Source 2 Viewer
CCitadel_Ability_Familiar_Ability02
CCitadel_Ability_Familiar_Ability02VData
CCitadel_Ability_Familiar_AltWeapon
CCitadel_Ability_Familiar_Attach
CCitadel_Ability_Familiar_AttachVData
CCitadel_Ability_Familiar_Attach_Trigger
CCitadel_Ability_Familiar_Attach_TriggerVData
CCitadel_Ability_Familiar_Clone
CCitadel_Ability_Familiar_CloneSingle
CCitadel_Ability_Familiar_CloneSingleVData
CCitadel_Ability_Familiar_CloneSingle_Trigger
CCitadel_Ability_Familiar_CloneVData
CCitadel_Ability_Familiar_Clone_End
CCitadel_Ability_Familiar_HealHost
CCitadel_Ability_Familiar_HealHostVData
CCitadel_Ability_Familiar_HelpingHands
CCitadel_Ability_Familiar_HelpingHandsVData
CCitadel_Ability_Familiar_PrimaryWeapon
CCitadel_Ability_Familiar_Spotlight
CCitadel_Ability_Familiar_SpotlightVData
CCitadel_Ability_Fathom_Breach
CCitadel_Ability_Fathom_Breach_VData
CCitadel_Ability_Fathom_ScaldingSpray
CCitadel_Ability_Fathom_ScaldingSpray_VData
CCitadel_Ability_Fealty
CCitadel_Ability_Fencer_PrimaryWeapon
CCitadel_Ability_Fencer_PrimaryWeapon_VData
CCitadel_Ability_Fencer_Riposte
CCitadel_Ability_Fencer_RiposteVData
CCitadel_Ability_Fencer_ThrowBlade
CCitadel_Ability_Fencer_ThrowBladeVData
CCitadel_Ability_FireBomb
CCitadel_Ability_FireBombVData
CCitadel_Ability_FissureWall
CCitadel_Ability_FissureWallVData
CCitadel_Ability_FlameDash
CCitadel_Ability_FlameDashVData
CCitadel_Ability_FlyingStrike
CCitadel_Ability_Fortuna_Ability01
CCitadel_Ability_Fortuna_Ability02
CCitadel_Ability_Fortuna_Ability03
CCitadel_Ability_Fortuna_Ability04
CCitadel_Ability_Fortuna_PrimaryWeapon
CCitadel_Ability_Fortuna_PrimaryWeaponVData
CCitadel_Ability_Frank_PainAura
CCitadel_Ability_Frank_PainAuraVData
CCitadel_Ability_Frank_PrimaryWeapon
CCitadel_Ability_Frank_PrimaryWeaponVData
CCitadel_Ability_Frank_Revive
CCitadel_Ability_Frank_ReviveVData
CCitadel_Ability_Frank_SelfZap
CCitadel_Ability_Frank_SelfZapVData
CCitadel_Ability_Frank_ShockTarget2
CCitadel_Ability_Frank_ShockTarget2VData
CCitadel_Ability_GangActivity
CCitadel_Ability_GangActivity_Cancel
CCitadel_Ability_GenericPerson_1
CCitadel_Ability_GenericPerson_2
CCitadel_Ability_GenericPerson_3
CCitadel_Ability_GenericPerson_4
CCitadel_Ability_Ghost_BloodShards
CCitadel_Ability_GoldenIdol
CCitadel_Ability_GoldenIdolVData
CCitadel_Ability_GooBowlingBall
CCitadel_Ability_GooGrenade
CCitadel_Ability_Graf_Ability01
CCitadel_Ability_Graf_Ability02
CCitadel_Ability_Graf_Ability03
CCitadel_Ability_Graf_Ability04
CCitadel_Ability_Gravity_Lasso
CCitadel_Ability_Gravity_Lasso_VData
CCitadel_Ability_GuidedArrow
CCitadel_Ability_Gunslinger_DemonCarbine
CCitadel_Ability_Gunslinger_DemonCarbineVData
CCitadel_Ability_Gunslinger_KnockbackBlast
CCitadel_Ability_Gunslinger_KnockbackBlastVData
CCitadel_Ability_Gunslinger_Salvo
CCitadel_Ability_Gunslinger_SalvoVData
CCitadel_Ability_Gunslinger_SpreadingFire
CCitadel_Ability_Gunslinger_SpreadingFireVData
Type
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Deadlock
client
CitadelAbilityVData
CCitadel_Ability_Familiar_SpotlightVData
CCitadel_Ability_Familiar_SpotlightVData
Inherits from (100 fields)
CitadelAbilityVData
CEntitySubclassVDataBase
expand fields
m_ExposedAuraModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
6168 (0x1818)
MPropertyStartGroup
: "Modifiers"
m_BuildupModifier
:
CEmbeddedSubclass
<
CCitadel_Modifier_Base_Buildup
>
= {}
6184 (0x1828)
m_EffectModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
6200 (0x1838)
m_EyeGlowParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6216 (0x1848)
MPropertyStartGroup
: "Visuals"
m_strChannelFinishSound
:
CSoundEventName
6440 (0x1928)
MPropertyStartGroup
: "Sounds"
m_AirSpeedMax
:
float32
6456 (0x1938)
MPropertyStartGroup
: "Gameplay"
m_FallSpeedMax
:
float32
6460 (0x193C)
m_VerticalDrag
:
float32
6464 (0x1940)
m_AirDrag
:
float32
6468 (0x1944)
m_CameraTurnRateMax
:
float32
6472 (0x1948)
m_flShotCosmeticVarianceMagnitude
:
float32
6476 (0x194C)
m_JumpCeilingCheckDistance
:
float32
6480 (0x1950)
m_JumpSpeed
:
float32
6484 (0x1954)
m_JumpPitch
:
float32
6488 (0x1958)
aimColorDesat
:
Color
= [150,207,184]
6492 (0x195C)
MPropertyStartGroup
: "SAT Volume"
aimColorSat
:
Color
= [255,255,255]
6496 (0x1960)
aimColorOutline
:
Color
= [150,207,184]
6500 (0x1964)
m_flSatVolumeInnerConeSize
:
float32
= 0.5
6504 (0x1968)
Also in
server.dll