CUtlVector< AI_MotorGroundAnimgraph_DebugSnapshotData_t::Event_t >48 (0x30)
Also in
Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.