Source 2 Viewer
  • GameAmmoTypeInfo_t
  • GameAnimEventIndex_t
  • GrenadeType_t
  • HierarchyType_t
  • HitGroup_t
  • HullFlags_t
  • Hull_t
  • IChoreoServices
  • IChoreoServices::ChoreoState_t
  • IChoreoServices::ScriptState_t
  • IClientAlphaProperty
  • IEconItemInterface
  • IHasAttributes
  • IPhysicsBodyList
  • IPhysicsMotionController
  • IRagdoll
  • ISkeletonAnimationController
  • InputBitMask_t
  • InteractionPassive_t
  • InteractionPriority_t
  • IntervalTimer
  • InventoryNodeType_t
  • ItemFlagTypes_t
  • LatchDirtyPermission_t
  • LifeState_t
  • MedalRank_t
  • ModelConfigHandle_t
  • ModifyDamageReturn_t
  • MoveCollide_t
  • MoveMountingAmount_t
  • MoveType_t
  • ObserverInterpState_t
  • ObserverMode_t
  • OnFrame
  • ParticleIndex_t
  • ParticleNode_t
  • PerformanceMode_t
  • PhysBlockHeader_t
  • PhysInterfaceId_t
  • PhysObjectHeader_t
  • PhysicsParticleId_t
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  • PlayerConnectedState
  • PointCameraSettings_t
  • PointOrientConstraint_t
  • PointOrientGoalDirectionType_t
  • PointTemplateClientOnlyEntityBehavior_t
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  • PointWorldTextJustifyHorizontal_t
  • PointWorldTextJustifyVertical_t
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  • PreviewCharacterBannerAnimation
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  • QuestProgress
  • QuestProgress::Reason
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  • SceneEventId_t
  • SceneInterestTags_t
  • SceneOpportunityHandle_t
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  • ScriptedOnDeath_t
  • SellbackPurchaseEntry_t
  • SequenceFinishNotifyState_t
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  • ServerAuthoritativeWeaponSlot_t
  • ShadowType_t
  • ShakeCommand_t
  • ShardSolid_t
  • ShatterDamageCause
Type / to search
  1. Counter-Strike 2
  2. client
  3. InteractionPriority_t

InteractionPriority_t

uint32_t
  • INTERACT_PRIORITY_NONE = 00x00
  • INTERACT_PRIORITY_PASSIVE = 10x01
  • INTERACT_PRIORITY_LOW = 20x02
  • INTERACT_PRIORITY_MED = 30x03
  • INTERACT_PRIORITY_HIGH = 40x04
Referenced by (4)
CScenePayloadVDatam_ePriorityCSceneCriteriam_ePriorityCSceneOpportunitym_ePriorityCScenePayloadVDatam_ePriority
Also in
Dota 2
Offsets are from Windows. Source revision 10619855 built on Apr 28 2026.