Source 2 Viewer
CSimpleMarkupVolumeTagged
CSingleplayRules
CSkeletonInstance
CSkyCamera
CSkyboxReference
CSmoothFunc
CSoundAreaEntityBase
CSoundAreaEntityOrientedBox
CSoundAreaEntitySphere
CSoundEventAABBEntity
CSoundEventConeEntity
CSoundEventEntity
CSoundEventEntityAlias_snd_event_point
CSoundEventOBBEntity
CSoundEventParameter
CSoundEventPathCornerEntity
CSoundEventSphereEntity
CSoundOpvarSetAABBEntity
CSoundOpvarSetAutoRoomEntity
CSoundOpvarSetEntity
CSoundOpvarSetOBBEntity
CSoundOpvarSetOBBWindEntity
CSoundOpvarSetPathCornerEntity
CSoundOpvarSetPointBase
CSoundOpvarSetPointEntity
CSoundStackSave
CSpeechBubbleInfo
CSpeechBubbleManager
CSplineConstraint
CSpotlightEnd
CSprite
CSpriteAlias_env_glow
CSpriteOriented
CTakeDamageResultAPI
CTeam
CTeamTrackedStatsEntity
CTestPulseIO
CTestPulseIO::EntityHandleIntArgs_t
CTestPulseIO::EntityNameStringArgs_t
CTestPulseIO::FloatStringArgs_t
CTestPulseIO::ThreeStringArgs_t
CTestPulseIOAPI
CTestPulseIOComponent
CTestPulseIOComponent_API
CTestPulseIOComponent_Derived
CTestPulseIOComponent_DerivedAPI
CTextureBasedAnimatable
CTimeline
CTimerEntity
CTonemapController2
CTonemapController2Alias_env_tonemap_controller2
CTonemapTrigger
CTormentorSpawnPhase
CTouchExpansionComponent
CTriggerActiveWeaponDetect
CTriggerBrush
CTriggerCallback
CTriggerDetectBulletFire
CTriggerDetectExplosion
CTriggerDota
CTriggerDotaPath
CTriggerFan
CTriggerGameEvent
CTriggerGravity
CTriggerHurt
CTriggerImpact
CTriggerLerpObject
CTriggerLook
CTriggerMultiple
CTriggerOnce
CTriggerPhysics
CTriggerProximity
CTriggerPush
CTriggerRemove
CTriggerSave
CTriggerSndSosOpvar
CTriggerSoundscape
CTriggerTeleport
CTriggerToggleSave
CTriggerVolume
Type
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to search
Dota 2
server
CBaseEntity
CSoundOpvarSetEntity
CSoundOpvarSetEntity
Inherits from (88 fields)
CBaseEntity
CEntityInstance
expand fields
m_iszStackName
:
CUtlSymbolLarge
1200 (0x04B0)
m_iszOperatorName
:
CUtlSymbolLarge
1208 (0x04B8)
m_iszOpvarName
:
CUtlSymbolLarge
1216 (0x04C0)
m_nOpvarType
:
int32
1224 (0x04C8)
m_nOpvarIndex
:
int32
1228 (0x04CC)
m_flOpvarValue
:
float32
1232 (0x04D0)
m_OpvarValueString
:
CUtlSymbolLarge
1240 (0x04D8)
m_bSetOnSpawn
:
bool
1248 (0x04E0)
Also in
Counter-Strike 2
Deadlock