Source 2 Viewer
CCitadel_Ability_Familiar_CloneVData
CCitadel_Ability_Familiar_Clone_End
CCitadel_Ability_Familiar_HealHost
CCitadel_Ability_Familiar_HealHostVData
CCitadel_Ability_Familiar_HelpingHands
CCitadel_Ability_Familiar_HelpingHandsVData
CCitadel_Ability_Familiar_PrimaryWeapon
CCitadel_Ability_Familiar_Spotlight
CCitadel_Ability_Familiar_SpotlightVData
CCitadel_Ability_Fathom_Breach
CCitadel_Ability_Fathom_Breach_VData
CCitadel_Ability_Fathom_ScaldingSpray
CCitadel_Ability_Fathom_ScaldingSpray_VData
CCitadel_Ability_Fealty
CCitadel_Ability_Fencer_PrimaryWeapon
CCitadel_Ability_Fencer_PrimaryWeapon_VData
CCitadel_Ability_Fencer_Riposte
CCitadel_Ability_Fencer_RiposteVData
CCitadel_Ability_Fencer_ThrowBlade
CCitadel_Ability_Fencer_ThrowBladeVData
CCitadel_Ability_FireBomb
CCitadel_Ability_FireBombVData
CCitadel_Ability_FissureWall
CCitadel_Ability_FissureWallVData
CCitadel_Ability_FlameDash
CCitadel_Ability_FlameDashVData
CCitadel_Ability_FlyingStrike
CCitadel_Ability_Fortuna_Ability01
CCitadel_Ability_Fortuna_Ability02
CCitadel_Ability_Fortuna_Ability03
CCitadel_Ability_Fortuna_Ability04
CCitadel_Ability_Fortuna_PrimaryWeapon
CCitadel_Ability_Fortuna_PrimaryWeaponVData
CCitadel_Ability_Frank_PainAura
CCitadel_Ability_Frank_PainAuraVData
CCitadel_Ability_Frank_PrimaryWeapon
CCitadel_Ability_Frank_PrimaryWeaponVData
CCitadel_Ability_Frank_Revive
CCitadel_Ability_Frank_ReviveVData
CCitadel_Ability_Frank_SelfZap
CCitadel_Ability_Frank_SelfZapVData
CCitadel_Ability_Frank_ShockTarget2
CCitadel_Ability_Frank_ShockTarget2VData
CCitadel_Ability_GangActivity
CCitadel_Ability_GangActivity_Cancel
CCitadel_Ability_GenericPerson_1
CCitadel_Ability_GenericPerson_2
CCitadel_Ability_GenericPerson_3
CCitadel_Ability_GenericPerson_4
CCitadel_Ability_Ghost_BloodShards
CCitadel_Ability_GoldenIdol
CCitadel_Ability_GoldenIdolVData
CCitadel_Ability_GooBowlingBall
CCitadel_Ability_GooGrenade
CCitadel_Ability_Graf_Ability01
CCitadel_Ability_Graf_Ability02
CCitadel_Ability_Graf_Ability03
CCitadel_Ability_Graf_Ability04
CCitadel_Ability_Gravity_Lasso
CCitadel_Ability_Gravity_Lasso_VData
CCitadel_Ability_GuidedArrow
CCitadel_Ability_Gunslinger_DemonCarbine
CCitadel_Ability_Gunslinger_DemonCarbineVData
CCitadel_Ability_Gunslinger_KnockbackBlast
CCitadel_Ability_Gunslinger_KnockbackBlastVData
CCitadel_Ability_Gunslinger_Salvo
CCitadel_Ability_Gunslinger_SalvoVData
CCitadel_Ability_Gunslinger_SpreadingFire
CCitadel_Ability_Gunslinger_SpreadingFireVData
CCitadel_Ability_HatTrick
CCitadel_Ability_Haze_StackingDamage
CCitadel_Ability_HealingSlash
CCitadel_Ability_HealthSwap
CCitadel_Ability_HealthSwapVData
CCitadel_Ability_HighAlert
CCitadel_Ability_HoldMelee
CCitadel_Ability_Hook
CCitadel_Ability_HornetLeap
CCitadel_Ability_HornetMark
CCitadel_Ability_HornetSting
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Deadlock
client
CitadelAbilityVData
CCitadel_Ability_Fencer_ThrowBladeVData
CCitadel_Ability_Fencer_ThrowBladeVData
Inherits from (100 fields)
CitadelAbilityVData
CEntitySubclassVDataBase
expand fields
m_MarkParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6168 (0x1818)
MPropertyStartGroup
: "Visuals"
m_MarkLingerParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6392 (0x18F8)
m_ExplodeParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6616 (0x19D8)
m_LaunchTrailParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6840 (0x1AB8)
m_BuffModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
7064 (0x1B98)
MPropertyStartGroup
: "Modifiers"
m_DebuffModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
7080 (0x1BA8)
m_flUpDisenageJumpRatio
:
float32
= 1.5
7096 (0x1BB8)
MPropertyStartGroup
: "Gameplay"
m_flForwardPlacementDistance
:
float32
= 100
7100 (0x1BBC)
m_flHeightAboveGround
:
float32
= 80
7104 (0x1BC0)
m_velocityCurve
:
CPiecewiseCurve
= {"m_spline":[],"m_tangents":[],"m_vDomainMins":[0,0],"m_vDomainMaxs":[0,0]}
7112 (0x1BC8)
m_sStartSound
:
CSoundEventName
7176 (0x1C08)
MPropertyStartGroup
: "Sounds"
m_sExpiredSound
:
CSoundEventName
7192 (0x1C18)
m_strHitSound
:
CSoundEventName
7208 (0x1C28)
Also in
server.dll