Source 2 Viewer
  • CCitadel_Ability_Fortuna_PrimaryWeaponVData
  • CCitadel_Ability_Frank_PainAura
  • CCitadel_Ability_Frank_PainAuraVData
  • CCitadel_Ability_Frank_PrimaryWeapon
  • CCitadel_Ability_Frank_PrimaryWeaponVData
  • CCitadel_Ability_Frank_Revive
  • CCitadel_Ability_Frank_ReviveVData
  • CCitadel_Ability_Frank_SelfZap
  • CCitadel_Ability_Frank_SelfZapVData
  • CCitadel_Ability_Frank_ShockTarget2
  • CCitadel_Ability_Frank_ShockTarget2VData
  • CCitadel_Ability_GangActivity
  • CCitadel_Ability_GangActivity_Cancel
  • CCitadel_Ability_GenericPerson_1
  • CCitadel_Ability_GenericPerson_2
  • CCitadel_Ability_GenericPerson_3
  • CCitadel_Ability_GenericPerson_4
  • CCitadel_Ability_Ghost_BloodShards
  • CCitadel_Ability_GoldenIdol
  • CCitadel_Ability_GoldenIdolVData
  • CCitadel_Ability_GooBowlingBall
  • CCitadel_Ability_GooGrenade
  • CCitadel_Ability_Graf_Ability01
  • CCitadel_Ability_Graf_Ability02
  • CCitadel_Ability_Graf_Ability03
  • CCitadel_Ability_Graf_Ability04
  • CCitadel_Ability_Gravity_Lasso
  • CCitadel_Ability_Gravity_Lasso_VData
  • CCitadel_Ability_GuidedArrow
  • CCitadel_Ability_Gunslinger_DemonCarbine
  • CCitadel_Ability_Gunslinger_DemonCarbineVData
  • CCitadel_Ability_Gunslinger_KnockbackBlast
  • CCitadel_Ability_Gunslinger_KnockbackBlastVData
  • CCitadel_Ability_Gunslinger_Salvo
  • CCitadel_Ability_Gunslinger_SalvoVData
  • CCitadel_Ability_Gunslinger_SpreadingFire
  • CCitadel_Ability_Gunslinger_SpreadingFireVData
  • CCitadel_Ability_HatTrick
  • CCitadel_Ability_Haze_StackingDamage
  • CCitadel_Ability_HealingSlash
  • CCitadel_Ability_HealthSwap
  • CCitadel_Ability_HealthSwapVData
  • CCitadel_Ability_HighAlert
  • CCitadel_Ability_HoldMelee
  • CCitadel_Ability_Hook
  • CCitadel_Ability_HornetLeap
  • CCitadel_Ability_HornetMark
  • CCitadel_Ability_HornetSting
  • CCitadel_Ability_Hornet_Chain
  • CCitadel_Ability_Hornet_Snipe
  • CCitadel_Ability_IceBeam
  • CCitadel_Ability_IceBeamVData
  • CCitadel_Ability_IceDome
  • CCitadel_Ability_IceDomeVData
  • CCitadel_Ability_IceGrenade
  • CCitadel_Ability_IceGrenadeVData
  • CCitadel_Ability_IcePath
  • CCitadel_Ability_IcePathVData
  • CCitadel_Ability_ImmobilizeTrap
  • CCitadel_Ability_IncendiaryProjectile
  • CCitadel_Ability_InfinitySlash
  • CCitadel_Ability_InfinitySlashVData
  • CCitadel_Ability_Intimidate
  • CCitadel_Ability_Jump
  • CCitadel_Ability_Kobun
  • CCitadel_Ability_Lash
  • CCitadel_Ability_LashDownStrike
  • CCitadel_Ability_Lash_Flog
  • CCitadel_Ability_Lash_Ultimate
  • CCitadel_Ability_LifeDrain
  • CCitadel_Ability_LifeDrainVData
  • CCitadel_Ability_LightningBall
  • CCitadel_Ability_LockDown
  • CCitadel_Ability_MageWalk
  • CCitadel_Ability_MageWalkVData
  • CCitadel_Ability_Magician_AnimalCurse
  • CCitadel_Ability_Magician_AnimalCurseVData
  • CCitadel_Ability_Magician_AnimalHexArea
  • CCitadel_Ability_Magician_AnimalHexAreaVData
  • CCitadel_Ability_Magician_BigBolt
Type / to search
  1. Deadlock
  2. server
  3. CCitadel_Ability_BaseHeldItemVData
  4. CCitadel_Ability_GoldenIdolVData

CCitadel_Ability_GoldenIdolVData

Inherits from (101 fields)
CCitadel_Ability_BaseHeldItemVDataCitadelAbilityVDataCEntitySubclassVDataBase
  • m_sIdolDropOffSound: CSoundEventName6392 (0x18F8)
    MPropertyStartGroup: "Sounds"
  • m_DropoffTimerModifier: CEmbeddedSubclass< CCitadelModifier > = {}6408 (0x1908)
    MPropertyStartGroup: "Modifiers"
  • m_HoldingIdolModifier: CEmbeddedSubclass< CCitadelModifier > = {}6424 (0x1918)
  • m_Bonus01: CEmbeddedSubclass< CCitadelModifier > = {}6440 (0x1928)
  • m_Bonus02: CEmbeddedSubclass< CCitadelModifier > = {}6456 (0x1938)
  • m_NoPickupModifier: CEmbeddedSubclass< CCitadelModifier > = {}6472 (0x1948)
  • m_flInstantGoldPercentage: float32 = 0.756488 (0x1958)
    MPropertyStartGroup: "Gameplay"
  • m_iComebackBounty: int32 = 1306492 (0x195C)
  • m_flCasterBonusPercent: float32 = 256496 (0x1960)
  • m_flRevealTime: float32 = 306500 (0x1964)
  • m_flDamageTickRate: float32 = 16504 (0x1968)
  • m_flMaxHealthDamage: float32 = 0.016508 (0x196C)
  • m_flTimeToDamage: float32 = 756512 (0x1970)
  • m_flNoPickupTime: float32 = 56516 (0x1974)
Also in
client.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.