Source 2 Viewer
CCitadel_Ability_Familiar_HelpingHands
CCitadel_Ability_Familiar_HelpingHandsVData
CCitadel_Ability_Familiar_PrimaryWeapon
CCitadel_Ability_Familiar_Spotlight
CCitadel_Ability_Familiar_SpotlightVData
CCitadel_Ability_Fathom_Breach
CCitadel_Ability_Fathom_Breach_VData
CCitadel_Ability_Fathom_ScaldingSpray
CCitadel_Ability_Fathom_ScaldingSpray_VData
CCitadel_Ability_Fealty
CCitadel_Ability_Fencer_PrimaryWeapon
CCitadel_Ability_Fencer_PrimaryWeapon_VData
CCitadel_Ability_Fencer_Riposte
CCitadel_Ability_Fencer_RiposteVData
CCitadel_Ability_Fencer_ThrowBlade
CCitadel_Ability_Fencer_ThrowBladeVData
CCitadel_Ability_FireBomb
CCitadel_Ability_FireBombVData
CCitadel_Ability_FissureWall
CCitadel_Ability_FissureWallVData
CCitadel_Ability_FlameDash
CCitadel_Ability_FlameDashVData
CCitadel_Ability_FlyingStrike
CCitadel_Ability_Fortuna_Ability01
CCitadel_Ability_Fortuna_Ability02
CCitadel_Ability_Fortuna_Ability03
CCitadel_Ability_Fortuna_Ability04
CCitadel_Ability_Fortuna_PrimaryWeapon
CCitadel_Ability_Fortuna_PrimaryWeaponVData
CCitadel_Ability_Frank_PainAura
CCitadel_Ability_Frank_PainAuraVData
CCitadel_Ability_Frank_PrimaryWeapon
CCitadel_Ability_Frank_PrimaryWeaponVData
CCitadel_Ability_Frank_Revive
CCitadel_Ability_Frank_ReviveVData
CCitadel_Ability_Frank_SelfZap
CCitadel_Ability_Frank_SelfZapVData
CCitadel_Ability_Frank_ShockTarget2
CCitadel_Ability_Frank_ShockTarget2VData
CCitadel_Ability_GangActivity
CCitadel_Ability_GangActivity_Cancel
CCitadel_Ability_GenericPerson_1
CCitadel_Ability_GenericPerson_2
CCitadel_Ability_GenericPerson_3
CCitadel_Ability_GenericPerson_4
CCitadel_Ability_Ghost_BloodShards
CCitadel_Ability_GoldenIdol
CCitadel_Ability_GoldenIdolVData
CCitadel_Ability_GooBowlingBall
CCitadel_Ability_GooGrenade
CCitadel_Ability_Graf_Ability01
CCitadel_Ability_Graf_Ability02
CCitadel_Ability_Graf_Ability03
CCitadel_Ability_Graf_Ability04
CCitadel_Ability_Gravity_Lasso
CCitadel_Ability_Gravity_Lasso_VData
CCitadel_Ability_GuidedArrow
CCitadel_Ability_Gunslinger_DemonCarbine
CCitadel_Ability_Gunslinger_DemonCarbineVData
CCitadel_Ability_Gunslinger_KnockbackBlast
CCitadel_Ability_Gunslinger_KnockbackBlastVData
CCitadel_Ability_Gunslinger_Salvo
CCitadel_Ability_Gunslinger_SalvoVData
CCitadel_Ability_Gunslinger_SpreadingFire
CCitadel_Ability_Gunslinger_SpreadingFireVData
CCitadel_Ability_HatTrick
CCitadel_Ability_Haze_StackingDamage
CCitadel_Ability_HealingSlash
CCitadel_Ability_HealthSwap
CCitadel_Ability_HealthSwapVData
CCitadel_Ability_HighAlert
CCitadel_Ability_HoldMelee
CCitadel_Ability_Hook
CCitadel_Ability_HornetLeap
CCitadel_Ability_HornetMark
CCitadel_Ability_HornetSting
CCitadel_Ability_Hornet_Chain
CCitadel_Ability_Hornet_Snipe
CCitadel_Ability_IceBeam
CCitadel_Ability_IceBeamVData
Type
/
to search
Deadlock
client
CitadelAbilityVData
CCitadel_Ability_FissureWallVData
CCitadel_Ability_FissureWallVData
Inherits from (100 fields)
CitadelAbilityVData
CEntitySubclassVDataBase
expand fields
m_FriendlyWallParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6168 (0x1818)
MPropertyStartGroup
: "Visuals"
m_EnemyWallParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6392 (0x18F8)
m_WallTravelSoundLoop
:
CSoundEventName
6616 (0x19D8)
MPropertyStartGroup
: "Sounds"
m_strWallRemoveSound
:
CSoundEventName
6632 (0x19E8)
m_WallModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
6648 (0x19F8)
MPropertyStartGroup
: "Modifiers"
m_SlowModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
6664 (0x1A08)
m_flWallPreviewDropdownRate
:
float32
= 8
6680 (0x1A18)
MPropertyStartGroup
: "Gameplay"
m_flWallStepHeight
:
float32
= 32
6684 (0x1A1C)
m_flWallTraceRadius
:
float32
= 5
6688 (0x1A20)
Also in
server.dll