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  • CRagdollConstraint
  • CRagdollMagnet
  • CRagdollManager
  • CRagdollProp
  • CRagdollPropAlias_physics_prop_ragdoll
  • CRagdollPropAttached
  • CRelativeLocation
  • CRelativeTransform
  • CRenderComponent
  • CResponseQueue
  • CRevertSaved
  • CRopeKeyframe
  • CRopeKeyframeAlias_move_rope
  • CRoshanPhaseInfo
  • CRotatorTarget
  • CSceneCriteria
  • CSceneEntity
  • CSceneEntityAlias_logic_choreographed_scene
  • CSceneListManager
  • CSceneOpportunity
  • CScenePayloadVData
  • CSceneRequest
  • CScriptItem
  • CScriptNavBlocker
  • CScriptTriggerHurt
  • CScriptTriggerMultiple
  • CScriptTriggerOnce
  • CScriptTriggerPush
  • CScriptedSequence
  • CSequenceTransitioner2
  • CServerOnlyEntity
  • CServerOnlyModelEntity
  • CServerOnlyPointEntity
  • CServerRagdollTrigger
  • CShower
  • CSimpleMarkupVolumeTagged
  • CSingleplayRules
  • CSkeletonInstance
  • CSkyCamera
  • CSkyboxReference
  • CSmoothFunc
  • CSoundAreaEntityBase
  • CSoundAreaEntityOrientedBox
  • CSoundAreaEntitySphere
  • CSoundEventAABBEntity
  • CSoundEventConeEntity
  • CSoundEventEntity
  • CSoundEventEntityAlias_snd_event_point
  • CSoundEventOBBEntity
  • CSoundEventParameter
  • CSoundEventPathCornerEntity
  • CSoundEventSphereEntity
  • CSoundOpvarSetAABBEntity
  • CSoundOpvarSetAutoRoomEntity
  • CSoundOpvarSetEntity
  • CSoundOpvarSetOBBEntity
  • CSoundOpvarSetOBBWindEntity
  • CSoundOpvarSetPathCornerEntity
  • CSoundOpvarSetPointBase
  • CSoundOpvarSetPointEntity
  • CSoundStackSave
  • CSpeechBubbleInfo
  • CSpeechBubbleManager
  • CSplineConstraint
  • CSpotlightEnd
  • CSprite
  • CSpriteAlias_env_glow
  • CSpriteOriented
  • CTakeDamageResultAPI
  • CTeam
  • CTeamTrackedStatsEntity
  • CTestPulseIO
  • CTestPulseIO::EntityHandleIntArgs_t
  • CTestPulseIO::EntityNameStringArgs_t
  • CTestPulseIO::FloatStringArgs_t
  • CTestPulseIO::ThreeStringArgs_t
  • CTestPulseIOAPI
  • CTestPulseIOComponent
  • CTestPulseIOComponent_API
  • CTestPulseIOComponent_Derived
Type / to search
  1. Dota 2
  2. server
  3. CSceneOpportunity

CSceneOpportunity

  • m_hOwner: CHandle< CBaseEntity >0 (0x00)
  • m_uHandle: SceneOpportunityHandle_t4 (0x04)
  • m_strInteractVDataName: CUtlSymbolLarge8 (0x08)
  • m_bEnabled: bool16 (0x10)
  • m_bActive: bool17 (0x11)
  • m_ePriority: InteractionPriority_t20 (0x14)
  • m_flRadius: float3224 (0x18)
  • m_LocalInterestReqTags: SceneInterestTags_t32 (0x20)
  • m_LocalInterestOptTags: SceneInterestTags_t56 (0x38)
  • m_flOwnerFOV: float3280 (0x50)
  • m_ActorList: CUtlVector< SceneOpportunityActor_t >88 (0x58)
  • m_hLookTarget: CHandle< CBaseEntity >112 (0x70)
  • m_flDuration: float32116 (0x74)
  • m_tStartTime: GameTime_t120 (0x78)
  • m_flCooldown: float32124 (0x7C)
  • m_tCooldownTime: GameTime_t128 (0x80)
  • m_nRepeatCount: int32132 (0x84)
  • m_bDisableOnExit: bool136 (0x88)
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.