Source 2 Viewer
  • CCitadel_Ability_GenericPerson_1
  • CCitadel_Ability_GenericPerson_2
  • CCitadel_Ability_GenericPerson_3
  • CCitadel_Ability_GenericPerson_4
  • CCitadel_Ability_Ghost_BloodShards
  • CCitadel_Ability_GoldenIdol
  • CCitadel_Ability_GoldenIdolVData
  • CCitadel_Ability_GooBowlingBall
  • CCitadel_Ability_GooGrenade
  • CCitadel_Ability_Graf_Ability01
  • CCitadel_Ability_Graf_Ability02
  • CCitadel_Ability_Graf_Ability03
  • CCitadel_Ability_Graf_Ability04
  • CCitadel_Ability_Gravity_Lasso
  • CCitadel_Ability_Gravity_Lasso_VData
  • CCitadel_Ability_GuidedArrow
  • CCitadel_Ability_Gunslinger_DemonCarbine
  • CCitadel_Ability_Gunslinger_DemonCarbineVData
  • CCitadel_Ability_Gunslinger_KnockbackBlast
  • CCitadel_Ability_Gunslinger_KnockbackBlastVData
  • CCitadel_Ability_Gunslinger_Salvo
  • CCitadel_Ability_Gunslinger_SalvoVData
  • CCitadel_Ability_Gunslinger_SpreadingFire
  • CCitadel_Ability_Gunslinger_SpreadingFireVData
  • CCitadel_Ability_HatTrick
  • CCitadel_Ability_Haze_StackingDamage
  • CCitadel_Ability_HealingSlash
  • CCitadel_Ability_HealthSwap
  • CCitadel_Ability_HealthSwapVData
  • CCitadel_Ability_HighAlert
  • CCitadel_Ability_HoldMelee
  • CCitadel_Ability_Hook
  • CCitadel_Ability_HornetLeap
  • CCitadel_Ability_HornetMark
  • CCitadel_Ability_HornetSting
  • CCitadel_Ability_Hornet_Chain
  • CCitadel_Ability_Hornet_Snipe
  • CCitadel_Ability_IceBeam
  • CCitadel_Ability_IceBeamVData
  • CCitadel_Ability_IceDome
  • CCitadel_Ability_IceDomeVData
  • CCitadel_Ability_IceGrenade
  • CCitadel_Ability_IceGrenadeVData
  • CCitadel_Ability_IcePath
  • CCitadel_Ability_IcePathVData
  • CCitadel_Ability_ImmobilizeTrap
  • CCitadel_Ability_IncendiaryProjectile
  • CCitadel_Ability_InfinitySlash
  • CCitadel_Ability_InfinitySlashVData
  • CCitadel_Ability_Intimidate
  • CCitadel_Ability_Jump
  • CCitadel_Ability_Jump_GraphController
  • CCitadel_Ability_Kobun
  • CCitadel_Ability_Lash
  • CCitadel_Ability_LashDownStrike
  • CCitadel_Ability_Lash_Flog
  • CCitadel_Ability_Lash_Ultimate
  • CCitadel_Ability_LifeDrain
  • CCitadel_Ability_LifeDrainVData
  • CCitadel_Ability_LightningBall
  • CCitadel_Ability_LockDown
  • CCitadel_Ability_MageWalk
  • CCitadel_Ability_MageWalkVData
  • CCitadel_Ability_Magician_AnimalCurse
  • CCitadel_Ability_Magician_AnimalCurseVData
  • CCitadel_Ability_Magician_AnimalHexArea
  • CCitadel_Ability_Magician_AnimalHexAreaVData
  • CCitadel_Ability_Magician_BigBolt
  • CCitadel_Ability_Magician_BigBoltVData
  • CCitadel_Ability_Magician_CopyUlt
  • CCitadel_Ability_Magician_CopyUltVData
  • CCitadel_Ability_Magician_Escape
  • CCitadel_Ability_Magician_EscapeVData
  • CCitadel_Ability_Magician_MagicBolt
  • CCitadel_Ability_Magician_MagicBoltVData
  • CCitadel_Ability_Magician_ShadowClone
  • CCitadel_Ability_Magician_ShadowCloneVData
  • CCitadel_Ability_Mantle
  • CCitadel_Ability_MedicHeal
  • CCitadel_Ability_MedicHeal_GraphController
Type / to search
  1. Deadlock
  2. client
  3. CitadelAbilityVData
  4. CCitadel_Ability_Gunslinger_KnockbackBlastVData

CCitadel_Ability_Gunslinger_KnockbackBlastVData

Inherits from (100 fields)
CitadelAbilityVDataCEntitySubclassVDataBase
  • m_ImpactParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6168 (0x1818)
    MPropertyStartGroup: "Visuals"
  • m_WallImpactParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6392 (0x18F8)
  • m_strWallSlamSound: CSoundEventName6616 (0x19D8)
    MPropertyStartGroup: "Sounds"
  • m_DebuffModifier: CEmbeddedSubclass< CCitadelModifier > = {}6632 (0x19E8)
    MPropertyStartGroup: "Modifiers"
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.