Source 2 Viewer
  • CCitadel_Ability_Gunslinger_KnockbackBlastVData
  • CCitadel_Ability_Gunslinger_Salvo
  • CCitadel_Ability_Gunslinger_SalvoVData
  • CCitadel_Ability_Gunslinger_SpreadingFire
  • CCitadel_Ability_Gunslinger_SpreadingFireVData
  • CCitadel_Ability_HatTrick
  • CCitadel_Ability_Haze_StackingDamage
  • CCitadel_Ability_HealingSlash
  • CCitadel_Ability_HealthSwap
  • CCitadel_Ability_HealthSwapVData
  • CCitadel_Ability_HighAlert
  • CCitadel_Ability_HoldMelee
  • CCitadel_Ability_Hook
  • CCitadel_Ability_HornetLeap
  • CCitadel_Ability_HornetMark
  • CCitadel_Ability_HornetSting
  • CCitadel_Ability_Hornet_Chain
  • CCitadel_Ability_Hornet_Snipe
  • CCitadel_Ability_IceBeam
  • CCitadel_Ability_IceBeamVData
  • CCitadel_Ability_IceDome
  • CCitadel_Ability_IceDomeVData
  • CCitadel_Ability_IceGrenade
  • CCitadel_Ability_IceGrenadeVData
  • CCitadel_Ability_IcePath
  • CCitadel_Ability_IcePathVData
  • CCitadel_Ability_ImmobilizeTrap
  • CCitadel_Ability_IncendiaryProjectile
  • CCitadel_Ability_InfinitySlash
  • CCitadel_Ability_InfinitySlashVData
  • CCitadel_Ability_Intimidate
  • CCitadel_Ability_Jump
  • CCitadel_Ability_Jump_GraphController
  • CCitadel_Ability_Kobun
  • CCitadel_Ability_Lash
  • CCitadel_Ability_LashDownStrike
  • CCitadel_Ability_Lash_Flog
  • CCitadel_Ability_Lash_Ultimate
  • CCitadel_Ability_LifeDrain
  • CCitadel_Ability_LifeDrainVData
  • CCitadel_Ability_LightningBall
  • CCitadel_Ability_LockDown
  • CCitadel_Ability_MageWalk
  • CCitadel_Ability_MageWalkVData
  • CCitadel_Ability_Magician_AnimalCurse
  • CCitadel_Ability_Magician_AnimalCurseVData
  • CCitadel_Ability_Magician_AnimalHexArea
  • CCitadel_Ability_Magician_AnimalHexAreaVData
  • CCitadel_Ability_Magician_BigBolt
  • CCitadel_Ability_Magician_BigBoltVData
  • CCitadel_Ability_Magician_CopyUlt
  • CCitadel_Ability_Magician_CopyUltVData
  • CCitadel_Ability_Magician_Escape
  • CCitadel_Ability_Magician_EscapeVData
  • CCitadel_Ability_Magician_MagicBolt
  • CCitadel_Ability_Magician_MagicBoltVData
  • CCitadel_Ability_Magician_ShadowClone
  • CCitadel_Ability_Magician_ShadowCloneVData
  • CCitadel_Ability_Mantle
  • CCitadel_Ability_MedicHeal
  • CCitadel_Ability_MedicHeal_GraphController
  • CCitadel_Ability_MeleeParry
  • CCitadel_Ability_Melee_Base
  • CCitadel_Ability_Mirage_FireBeetles
  • CCitadel_Ability_Mirage_FireBeetles_VData
  • CCitadel_Ability_Mirage_Teleport
  • CCitadel_Ability_MobileResupply
  • CCitadel_Ability_MobileResupplyVData
  • CCitadel_Ability_NanoDash
  • CCitadel_Ability_NanoDash_VData
  • CCitadel_Ability_Nano_CatForm
  • CCitadel_Ability_Nano_CatFormPounce
  • CCitadel_Ability_Nano_CatFormPounceVData
  • CCitadel_Ability_Nano_CatFormVData
  • CCitadel_Ability_Nano_ClusterGrenade
  • CCitadel_Ability_Nano_ClusterGrenadeVData
  • CCitadel_Ability_Nano_Pounce
  • CCitadel_Ability_Nano_Pounce_Instant
  • CCitadel_Ability_Nano_Pounce_InstantVData
  • CCitadel_Ability_Nano_Pounce_VData
Type / to search
  1. Deadlock
  2. client
  3. CitadelAbilityVData
  4. CCitadel_Ability_IceBeamVData

CCitadel_Ability_IceBeamVData

Inherits from (100 fields)
CitadelAbilityVDataCEntitySubclassVDataBase
  • m_SplitBeamWidth: float32 = 0.56168 (0x1818)
  • m_BeamParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6176 (0x1820)
    MPropertyStartGroup: "Visuals"
  • m_HitParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6400 (0x1900)
  • m_IceBeamModifier: CEmbeddedSubclass< CCitadelModifier > = {}6624 (0x19E0)
    MPropertyStartGroup: "Modifiers"
  • m_SlowModifier: CEmbeddedSubclass< CCitadelModifier > = {}6640 (0x19F0)
  • m_BuildupModifier: CEmbeddedSubclass< CCitadel_Modifier_Base_Buildup > = {}6656 (0x1A00)
  • m_BuildupProcModifier: CEmbeddedSubclass< CCitadelModifier > = {}6672 (0x1A10)
  • m_BeamStartSound: CSoundEventName6688 (0x1A20)
    MPropertyStartGroup: "Sound"
  • m_BeamStopSound: CSoundEventName6704 (0x1A30)
  • m_BeamPointStartLoopSound: CSoundEventName6720 (0x1A40)
  • m_BeamPointEndLoopSound: CSoundEventName6736 (0x1A50)
  • m_BeamPointClosestLoopSound: CSoundEventName6752 (0x1A60)
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.