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  • CPulseCell_ShmupWaitForDuration::CursorState_t
  • CPulseCell_Step_EntFire
  • CPulseCell_WaitForPanelClass
  • CPulseCell_WaitForPanelClass::CursorState_t
  • CPulseGameBlackboard
  • CPulseGraphInstance_PanoramaPanel
  • CPulsePanoramaFuncs
  • CQuickBuyController
  • CRR_Response
  • CRR_Response::ResponseEnum_t
  • CRagdollManager
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  • CShmupBossBodyPart
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  • CShmupEventEnemySpawn
  • CShmupEventTime
  • CShmupGameDefinition
  • CShmupPanoramaFuncs
  • CShmupPathDefinition
  • CShmupPathEvent
  • CShmupPlayerDefinition
  • CShmupTrackDefinition
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
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  • CSurvivorsEnemyDefinition_Pillar
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  • CSurvivorsEnemyGolem
  • CSurvivorsEnemyPillar
  • CSurvivorsEnemyResurrector
  • CSurvivorsEnemySnapshot
  • CSurvivorsEntity
  • CSurvivorsGameModeDefinition
  • CSurvivorsGameModeDefinition::SeparationLayerData
  • CSurvivorsGameSnapshot
  • CSurvivorsHeroDefinition
  • CSurvivorsImperiaBoss
  • CSurvivorsLevelDefinition
  • CSurvivorsLootTable
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  1. Dota 2
  2. client
  3. CScenePayloadVData

CScenePayloadVData

MVDataAssociatedFile: "scripts/scenes.vdata"
MVDataOverlayType: 1
MVDataRoot
  • m_eNPCBehavior: ENPCBehaviorOverride_t = "eTakeOver"0 (0x00)
  • m_sPulseFile: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIPulseGraphDef > >8 (0x08)
  • m_sSceneFile: CResourceNameTyped< CWeakHandle< InfoForResourceTypeCChoreoSceneResource > >232 (0xE8)
  • m_ePriority: InteractionPriority_t = "INTERACT_PRIORITY_NONE"456 (0x01C8)
Also in
server.dllCounter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.