Source 2 Viewer
CCitadel_Ability_Frank_ShockTarget2
CCitadel_Ability_Frank_ShockTarget2VData
CCitadel_Ability_GangActivity
CCitadel_Ability_GangActivity_Cancel
CCitadel_Ability_GenericPerson_1
CCitadel_Ability_GenericPerson_2
CCitadel_Ability_GenericPerson_3
CCitadel_Ability_GenericPerson_4
CCitadel_Ability_Ghost_BloodShards
CCitadel_Ability_GoldenIdol
CCitadel_Ability_GoldenIdolVData
CCitadel_Ability_GooBowlingBall
CCitadel_Ability_GooGrenade
CCitadel_Ability_Graf_Ability01
CCitadel_Ability_Graf_Ability02
CCitadel_Ability_Graf_Ability03
CCitadel_Ability_Graf_Ability04
CCitadel_Ability_Gravity_Lasso
CCitadel_Ability_Gravity_Lasso_VData
CCitadel_Ability_GuidedArrow
CCitadel_Ability_Gunslinger_DemonCarbine
CCitadel_Ability_Gunslinger_DemonCarbineVData
CCitadel_Ability_Gunslinger_KnockbackBlast
CCitadel_Ability_Gunslinger_KnockbackBlastVData
CCitadel_Ability_Gunslinger_Salvo
CCitadel_Ability_Gunslinger_SalvoVData
CCitadel_Ability_Gunslinger_SpreadingFire
CCitadel_Ability_Gunslinger_SpreadingFireVData
CCitadel_Ability_HatTrick
CCitadel_Ability_Haze_StackingDamage
CCitadel_Ability_HealingSlash
CCitadel_Ability_HealthSwap
CCitadel_Ability_HealthSwapVData
CCitadel_Ability_HighAlert
CCitadel_Ability_HoldMelee
CCitadel_Ability_Hook
CCitadel_Ability_HornetLeap
CCitadel_Ability_HornetSting
CCitadel_Ability_Hornet_Chain
CCitadel_Ability_Hornet_Snipe
CCitadel_Ability_IceBeam
CCitadel_Ability_IceBeamVData
CCitadel_Ability_IceDome
CCitadel_Ability_IceDomeVData
CCitadel_Ability_IceGrenade
CCitadel_Ability_IceGrenadeVData
CCitadel_Ability_IcePath
CCitadel_Ability_IcePathVData
CCitadel_Ability_ImmobilizeTrap
CCitadel_Ability_IncendiaryProjectile
CCitadel_Ability_InfinitySlash
CCitadel_Ability_InfinitySlashVData
CCitadel_Ability_Intimidate
CCitadel_Ability_Jump
CCitadel_Ability_Kobun
CCitadel_Ability_Lash
CCitadel_Ability_LashDownStrike
CCitadel_Ability_Lash_Flog
CCitadel_Ability_Lash_Ultimate
CCitadel_Ability_LifeDrain
CCitadel_Ability_LifeDrainVData
CCitadel_Ability_LightningBall
CCitadel_Ability_LockDown
CCitadel_Ability_MageWalk
CCitadel_Ability_MageWalkVData
CCitadel_Ability_Magician_AnimalCurse
CCitadel_Ability_Magician_AnimalCurseVData
CCitadel_Ability_Magician_AnimalHexArea
CCitadel_Ability_Magician_AnimalHexAreaVData
CCitadel_Ability_Magician_BigBolt
CCitadel_Ability_Magician_BigBoltVData
CCitadel_Ability_Magician_CopyUlt
CCitadel_Ability_Magician_CopyUltVData
CCitadel_Ability_Magician_Escape
CCitadel_Ability_Magician_EscapeVData
CCitadel_Ability_Magician_MagicBolt
CCitadel_Ability_Magician_MagicBoltVData
CCitadel_Ability_Magician_ShadowClone
CCitadel_Ability_Magician_ShadowCloneVData
CCitadel_Ability_Mantle
Type
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to search
Deadlock
server
CCitadelBaseAbility
CCitadel_Ability_GuidedArrow
CCitadel_Ability_GuidedArrow
MNetworkVarNames
"EHANDLE m_hProjectile"
"float m_flArrowSpeed"
"GameTime_t m_flSnapAnglesBackTime"
"int m_nBonusTechPower"
"bool m_bNeedsExplosion"
Inherits from (116 fields)
CCitadelBaseAbility
CBaseEntity
CEntityInstance
expand fields
m_hProjectile
:
CHandle
<
CBaseEntity
>
3960 (0x0F78)
MNetworkEnable
m_flArrowSpeed
:
float32
3964 (0x0F7C)
MNetworkEnable
m_flSnapAnglesBackTime
:
GameTime_t
3968 (0x0F80)
MNetworkEnable
m_nBonusTechPower
:
int32
3972 (0x0F84)
MNetworkEnable
m_bNeedsExplosion
:
bool
3976 (0x0F88)
MNetworkEnable
m_hOwl
:
CHandle
<
CCitadel_GuidedArrow_OwlModel
>
3980 (0x0F8C)
m_flCastTime
:
GameTime_t
3996 (0x0F9C)
m_vProjectileRemovedOrigin
:
Vector
4000 (0x0FA0)
m_angCasterAnglesAtCastTime
:
QAngle
4012 (0x0FAC)
m_flTravelDistance
:
float32
4024 (0x0FB8)
m_bInKillFlow
:
bool
4028 (0x0FBC)
m_flProjectileTurnVel
:
float32
4032 (0x0FC0)
Also in
client.dll