Source 2 Viewer
  • CCitadel_Ability_Familiar_Ability02
  • CCitadel_Ability_Familiar_Ability02VData
  • CCitadel_Ability_Familiar_AltWeapon
  • CCitadel_Ability_Familiar_Attach
  • CCitadel_Ability_Familiar_AttachVData
  • CCitadel_Ability_Familiar_Attach_Trigger
  • CCitadel_Ability_Familiar_Attach_TriggerVData
  • CCitadel_Ability_Familiar_Clone
  • CCitadel_Ability_Familiar_CloneSingle
  • CCitadel_Ability_Familiar_CloneSingleVData
  • CCitadel_Ability_Familiar_CloneSingle_Trigger
  • CCitadel_Ability_Familiar_CloneVData
  • CCitadel_Ability_Familiar_Clone_End
  • CCitadel_Ability_Familiar_HealHost
  • CCitadel_Ability_Familiar_HealHostVData
  • CCitadel_Ability_Familiar_HelpingHands
  • CCitadel_Ability_Familiar_HelpingHandsVData
  • CCitadel_Ability_Familiar_PrimaryWeapon
  • CCitadel_Ability_Familiar_Spotlight
  • CCitadel_Ability_Familiar_SpotlightVData
  • CCitadel_Ability_Fathom_Breach
  • CCitadel_Ability_Fathom_Breach_VData
  • CCitadel_Ability_Fathom_ScaldingSpray
  • CCitadel_Ability_Fathom_ScaldingSpray_VData
  • CCitadel_Ability_Fealty
  • CCitadel_Ability_Fencer_PrimaryWeapon
  • CCitadel_Ability_Fencer_PrimaryWeapon_VData
  • CCitadel_Ability_Fencer_Riposte
  • CCitadel_Ability_Fencer_RiposteVData
  • CCitadel_Ability_Fencer_ThrowBlade
  • CCitadel_Ability_Fencer_ThrowBladeVData
  • CCitadel_Ability_FireBomb
  • CCitadel_Ability_FireBombVData
  • CCitadel_Ability_FissureWall
  • CCitadel_Ability_FissureWallVData
  • CCitadel_Ability_FlameDash
  • CCitadel_Ability_FlameDashVData
  • CCitadel_Ability_FlyingStrike
  • CCitadel_Ability_Fortuna_Ability01
  • CCitadel_Ability_Fortuna_Ability02
  • CCitadel_Ability_Fortuna_Ability03
  • CCitadel_Ability_Fortuna_Ability04
  • CCitadel_Ability_Fortuna_PrimaryWeapon
  • CCitadel_Ability_Fortuna_PrimaryWeaponVData
  • CCitadel_Ability_Frank_PainAura
  • CCitadel_Ability_Frank_PainAuraVData
  • CCitadel_Ability_Frank_PrimaryWeapon
  • CCitadel_Ability_Frank_PrimaryWeaponVData
  • CCitadel_Ability_Frank_Revive
  • CCitadel_Ability_Frank_ReviveVData
  • CCitadel_Ability_Frank_SelfZap
  • CCitadel_Ability_Frank_SelfZapVData
  • CCitadel_Ability_Frank_ShockTarget2
  • CCitadel_Ability_Frank_ShockTarget2VData
  • CCitadel_Ability_GangActivity
  • CCitadel_Ability_GangActivity_Cancel
  • CCitadel_Ability_GenericPerson_1
  • CCitadel_Ability_GenericPerson_2
  • CCitadel_Ability_GenericPerson_3
  • CCitadel_Ability_GenericPerson_4
  • CCitadel_Ability_Ghost_BloodShards
  • CCitadel_Ability_GoldenIdol
  • CCitadel_Ability_GoldenIdolVData
  • CCitadel_Ability_GooBowlingBall
  • CCitadel_Ability_GooGrenade
  • CCitadel_Ability_Graf_Ability01
  • CCitadel_Ability_Graf_Ability02
  • CCitadel_Ability_Graf_Ability03
  • CCitadel_Ability_Graf_Ability04
  • CCitadel_Ability_Gravity_Lasso
  • CCitadel_Ability_Gravity_Lasso_VData
  • CCitadel_Ability_GuidedArrow
  • CCitadel_Ability_Gunslinger_DemonCarbine
  • CCitadel_Ability_Gunslinger_DemonCarbineVData
  • CCitadel_Ability_Gunslinger_KnockbackBlast
  • CCitadel_Ability_Gunslinger_KnockbackBlastVData
  • CCitadel_Ability_Gunslinger_Salvo
  • CCitadel_Ability_Gunslinger_SalvoVData
  • CCitadel_Ability_Gunslinger_SpreadingFire
  • CCitadel_Ability_Gunslinger_SpreadingFireVData
Type / to search
  1. Deadlock
  2. client
  3. CitadelAbilityVData
  4. CCitadel_Ability_Familiar_SpotlightVData

CCitadel_Ability_Familiar_SpotlightVData

Inherits from (100 fields)
CitadelAbilityVDataCEntitySubclassVDataBase
  • m_ExposedAuraModifier: CEmbeddedSubclass< CCitadelModifier > = {}6168 (0x1818)
    MPropertyStartGroup: "Modifiers"
  • m_BuildupModifier: CEmbeddedSubclass< CCitadel_Modifier_Base_Buildup > = {}6184 (0x1828)
  • m_EffectModifier: CEmbeddedSubclass< CCitadelModifier > = {}6200 (0x1838)
  • m_EyeGlowParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6216 (0x1848)
    MPropertyStartGroup: "Visuals"
  • m_strChannelFinishSound: CSoundEventName6440 (0x1928)
    MPropertyStartGroup: "Sounds"
  • m_AirSpeedMax: float326456 (0x1938)
    MPropertyStartGroup: "Gameplay"
  • m_FallSpeedMax: float326460 (0x193C)
  • m_VerticalDrag: float326464 (0x1940)
  • m_AirDrag: float326468 (0x1944)
  • m_CameraTurnRateMax: float326472 (0x1948)
  • m_flShotCosmeticVarianceMagnitude: float326476 (0x194C)
  • m_JumpCeilingCheckDistance: float326480 (0x1950)
  • m_JumpSpeed: float326484 (0x1954)
  • m_JumpPitch: float326488 (0x1958)
  • aimColorDesat: Color = [150,207,184]6492 (0x195C)
    MPropertyStartGroup: "SAT Volume"
  • aimColorSat: Color = [255,255,255]6496 (0x1960)
  • aimColorOutline: Color = [150,207,184]6500 (0x1964)
  • m_flSatVolumeInnerConeSize: float32 = 0.56504 (0x1968)
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.