Source 2 Viewer
  • CCitadel_Ability_Fortuna_PrimaryWeaponVData
  • CCitadel_Ability_Frank_PainAura
  • CCitadel_Ability_Frank_PainAuraVData
  • CCitadel_Ability_Frank_PrimaryWeapon
  • CCitadel_Ability_Frank_PrimaryWeaponVData
  • CCitadel_Ability_Frank_Revive
  • CCitadel_Ability_Frank_ReviveVData
  • CCitadel_Ability_Frank_SelfZap
  • CCitadel_Ability_Frank_SelfZapVData
  • CCitadel_Ability_Frank_ShockTarget2
  • CCitadel_Ability_Frank_ShockTarget2VData
  • CCitadel_Ability_GangActivity
  • CCitadel_Ability_GangActivity_Cancel
  • CCitadel_Ability_GenericPerson_1
  • CCitadel_Ability_GenericPerson_2
  • CCitadel_Ability_GenericPerson_3
  • CCitadel_Ability_GenericPerson_4
  • CCitadel_Ability_Ghost_BloodShards
  • CCitadel_Ability_GoldenIdol
  • CCitadel_Ability_GoldenIdolVData
  • CCitadel_Ability_GooBowlingBall
  • CCitadel_Ability_GooGrenade
  • CCitadel_Ability_Graf_Ability01
  • CCitadel_Ability_Graf_Ability02
  • CCitadel_Ability_Graf_Ability03
  • CCitadel_Ability_Graf_Ability04
  • CCitadel_Ability_Gravity_Lasso
  • CCitadel_Ability_Gravity_Lasso_VData
  • CCitadel_Ability_GuidedArrow
  • CCitadel_Ability_Gunslinger_DemonCarbine
  • CCitadel_Ability_Gunslinger_DemonCarbineVData
  • CCitadel_Ability_Gunslinger_KnockbackBlast
  • CCitadel_Ability_Gunslinger_KnockbackBlastVData
  • CCitadel_Ability_Gunslinger_Salvo
  • CCitadel_Ability_Gunslinger_SalvoVData
  • CCitadel_Ability_Gunslinger_SpreadingFire
  • CCitadel_Ability_Gunslinger_SpreadingFireVData
  • CCitadel_Ability_HatTrick
  • CCitadel_Ability_Haze_StackingDamage
  • CCitadel_Ability_HealingSlash
  • CCitadel_Ability_HealthSwap
  • CCitadel_Ability_HealthSwapVData
  • CCitadel_Ability_HighAlert
  • CCitadel_Ability_HoldMelee
  • CCitadel_Ability_Hook
  • CCitadel_Ability_HornetLeap
  • CCitadel_Ability_HornetSting
  • CCitadel_Ability_Hornet_Chain
  • CCitadel_Ability_Hornet_Snipe
  • CCitadel_Ability_IceBeam
  • CCitadel_Ability_IceBeamVData
  • CCitadel_Ability_IceDome
  • CCitadel_Ability_IceDomeVData
  • CCitadel_Ability_IceGrenade
  • CCitadel_Ability_IceGrenadeVData
  • CCitadel_Ability_IcePath
  • CCitadel_Ability_IcePathVData
  • CCitadel_Ability_ImmobilizeTrap
  • CCitadel_Ability_IncendiaryProjectile
  • CCitadel_Ability_InfinitySlash
  • CCitadel_Ability_InfinitySlashVData
  • CCitadel_Ability_Intimidate
  • CCitadel_Ability_Jump
  • CCitadel_Ability_Jump_GraphController
  • CCitadel_Ability_Kobun
  • CCitadel_Ability_Lash
  • CCitadel_Ability_LashDownStrike
  • CCitadel_Ability_Lash_Flog
  • CCitadel_Ability_Lash_Ultimate
  • CCitadel_Ability_LifeDrain
  • CCitadel_Ability_LifeDrainVData
  • CCitadel_Ability_LightningBall
  • CCitadel_Ability_LockDown
  • CCitadel_Ability_MageWalk
  • CCitadel_Ability_MageWalkVData
  • CCitadel_Ability_Magician_AnimalCurse
  • CCitadel_Ability_Magician_AnimalCurseVData
  • CCitadel_Ability_Magician_AnimalHexArea
  • CCitadel_Ability_Magician_AnimalHexAreaVData
  • CCitadel_Ability_Magician_BigBolt
Type / to search
  1. Deadlock
  2. client
  3. CCitadel_Ability_BaseHeldItemVData
  4. CCitadel_Ability_GoldenIdolVData

CCitadel_Ability_GoldenIdolVData

Inherits from (101 fields)
CCitadel_Ability_BaseHeldItemVDataCitadelAbilityVDataCEntitySubclassVDataBase
  • m_OnKnockedOffHolderParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6392 (0x18F8)
    MPropertyStartGroup: "Visuals"
  • m_OnKnockedOffUrnParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6616 (0x19D8)
  • m_OnOverheldDamageParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6840 (0x1AB8)
  • m_strUrnMeleeDropSound: CSoundEventName7064 (0x1B98)
    MPropertyStartGroup: "Sounds"
  • m_strUrnOverheldDamageSound: CSoundEventName7080 (0x1BA8)
  • m_DropoffTimerModifier: CEmbeddedSubclass< CCitadelModifier > = {}7096 (0x1BB8)
    MPropertyStartGroup: "Modifiers"
  • m_HoldingIdolModifier: CEmbeddedSubclass< CCitadelModifier > = {}7112 (0x1BC8)
  • m_flRevealTime: float32 = 307128 (0x1BD8)
    MPropertyStartGroup: "Gameplay"
  • m_flDamageTickRate: float32 = 17132 (0x1BDC)
  • m_flMaxHealthDamage: float32 = 0.017136 (0x1BE0)
  • m_flTimeToDamage: float32 = 757140 (0x1BE4)
  • m_flTimeToRunBackInstantly: float32 = 407144 (0x1BE8)
  • m_flHeldTimeRadius: float32 = 1574.8000497148 (0x1BEC)
  • m_flJuggleTimeAdd: float32 = 87152 (0x1BF0)
Also in
server.dll
Offsets are from Windows. Source revision 10740057 built on Jun 15 2026.