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CCitadel_Ability_Fencer_ThrowBlade
CCitadel_Ability_Fencer_ThrowBladeVData
CCitadel_Ability_FireBomb
CCitadel_Ability_FireBombVData
CCitadel_Ability_FissureWall
CCitadel_Ability_FissureWallVData
CCitadel_Ability_FlameDash
CCitadel_Ability_FlameDashVData
CCitadel_Ability_FlyingStrike
CCitadel_Ability_Fortuna_Ability01
CCitadel_Ability_Fortuna_Ability02
CCitadel_Ability_Fortuna_Ability03
CCitadel_Ability_Fortuna_Ability04
CCitadel_Ability_Fortuna_PrimaryWeapon
CCitadel_Ability_Fortuna_PrimaryWeaponVData
CCitadel_Ability_Frank_PainAura
CCitadel_Ability_Frank_PainAuraVData
CCitadel_Ability_Frank_PrimaryWeapon
CCitadel_Ability_Frank_PrimaryWeaponVData
CCitadel_Ability_Frank_Revive
CCitadel_Ability_Frank_ReviveVData
CCitadel_Ability_Frank_SelfZap
CCitadel_Ability_Frank_SelfZapVData
CCitadel_Ability_Frank_ShockTarget2
CCitadel_Ability_Frank_ShockTarget2VData
CCitadel_Ability_GangActivity
CCitadel_Ability_GangActivity_Cancel
CCitadel_Ability_GenericPerson_1
CCitadel_Ability_GenericPerson_2
CCitadel_Ability_GenericPerson_3
CCitadel_Ability_GenericPerson_4
CCitadel_Ability_Ghost_BloodShards
CCitadel_Ability_GoldenIdol
CCitadel_Ability_GoldenIdolVData
CCitadel_Ability_GooBowlingBall
CCitadel_Ability_GooGrenade
CCitadel_Ability_Graf_Ability01
CCitadel_Ability_Graf_Ability02
CCitadel_Ability_Graf_Ability03
CCitadel_Ability_Graf_Ability04
CCitadel_Ability_Gravity_Lasso
CCitadel_Ability_Gravity_Lasso_VData
CCitadel_Ability_GuidedArrow
CCitadel_Ability_Gunslinger_DemonCarbine
CCitadel_Ability_Gunslinger_DemonCarbineVData
CCitadel_Ability_Gunslinger_KnockbackBlast
CCitadel_Ability_Gunslinger_KnockbackBlastVData
CCitadel_Ability_Gunslinger_Salvo
CCitadel_Ability_Gunslinger_SalvoVData
CCitadel_Ability_Gunslinger_SpreadingFire
CCitadel_Ability_Gunslinger_SpreadingFireVData
CCitadel_Ability_HatTrick
CCitadel_Ability_Haze_StackingDamage
CCitadel_Ability_HealingSlash
CCitadel_Ability_HealthSwap
CCitadel_Ability_HealthSwapVData
CCitadel_Ability_HighAlert
CCitadel_Ability_HoldMelee
CCitadel_Ability_Hook
CCitadel_Ability_HornetLeap
CCitadel_Ability_HornetMark
CCitadel_Ability_HornetSting
CCitadel_Ability_Hornet_Chain
CCitadel_Ability_Hornet_Snipe
CCitadel_Ability_IceBeam
CCitadel_Ability_IceBeamVData
CCitadel_Ability_IceDome
CCitadel_Ability_IceDomeVData
CCitadel_Ability_IceGrenade
CCitadel_Ability_IceGrenadeVData
CCitadel_Ability_IcePath
CCitadel_Ability_IcePathVData
CCitadel_Ability_ImmobilizeTrap
CCitadel_Ability_IncendiaryProjectile
CCitadel_Ability_InfinitySlash
CCitadel_Ability_InfinitySlashVData
CCitadel_Ability_Intimidate
CCitadel_Ability_Jump
CCitadel_Ability_Jump_GraphController
CCitadel_Ability_Kobun
Type
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Deadlock
client
C_CitadelBaseAbility
CCitadel_Ability_Frank_Revive
CCitadel_Ability_Frank_Revive
MNetworkVarNames
"bool m_bReviveIsActive"
"GameTime_t m_TimeOfDeath"
"GameTime_t m_TimeOfRevive"
"float m_flTotalPendingHeal"
Inherits from (123 fields)
C_CitadelBaseAbility
C_BaseEntity
CEntityInstance
expand fields
m_bReviveIsActive
:
bool
4570 (0x11DA)
MNetworkEnable
m_TimeOfDeath
:
GameTime_t
4572 (0x11DC)
MNetworkEnable
m_TimeOfRevive
:
GameTime_t
4576 (0x11E0)
MNetworkEnable
m_flTotalPendingHeal
:
float32
4580 (0x11E4)
MNetworkEnable
MNetworkUserGroup
: "LocalPlayerOwnerAndObserversExclusive"
Also in
server.dll