Source 2 Viewer
CCitadel_Ability_Fortuna_PrimaryWeaponVData
CCitadel_Ability_Frank_PainAura
CCitadel_Ability_Frank_PainAuraVData
CCitadel_Ability_Frank_PrimaryWeapon
CCitadel_Ability_Frank_PrimaryWeaponVData
CCitadel_Ability_Frank_Revive
CCitadel_Ability_Frank_ReviveVData
CCitadel_Ability_Frank_SelfZap
CCitadel_Ability_Frank_SelfZapVData
CCitadel_Ability_Frank_ShockTarget2
CCitadel_Ability_Frank_ShockTarget2VData
CCitadel_Ability_GangActivity
CCitadel_Ability_GangActivity_Cancel
CCitadel_Ability_GenericPerson_1
CCitadel_Ability_GenericPerson_2
CCitadel_Ability_GenericPerson_3
CCitadel_Ability_GenericPerson_4
CCitadel_Ability_Ghost_BloodShards
CCitadel_Ability_GoldenIdol
CCitadel_Ability_GoldenIdolVData
CCitadel_Ability_GooBowlingBall
CCitadel_Ability_GooGrenade
CCitadel_Ability_Graf_Ability01
CCitadel_Ability_Graf_Ability02
CCitadel_Ability_Graf_Ability03
CCitadel_Ability_Graf_Ability04
CCitadel_Ability_Gravity_Lasso
CCitadel_Ability_Gravity_Lasso_VData
CCitadel_Ability_GuidedArrow
CCitadel_Ability_Gunslinger_DemonCarbine
CCitadel_Ability_Gunslinger_DemonCarbineVData
CCitadel_Ability_Gunslinger_KnockbackBlast
CCitadel_Ability_Gunslinger_KnockbackBlastVData
CCitadel_Ability_Gunslinger_Salvo
CCitadel_Ability_Gunslinger_SalvoVData
CCitadel_Ability_Gunslinger_SpreadingFire
CCitadel_Ability_Gunslinger_SpreadingFireVData
CCitadel_Ability_HatTrick
CCitadel_Ability_Haze_StackingDamage
CCitadel_Ability_HealingSlash
CCitadel_Ability_HealthSwap
CCitadel_Ability_HealthSwapVData
CCitadel_Ability_HighAlert
CCitadel_Ability_HoldMelee
CCitadel_Ability_Hook
CCitadel_Ability_HornetLeap
CCitadel_Ability_HornetSting
CCitadel_Ability_Hornet_Chain
CCitadel_Ability_Hornet_Snipe
CCitadel_Ability_IceBeam
CCitadel_Ability_IceBeamVData
CCitadel_Ability_IceDome
CCitadel_Ability_IceDomeVData
CCitadel_Ability_IceGrenade
CCitadel_Ability_IceGrenadeVData
CCitadel_Ability_IcePath
CCitadel_Ability_IcePathVData
CCitadel_Ability_ImmobilizeTrap
CCitadel_Ability_IncendiaryProjectile
CCitadel_Ability_InfinitySlash
CCitadel_Ability_InfinitySlashVData
CCitadel_Ability_Intimidate
CCitadel_Ability_Jump
CCitadel_Ability_Jump_GraphController
CCitadel_Ability_Kobun
CCitadel_Ability_Lash
CCitadel_Ability_LashDownStrike
CCitadel_Ability_Lash_Flog
CCitadel_Ability_Lash_Ultimate
CCitadel_Ability_LifeDrain
CCitadel_Ability_LifeDrainVData
CCitadel_Ability_LightningBall
CCitadel_Ability_LockDown
CCitadel_Ability_MageWalk
CCitadel_Ability_MageWalkVData
CCitadel_Ability_Magician_AnimalCurse
CCitadel_Ability_Magician_AnimalCurseVData
CCitadel_Ability_Magician_AnimalHexArea
CCitadel_Ability_Magician_AnimalHexAreaVData
CCitadel_Ability_Magician_BigBolt
Type
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Deadlock
client
CCitadel_Ability_BaseHeldItemVData
CCitadel_Ability_GoldenIdolVData
CCitadel_Ability_GoldenIdolVData
Inherits from (101 fields)
CCitadel_Ability_BaseHeldItemVData
CitadelAbilityVData
CEntitySubclassVDataBase
expand fields
m_OnKnockedOffHolderParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6392 (0x18F8)
MPropertyStartGroup
: "Visuals"
m_OnKnockedOffUrnParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6616 (0x19D8)
m_OnOverheldDamageParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6840 (0x1AB8)
m_strUrnMeleeDropSound
:
CSoundEventName
7064 (0x1B98)
MPropertyStartGroup
: "Sounds"
m_strUrnOverheldDamageSound
:
CSoundEventName
7080 (0x1BA8)
m_DropoffTimerModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
7096 (0x1BB8)
MPropertyStartGroup
: "Modifiers"
m_HoldingIdolModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
7112 (0x1BC8)
m_flRevealTime
:
float32
= 30
7128 (0x1BD8)
MPropertyStartGroup
: "Gameplay"
m_flDamageTickRate
:
float32
= 1
7132 (0x1BDC)
m_flMaxHealthDamage
:
float32
= 0.01
7136 (0x1BE0)
m_flTimeToDamage
:
float32
= 75
7140 (0x1BE4)
m_flTimeToRunBackInstantly
:
float32
= 40
7144 (0x1BE8)
m_flHeldTimeRadius
:
float32
= 1574.800049
7148 (0x1BEC)
m_flJuggleTimeAdd
:
float32
= 8
7152 (0x1BF0)
Also in
server.dll