Source 2 Viewer
CResponseQueue
CRetakeGameRules
CRevertSaved
CRopeKeyframe
CRopeKeyframeAlias_move_rope
CRotButton
CRotDoor
CRotatorTarget
CRuleBrushEntity
CRuleEntity
CRulePointEntity
CSAdditionalMatchStats_t
CSAdditionalPerRoundStats_t
CSMatchStats_t
CSPerRoundStats_t
CSceneCriteria
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
CSceneOpportunity
CScenePayloadVData
CSceneRequest
CScriptItem
CScriptNavBlocker
CScriptTriggerHurt
CScriptTriggerMultiple
CScriptTriggerOnce
CScriptTriggerPush
CScriptedSequence
CServerOnlyEntity
CServerOnlyModelEntity
CServerOnlyPointEntity
CServerRagdollTrigger
CShatterGlassShard
CShatterGlassShardPhysics
CShower
CSimpleMarkupVolumeTagged
CSingleplayRules
CSkeletonInstance
CSkyCamera
CSkyboxReference
CSmokeGrenade
CSmokeGrenadeProjectile
CSmoothFunc
CSoundAreaEntityBase
CSoundAreaEntityOrientedBox
CSoundAreaEntitySphere
CSoundEventAABBEntity
CSoundEventConeEntity
CSoundEventEntity
CSoundEventEntityAlias_snd_event_point
CSoundEventOBBEntity
CSoundEventParameter
CSoundEventPathCornerEntity
CSoundEventSphereEntity
CSoundOpvarSetAABBEntity
CSoundOpvarSetAutoRoomEntity
CSoundOpvarSetEntity
CSoundOpvarSetOBBEntity
CSoundOpvarSetOBBWindEntity
CSoundOpvarSetPathCornerEntity
CSoundOpvarSetPointBase
CSoundOpvarSetPointEntity
CSoundStackSave
CSplineConstraint
CSpotlightEnd
CSprite
CSpriteAlias_env_glow
CSpriteOriented
CTakeDamageResultAPI
CTankTargetChange
CTankTrainAI
CTeam
CTeamplayRules
CTestEffect
CTestPulseIO
CTestPulseIO::EntityHandleIntArgs_t
CTestPulseIO::EntityNameStringArgs_t
CTestPulseIO::FloatStringArgs_t
CTestPulseIO::ThreeStringArgs_t
Type
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Counter-Strike 2
server
CSceneOpportunity
CSceneOpportunity
m_hOwner
:
CHandle
<
CBaseEntity
>
0 (0x00)
m_uHandle
:
SceneOpportunityHandle_t
4 (0x04)
m_strInteractVDataName
:
CUtlSymbolLarge
8 (0x08)
m_bEnabled
:
bool
16 (0x10)
m_bActive
:
bool
17 (0x11)
m_ePriority
:
InteractionPriority_t
20 (0x14)
m_flRadius
:
float32
24 (0x18)
m_LocalInterestReqTags
:
SceneInterestTags_t
32 (0x20)
m_LocalInterestOptTags
:
SceneInterestTags_t
56 (0x38)
m_flOwnerFOV
:
float32
80 (0x50)
m_ActorList
:
CUtlVector
<
SceneOpportunityActor_t
>
88 (0x58)
m_hLookTarget
:
CHandle
<
CBaseEntity
>
112 (0x70)
m_flDuration
:
float32
116 (0x74)
m_tStartTime
:
GameTime_t
120 (0x78)
m_flCooldown
:
float32
124 (0x7C)
m_tCooldownTime
:
GameTime_t
128 (0x80)
m_nRepeatCount
:
int32
132 (0x84)
m_bDisableOnExit
:
bool
136 (0x88)
Also in
Dota 2