Source 2 Viewer
CCitadel_Ability_Fortuna_PrimaryWeaponVData
CCitadel_Ability_Frank_PainAura
CCitadel_Ability_Frank_PainAuraVData
CCitadel_Ability_Frank_PrimaryWeapon
CCitadel_Ability_Frank_PrimaryWeaponVData
CCitadel_Ability_Frank_Revive
CCitadel_Ability_Frank_ReviveVData
CCitadel_Ability_Frank_SelfZap
CCitadel_Ability_Frank_SelfZapVData
CCitadel_Ability_Frank_ShockTarget2
CCitadel_Ability_Frank_ShockTarget2VData
CCitadel_Ability_GangActivity
CCitadel_Ability_GangActivity_Cancel
CCitadel_Ability_GenericPerson_1
CCitadel_Ability_GenericPerson_2
CCitadel_Ability_GenericPerson_3
CCitadel_Ability_GenericPerson_4
CCitadel_Ability_Ghost_BloodShards
CCitadel_Ability_GoldenIdol
CCitadel_Ability_GoldenIdolVData
CCitadel_Ability_GooBowlingBall
CCitadel_Ability_GooGrenade
CCitadel_Ability_Graf_Ability01
CCitadel_Ability_Graf_Ability02
CCitadel_Ability_Graf_Ability03
CCitadel_Ability_Graf_Ability04
CCitadel_Ability_Gravity_Lasso
CCitadel_Ability_Gravity_Lasso_VData
CCitadel_Ability_GuidedArrow
CCitadel_Ability_Gunslinger_DemonCarbine
CCitadel_Ability_Gunslinger_DemonCarbineVData
CCitadel_Ability_Gunslinger_KnockbackBlast
CCitadel_Ability_Gunslinger_KnockbackBlastVData
CCitadel_Ability_Gunslinger_Salvo
CCitadel_Ability_Gunslinger_SalvoVData
CCitadel_Ability_Gunslinger_SpreadingFire
CCitadel_Ability_Gunslinger_SpreadingFireVData
CCitadel_Ability_HatTrick
CCitadel_Ability_Haze_StackingDamage
CCitadel_Ability_HealingSlash
CCitadel_Ability_HealthSwap
CCitadel_Ability_HealthSwapVData
CCitadel_Ability_HighAlert
CCitadel_Ability_HoldMelee
CCitadel_Ability_Hook
CCitadel_Ability_HornetLeap
CCitadel_Ability_HornetMark
CCitadel_Ability_HornetSting
CCitadel_Ability_Hornet_Chain
CCitadel_Ability_Hornet_Snipe
CCitadel_Ability_IceBeam
CCitadel_Ability_IceBeamVData
CCitadel_Ability_IceDome
CCitadel_Ability_IceDomeVData
CCitadel_Ability_IceGrenade
CCitadel_Ability_IceGrenadeVData
CCitadel_Ability_IcePath
CCitadel_Ability_IcePathVData
CCitadel_Ability_ImmobilizeTrap
CCitadel_Ability_IncendiaryProjectile
CCitadel_Ability_InfinitySlash
CCitadel_Ability_InfinitySlashVData
CCitadel_Ability_Intimidate
CCitadel_Ability_Jump
CCitadel_Ability_Kobun
CCitadel_Ability_Lash
CCitadel_Ability_LashDownStrike
CCitadel_Ability_Lash_Flog
CCitadel_Ability_Lash_Ultimate
CCitadel_Ability_LifeDrain
CCitadel_Ability_LifeDrainVData
CCitadel_Ability_LightningBall
CCitadel_Ability_LockDown
CCitadel_Ability_MageWalk
CCitadel_Ability_MageWalkVData
CCitadel_Ability_Magician_AnimalCurse
CCitadel_Ability_Magician_AnimalCurseVData
CCitadel_Ability_Magician_AnimalHexArea
CCitadel_Ability_Magician_AnimalHexAreaVData
CCitadel_Ability_Magician_BigBolt
Type
/
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Deadlock
server
CCitadel_Ability_BaseHeldItemVData
CCitadel_Ability_GoldenIdolVData
CCitadel_Ability_GoldenIdolVData
Inherits from (101 fields)
CCitadel_Ability_BaseHeldItemVData
CitadelAbilityVData
CEntitySubclassVDataBase
expand fields
m_sIdolDropOffSound
:
CSoundEventName
6392 (0x18F8)
MPropertyStartGroup
: "Sounds"
m_DropoffTimerModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
6408 (0x1908)
MPropertyStartGroup
: "Modifiers"
m_HoldingIdolModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
6424 (0x1918)
m_Bonus01
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
6440 (0x1928)
m_Bonus02
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
6456 (0x1938)
m_NoPickupModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
6472 (0x1948)
m_flInstantGoldPercentage
:
float32
= 0.75
6488 (0x1958)
MPropertyStartGroup
: "Gameplay"
m_iComebackBounty
:
int32
= 130
6492 (0x195C)
m_flCasterBonusPercent
:
float32
= 25
6496 (0x1960)
m_flRevealTime
:
float32
= 30
6500 (0x1964)
m_flDamageTickRate
:
float32
= 1
6504 (0x1968)
m_flMaxHealthDamage
:
float32
= 0.01
6508 (0x196C)
m_flTimeToDamage
:
float32
= 75
6512 (0x1970)
m_flNoPickupTime
:
float32
= 5
6516 (0x1974)
Also in
client.dll