Source 2 Viewer
  • CCitadel_Ability_Frank_ShockTarget2
  • CCitadel_Ability_Frank_ShockTarget2VData
  • CCitadel_Ability_GangActivity
  • CCitadel_Ability_GangActivity_Cancel
  • CCitadel_Ability_GenericPerson_1
  • CCitadel_Ability_GenericPerson_2
  • CCitadel_Ability_GenericPerson_3
  • CCitadel_Ability_GenericPerson_4
  • CCitadel_Ability_Ghost_BloodShards
  • CCitadel_Ability_GoldenIdol
  • CCitadel_Ability_GoldenIdolVData
  • CCitadel_Ability_GooBowlingBall
  • CCitadel_Ability_GooGrenade
  • CCitadel_Ability_Graf_Ability01
  • CCitadel_Ability_Graf_Ability02
  • CCitadel_Ability_Graf_Ability03
  • CCitadel_Ability_Graf_Ability04
  • CCitadel_Ability_Gravity_Lasso
  • CCitadel_Ability_Gravity_Lasso_VData
  • CCitadel_Ability_GuidedArrow
  • CCitadel_Ability_Gunslinger_DemonCarbine
  • CCitadel_Ability_Gunslinger_DemonCarbineVData
  • CCitadel_Ability_Gunslinger_KnockbackBlast
  • CCitadel_Ability_Gunslinger_KnockbackBlastVData
  • CCitadel_Ability_Gunslinger_Salvo
  • CCitadel_Ability_Gunslinger_SalvoVData
  • CCitadel_Ability_Gunslinger_SpreadingFire
  • CCitadel_Ability_Gunslinger_SpreadingFireVData
  • CCitadel_Ability_HatTrick
  • CCitadel_Ability_Haze_StackingDamage
  • CCitadel_Ability_HealingSlash
  • CCitadel_Ability_HealthSwap
  • CCitadel_Ability_HealthSwapVData
  • CCitadel_Ability_HighAlert
  • CCitadel_Ability_HoldMelee
  • CCitadel_Ability_Hook
  • CCitadel_Ability_HornetLeap
  • CCitadel_Ability_HornetMark
  • CCitadel_Ability_HornetSting
  • CCitadel_Ability_Hornet_Chain
  • CCitadel_Ability_Hornet_Snipe
  • CCitadel_Ability_IceBeam
  • CCitadel_Ability_IceBeamVData
  • CCitadel_Ability_IceDome
  • CCitadel_Ability_IceDomeVData
  • CCitadel_Ability_IceGrenade
  • CCitadel_Ability_IceGrenadeVData
  • CCitadel_Ability_IcePath
  • CCitadel_Ability_IcePathVData
  • CCitadel_Ability_ImmobilizeTrap
  • CCitadel_Ability_IncendiaryProjectile
  • CCitadel_Ability_InfinitySlash
  • CCitadel_Ability_InfinitySlashVData
  • CCitadel_Ability_Intimidate
  • CCitadel_Ability_Jump
  • CCitadel_Ability_Jump_GraphController
  • CCitadel_Ability_Kobun
  • CCitadel_Ability_Lash
  • CCitadel_Ability_LashDownStrike
  • CCitadel_Ability_Lash_Flog
  • CCitadel_Ability_Lash_Ultimate
  • CCitadel_Ability_LifeDrain
  • CCitadel_Ability_LifeDrainVData
  • CCitadel_Ability_LightningBall
  • CCitadel_Ability_LockDown
  • CCitadel_Ability_MageWalk
  • CCitadel_Ability_MageWalkVData
  • CCitadel_Ability_Magician_AnimalCurse
  • CCitadel_Ability_Magician_AnimalCurseVData
  • CCitadel_Ability_Magician_AnimalHexArea
  • CCitadel_Ability_Magician_AnimalHexAreaVData
  • CCitadel_Ability_Magician_BigBolt
  • CCitadel_Ability_Magician_BigBoltVData
  • CCitadel_Ability_Magician_CopyUlt
  • CCitadel_Ability_Magician_CopyUltVData
  • CCitadel_Ability_Magician_Escape
  • CCitadel_Ability_Magician_EscapeVData
  • CCitadel_Ability_Magician_MagicBolt
  • CCitadel_Ability_Magician_MagicBoltVData
  • CCitadel_Ability_Magician_ShadowClone
Type / to search
  1. Deadlock
  2. client
  3. C_CitadelBaseAbility
  4. CCitadel_Ability_GuidedArrow

CCitadel_Ability_GuidedArrow

MNetworkVarNames
"EHANDLE m_hProjectile""float m_flArrowSpeed""GameTime_t m_flSnapAnglesBackTime""int m_nBonusTechPower""bool m_bNeedsExplosion"
Inherits from (123 fields)
C_CitadelBaseAbilityC_BaseEntityCEntityInstance
  • m_hProjectile: CHandle< C_BaseEntity >4576 (0x11E0)
    MNetworkEnable
  • m_flArrowSpeed: float324580 (0x11E4)
    MNetworkEnable
  • m_flSnapAnglesBackTime: GameTime_t4584 (0x11E8)
    MNetworkEnable
  • m_nBonusTechPower: int324588 (0x11EC)
    MNetworkEnable
  • m_bNeedsExplosion: bool4592 (0x11F0)
    MNetworkEnable
  • m_flCastTime: GameTime_t4596 (0x11F4)
  • m_vProjectileRemovedOrigin: Vector4600 (0x11F8)
  • m_angCasterAnglesAtCastTime: QAngle4612 (0x1204)
  • m_flTravelDistance: float324624 (0x1210)
  • m_bInKillFlow: bool4628 (0x1214)
  • m_flProjectileTurnVel: float324632 (0x1218)
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.