Source 2 Viewer
  • CRR_Response
  • CRR_Response::ResponseEnum_t
  • CRagdollManager
  • CRandSimTimer
  • CRandStopwatch
  • CRemapFloat
  • CRenderComponent
  • CResponseCriteriaSet
  • CRopeOverlapHit
  • CSMatchStats_t
  • CSPerRoundStats_t
  • CSPlayerBlockingUseAction_t
  • CSPlayerState
  • CSWeaponCategory
  • CSWeaponMode
  • CSWeaponNameID
  • CSWeaponSilencerType
  • CSWeaponType
  • CSceneEventInfo
  • CScenePayloadVData
  • CScriptUniformRandomStream
  • CServerOnlyModelEntity
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSkillDamage
  • CSkillFloat
  • CSkillInt
  • CSkyboxReference
  • CSoundEnvelope
  • CSoundPatch
  • CSpriteOriented
  • CStopwatch
  • CStopwatchBase
  • CTakeDamageInfo
  • CTakeDamageResult
  • CTakeDamageResultAPI
  • CTakeDamageSummaryScopeGuard
  • CTimeline
  • CTriggerFan
  • CVectorExponentialMovingAverage
  • CVectorMovingAverage
  • CWaterSplasher
  • CWorldCompositionChunkReferenceElement_t
  • C_AK47
  • C_AttributeContainer
  • C_BarnLight
  • C_BaseButton
  • C_BaseCSGrenade
  • C_BaseCSGrenadeProjectile
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseEntityAPI
  • C_BaseGrenade
  • C_BaseModelEntity
  • C_BaseModelEntity::Emphasized_Phoneme
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_Breakable
  • C_BreakableProp
  • C_BulletHitModel
  • C_C4
  • C_CS2HudModelAddon
  • C_CS2HudModelArms
  • C_CS2HudModelBase
  • C_CS2HudModelWeapon
  • C_CS2WeaponModuleBase
  • C_CSGO_CounterTerroristTeamIntroCamera
  • C_CSGO_CounterTerroristWingmanIntroCamera
  • C_CSGO_EndOfMatchCamera
  • C_CSGO_EndOfMatchCharacterPosition
Type / to search
  1. Counter-Strike 2
  2. client
  3. CScenePayloadVData

CScenePayloadVData

MVDataAssociatedFile: "scripts/scenes.vdata"
MVDataOverlayType: 1
MVDataRoot
  • m_eNPCBehavior: ENPCBehaviorOverride_t = "eTakeOver"0 (0x00)
  • m_sPulseFile: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIPulseGraphDef > >8 (0x08)
  • m_sSceneFile: CResourceNameTyped< CWeakHandle< InfoForResourceTypeCChoreoSceneResource > >232 (0xE8)
  • m_ePriority: InteractionPriority_t = "INTERACT_PRIORITY_NONE"456 (0x01C8)
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10619855 built on Apr 28 2026.