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Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
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Schemas10,187ConVars & Commands6,276
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  • CCitadel_Ability_Familiar_Ability02
  • CCitadel_Ability_Familiar_Ability02VData
  • CCitadel_Ability_Familiar_AltWeapon
  • CCitadel_Ability_Familiar_Attach
  • CCitadel_Ability_Familiar_AttachVData
  • CCitadel_Ability_Familiar_Attach_Trigger
  • CCitadel_Ability_Familiar_Attach_TriggerVData
  • CCitadel_Ability_Familiar_Clone
  • CCitadel_Ability_Familiar_CloneSingle
  • CCitadel_Ability_Familiar_CloneSingleVData
  • CCitadel_Ability_Familiar_CloneSingle_Trigger
  • CCitadel_Ability_Familiar_CloneVData
  • CCitadel_Ability_Familiar_Clone_End
  • CCitadel_Ability_Familiar_HealHost
  • CCitadel_Ability_Familiar_HealHostVData
  • CCitadel_Ability_Familiar_HelpingHands
  • CCitadel_Ability_Familiar_HelpingHandsVData
  • CCitadel_Ability_Familiar_PrimaryWeapon
  • CCitadel_Ability_Familiar_Spotlight
  • CCitadel_Ability_Familiar_SpotlightVData
  • CCitadel_Ability_Fathom_Breach
  • CCitadel_Ability_Fathom_Breach_VData
  • CCitadel_Ability_Fathom_ScaldingSpray
  • CCitadel_Ability_Fathom_ScaldingSpray_VData
  • CCitadel_Ability_Fealty
  • CCitadel_Ability_Fencer_PrimaryWeapon
  • CCitadel_Ability_Fencer_PrimaryWeapon_VData
  • CCitadel_Ability_Fencer_Riposte
  • CCitadel_Ability_Fencer_RiposteVData
  • CCitadel_Ability_Fencer_ThrowBlade
  • CCitadel_Ability_Fencer_ThrowBladeVData
  • CCitadel_Ability_FireBomb
  • CCitadel_Ability_FireBombVData
  • CCitadel_Ability_FissureWall
  • CCitadel_Ability_FissureWallVData
  • CCitadel_Ability_FlameDash
  • CCitadel_Ability_FlameDashVData
  • CCitadel_Ability_FlyingStrike
  • CCitadel_Ability_Fortuna_Ability01
  • CCitadel_Ability_Fortuna_Ability02
  • CCitadel_Ability_Fortuna_Ability03
  • CCitadel_Ability_Fortuna_Ability04
  • CCitadel_Ability_Fortuna_PrimaryWeapon
  • CCitadel_Ability_Fortuna_PrimaryWeaponVData
  • CCitadel_Ability_Frank_PainAura
  • CCitadel_Ability_Frank_PainAuraVData
  • CCitadel_Ability_Frank_PrimaryWeapon
  • CCitadel_Ability_Frank_PrimaryWeaponVData
  • CCitadel_Ability_Frank_Revive
  • CCitadel_Ability_Frank_ReviveVData
  • CCitadel_Ability_Frank_SelfZap
  • CCitadel_Ability_Frank_SelfZapVData
  • CCitadel_Ability_Frank_ShockTarget2
  • CCitadel_Ability_Frank_ShockTarget2VData
  • CCitadel_Ability_GangActivity
  • CCitadel_Ability_GangActivity_Cancel
  • CCitadel_Ability_GenericPerson_1
  • CCitadel_Ability_GenericPerson_2
  • CCitadel_Ability_GenericPerson_3
  • CCitadel_Ability_GenericPerson_4
  • CCitadel_Ability_Ghost_BloodShards
  • CCitadel_Ability_GoldenIdol
  • CCitadel_Ability_GoldenIdolVData
  • CCitadel_Ability_GooBowlingBall
  • CCitadel_Ability_GooGrenade
  • CCitadel_Ability_Graf_Ability01
  • CCitadel_Ability_Graf_Ability02
  • CCitadel_Ability_Graf_Ability03
  • CCitadel_Ability_Graf_Ability04
  • CCitadel_Ability_Gravity_Lasso
  • CCitadel_Ability_Gravity_Lasso_VData
  • CCitadel_Ability_GuidedArrow
  • CCitadel_Ability_Gunslinger_DemonCarbine
  • CCitadel_Ability_Gunslinger_DemonCarbineVData
  • CCitadel_Ability_Gunslinger_KnockbackBlast
  • CCitadel_Ability_Gunslinger_KnockbackBlastVData
  • CCitadel_Ability_Gunslinger_Salvo
  • CCitadel_Ability_Gunslinger_SalvoVData
  • CCitadel_Ability_Gunslinger_SpreadingFire
  • CCitadel_Ability_Gunslinger_SpreadingFireVData
Type / to search schemas
  1. Deadlock
  2. client
  3. CitadelAbilityVData
  4. CCitadel_Ability_Familiar_SpotlightVData

CCitadel_Ability_Familiar_SpotlightVData

5440 bytes (0x1540), align 8Source
Inherits
CitadelAbilityVDataCEntitySubclassVDataBase
Metadata
MHasKV3TransferPolymorphicClassname
Also in
server

Fields

NameTypeOffset
m_ExposedAuraModifier
CEmbeddedSubclass<CCitadelModifier>
50960x13E8
MPropertyStartGroup: "Modifiers"
m_BuildupModifier
CEmbeddedSubclass<CCitadel_Modifier_Base_Buildup>
51120x13F8
m_EffectModifier
CEmbeddedSubclass<CCitadelModifier>
51280x1408
m_EyeGlowParticle
CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
51440x1418
MPropertyStartGroup: "Visuals"
m_strChannelFinishSound
CSoundEventName
53680x14F8
MPropertyStartGroup: "Sounds"
m_AirSpeedMax
float32
53840x1508
MPropertyStartGroup: "Gameplay"
m_FallSpeedMax
float32
53880x150C
m_VerticalDrag
float32
53920x1510
m_AirDrag
float32
53960x1514
m_CameraTurnRateMax
float32
54000x1518
m_flShotCosmeticVarianceMagnitude
float32
54040x151C
m_JumpCeilingCheckDistance
float32
54080x1520
m_JumpSpeed
float32
54120x1524
m_JumpPitch
float32
54160x1528
aimColorDesat
Color = [150,207,184]
54200x152C
MPropertyStartGroup: "SAT Volume"
aimColorSat
Color = [255,255,255]
54240x1530
aimColorOutline
Color = [150,207,184]
54280x1534
m_flSatVolumeInnerConeSize
float32 = 0.5
54320x1538
Offsets are from Windows. Source revision 11100849 built on Oct 07 2026. Machine-readable data for scripts and AI agents: llms.txt.