Source 2 Viewer
CCitadel_Ability_FissureWallVData
CCitadel_Ability_FlameDash
CCitadel_Ability_FlameDashVData
CCitadel_Ability_FlyingStrike
CCitadel_Ability_Fortuna_Ability01
CCitadel_Ability_Fortuna_Ability02
CCitadel_Ability_Fortuna_Ability03
CCitadel_Ability_Fortuna_Ability04
CCitadel_Ability_Fortuna_PrimaryWeapon
CCitadel_Ability_Fortuna_PrimaryWeaponVData
CCitadel_Ability_Frank_PainAura
CCitadel_Ability_Frank_PainAuraVData
CCitadel_Ability_Frank_PrimaryWeapon
CCitadel_Ability_Frank_PrimaryWeaponVData
CCitadel_Ability_Frank_Revive
CCitadel_Ability_Frank_ReviveVData
CCitadel_Ability_Frank_SelfZap
CCitadel_Ability_Frank_SelfZapVData
CCitadel_Ability_Frank_ShockTarget2
CCitadel_Ability_Frank_ShockTarget2VData
CCitadel_Ability_GangActivity
CCitadel_Ability_GangActivity_Cancel
CCitadel_Ability_GenericPerson_1
CCitadel_Ability_GenericPerson_2
CCitadel_Ability_GenericPerson_3
CCitadel_Ability_GenericPerson_4
CCitadel_Ability_Ghost_BloodShards
CCitadel_Ability_GoldenIdol
CCitadel_Ability_GoldenIdolVData
CCitadel_Ability_GooBowlingBall
CCitadel_Ability_GooGrenade
CCitadel_Ability_Graf_Ability01
CCitadel_Ability_Graf_Ability02
CCitadel_Ability_Graf_Ability03
CCitadel_Ability_Graf_Ability04
CCitadel_Ability_Gravity_Lasso
CCitadel_Ability_Gravity_Lasso_VData
CCitadel_Ability_GuidedArrow
CCitadel_Ability_Gunslinger_DemonCarbine
CCitadel_Ability_Gunslinger_DemonCarbineVData
CCitadel_Ability_Gunslinger_KnockbackBlast
CCitadel_Ability_Gunslinger_KnockbackBlastVData
CCitadel_Ability_Gunslinger_Salvo
CCitadel_Ability_Gunslinger_SalvoVData
CCitadel_Ability_Gunslinger_SpreadingFire
CCitadel_Ability_Gunslinger_SpreadingFireVData
CCitadel_Ability_HatTrick
CCitadel_Ability_Haze_StackingDamage
CCitadel_Ability_HealingSlash
CCitadel_Ability_HealthSwap
CCitadel_Ability_HealthSwapVData
CCitadel_Ability_HighAlert
CCitadel_Ability_HoldMelee
CCitadel_Ability_Hook
CCitadel_Ability_HornetLeap
CCitadel_Ability_HornetMark
CCitadel_Ability_HornetSting
CCitadel_Ability_Hornet_Chain
CCitadel_Ability_Hornet_Snipe
CCitadel_Ability_IceBeam
CCitadel_Ability_IceBeamVData
CCitadel_Ability_IceDome
CCitadel_Ability_IceDomeVData
CCitadel_Ability_IceGrenade
CCitadel_Ability_IceGrenadeVData
CCitadel_Ability_IcePath
CCitadel_Ability_IcePathVData
CCitadel_Ability_ImmobilizeTrap
CCitadel_Ability_IncendiaryProjectile
CCitadel_Ability_InfinitySlash
CCitadel_Ability_InfinitySlashVData
CCitadel_Ability_Intimidate
CCitadel_Ability_Jump
CCitadel_Ability_Jump_GraphController
CCitadel_Ability_Kobun
CCitadel_Ability_Lash
CCitadel_Ability_LashDownStrike
CCitadel_Ability_Lash_Flog
CCitadel_Ability_Lash_Ultimate
CCitadel_Ability_LifeDrain
Type
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Deadlock
client
CitadelAbilityVData
CCitadel_Ability_Frank_ShockTarget2VData
CCitadel_Ability_Frank_ShockTarget2VData
Inherits from (100 fields)
CitadelAbilityVData
CEntitySubclassVDataBase
expand fields
m_ShockShootSound
:
CSoundEventName
6168 (0x1818)
MPropertyStartGroup
: "Sounds"
m_ShockImpactSound
:
CSoundEventName
6184 (0x1828)
m_ShockImpactParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6200 (0x1838)
MPropertyStartGroup
: "Visuals"
m_TracerParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6424 (0x1918)
m_ShockReadyParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6648 (0x19F8)
m_CastParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6872 (0x1AD8)
m_SlowModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
7096 (0x1BB8)
MPropertyStartGroup
: "Modifiers"
m_FullyChargedFXModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
7112 (0x1BC8)
Also in
server.dll