Source 2 Viewer
  • CRagdollMagnet
  • CRagdollManager
  • CRagdollProp
  • CRagdollPropAlias_physics_prop_ragdoll
  • CRagdollPropAttached
  • CRelativeLocation
  • CRelativeTransform
  • CRenderComponent
  • CResponseQueue
  • CRevertSaved
  • CRopeKeyframe
  • CRopeKeyframeAlias_move_rope
  • CRoshanPhaseInfo
  • CRotatorTarget
  • CSceneCriteria
  • CSceneEntity
  • CSceneEntityAlias_logic_choreographed_scene
  • CSceneListManager
  • CSceneOpportunity
  • CScenePayloadVData
  • CSceneRequest
  • CScriptItem
  • CScriptNavBlocker
  • CScriptTriggerHurt
  • CScriptTriggerMultiple
  • CScriptTriggerOnce
  • CScriptTriggerPush
  • CScriptedSequence
  • CSequenceTransitioner2
  • CServerOnlyEntity
  • CServerOnlyModelEntity
  • CServerOnlyPointEntity
  • CServerRagdollTrigger
  • CShower
  • CSimpleMarkupVolumeTagged
  • CSingleplayRules
  • CSkeletonInstance
  • CSkyCamera
  • CSkyboxReference
  • CSmoothFunc
  • CSoundAreaEntityBase
  • CSoundAreaEntityOrientedBox
  • CSoundAreaEntitySphere
  • CSoundEventAABBEntity
  • CSoundEventConeEntity
  • CSoundEventEntity
  • CSoundEventEntityAlias_snd_event_point
  • CSoundEventOBBEntity
  • CSoundEventParameter
  • CSoundEventPathCornerEntity
  • CSoundEventSphereEntity
  • CSoundOpvarSetAABBEntity
  • CSoundOpvarSetAutoRoomEntity
  • CSoundOpvarSetEntity
  • CSoundOpvarSetOBBEntity
  • CSoundOpvarSetOBBWindEntity
  • CSoundOpvarSetPathCornerEntity
  • CSoundOpvarSetPointBase
  • CSoundOpvarSetPointEntity
  • CSoundStackSave
  • CSpeechBubbleInfo
  • CSpeechBubbleManager
  • CSplineConstraint
  • CSpotlightEnd
  • CSprite
  • CSpriteAlias_env_glow
  • CSpriteOriented
  • CTakeDamageResultAPI
  • CTeam
  • CTeamTrackedStatsEntity
  • CTestPulseIO
  • CTestPulseIO::EntityHandleIntArgs_t
  • CTestPulseIO::EntityNameStringArgs_t
  • CTestPulseIO::FloatStringArgs_t
  • CTestPulseIO::ThreeStringArgs_t
  • CTestPulseIOAPI
  • CTestPulseIOComponent
  • CTestPulseIOComponent_API
  • CTestPulseIOComponent_Derived
  • CTestPulseIOComponent_DerivedAPI
Type / to search
  1. Dota 2
  2. server
  3. CScenePayloadVData

CScenePayloadVData

MVDataAssociatedFile: "scripts/scenes.vdata"
MVDataOverlayType: 1
MVDataRoot
  • m_eNPCBehavior: ENPCBehaviorOverride_t = "eTakeOver"0 (0x00)
  • m_sPulseFile: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIPulseGraphDef > >8 (0x08)
  • m_sSceneFile: CResourceNameTyped< CWeakHandle< InfoForResourceTypeCChoreoSceneResource > >232 (0xE8)
  • m_ePriority: InteractionPriority_t = "INTERACT_PRIORITY_NONE"456 (0x01C8)
Also in
client.dllCounter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.