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Game
Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
Section
Schemas10,187ConVars & Commands6,276
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  • CCitadel_Ability_Familiar_HelpingHands
  • CCitadel_Ability_Familiar_HelpingHandsVData
  • CCitadel_Ability_Familiar_PrimaryWeapon
  • CCitadel_Ability_Familiar_Spotlight
  • CCitadel_Ability_Familiar_SpotlightVData
  • CCitadel_Ability_Fathom_Breach
  • CCitadel_Ability_Fathom_Breach_VData
  • CCitadel_Ability_Fathom_ScaldingSpray
  • CCitadel_Ability_Fathom_ScaldingSpray_VData
  • CCitadel_Ability_Fealty
  • CCitadel_Ability_Fencer_PrimaryWeapon
  • CCitadel_Ability_Fencer_PrimaryWeapon_VData
  • CCitadel_Ability_Fencer_Riposte
  • CCitadel_Ability_Fencer_RiposteVData
  • CCitadel_Ability_Fencer_ThrowBlade
  • CCitadel_Ability_Fencer_ThrowBladeVData
  • CCitadel_Ability_FireBomb
  • CCitadel_Ability_FireBombVData
  • CCitadel_Ability_FissureWall
  • CCitadel_Ability_FissureWallVData
  • CCitadel_Ability_FlameDash
  • CCitadel_Ability_FlameDashVData
  • CCitadel_Ability_FlyingStrike
  • CCitadel_Ability_Fortuna_Ability01
  • CCitadel_Ability_Fortuna_Ability02
  • CCitadel_Ability_Fortuna_Ability03
  • CCitadel_Ability_Fortuna_Ability04
  • CCitadel_Ability_Fortuna_PrimaryWeapon
  • CCitadel_Ability_Fortuna_PrimaryWeaponVData
  • CCitadel_Ability_Frank_PainAura
  • CCitadel_Ability_Frank_PainAuraVData
  • CCitadel_Ability_Frank_PrimaryWeapon
  • CCitadel_Ability_Frank_PrimaryWeaponVData
  • CCitadel_Ability_Frank_Revive
  • CCitadel_Ability_Frank_ReviveVData
  • CCitadel_Ability_Frank_SelfZap
  • CCitadel_Ability_Frank_SelfZapVData
  • CCitadel_Ability_Frank_ShockTarget2
  • CCitadel_Ability_Frank_ShockTarget2VData
  • CCitadel_Ability_GangActivity
  • CCitadel_Ability_GangActivity_Cancel
  • CCitadel_Ability_GenericPerson_1
  • CCitadel_Ability_GenericPerson_2
  • CCitadel_Ability_GenericPerson_3
  • CCitadel_Ability_GenericPerson_4
  • CCitadel_Ability_Ghost_BloodShards
  • CCitadel_Ability_GoldenIdol
  • CCitadel_Ability_GoldenIdolVData
  • CCitadel_Ability_GooBowlingBall
  • CCitadel_Ability_GooGrenade
  • CCitadel_Ability_Graf_Ability01
  • CCitadel_Ability_Graf_Ability02
  • CCitadel_Ability_Graf_Ability03
  • CCitadel_Ability_Graf_Ability04
  • CCitadel_Ability_Gravity_Lasso
  • CCitadel_Ability_Gravity_Lasso_VData
  • CCitadel_Ability_GuidedArrow
  • CCitadel_Ability_Gunslinger_DemonCarbine
  • CCitadel_Ability_Gunslinger_DemonCarbineVData
  • CCitadel_Ability_Gunslinger_KnockbackBlast
  • CCitadel_Ability_Gunslinger_KnockbackBlastVData
  • CCitadel_Ability_Gunslinger_Salvo
  • CCitadel_Ability_Gunslinger_SalvoVData
  • CCitadel_Ability_Gunslinger_SpreadingFire
  • CCitadel_Ability_Gunslinger_SpreadingFireVData
  • CCitadel_Ability_Haze_StackingDamage
  • CCitadel_Ability_HealingSlash
  • CCitadel_Ability_HealthSwap
  • CCitadel_Ability_HealthSwapVData
  • CCitadel_Ability_HighAlert
  • CCitadel_Ability_HoldMelee
  • CCitadel_Ability_Hook
  • CCitadel_Ability_HornetLeap
  • CCitadel_Ability_HornetSting
  • CCitadel_Ability_Hornet_Chain
  • CCitadel_Ability_Hornet_Snipe
  • CCitadel_Ability_IceBeam
  • CCitadel_Ability_IceBeamVData
  • CCitadel_Ability_IceDome
  • CCitadel_Ability_IceDomeVData
Type / to search schemas
  1. Deadlock
  2. server
  3. CitadelAbilityVData
  4. CCitadel_Ability_FissureWallVData

CCitadel_Ability_FissureWallVData

5640 bytes (0x1608), align 8Source
Inherits
CitadelAbilityVDataCEntitySubclassVDataBase
Metadata
MHasKV3TransferPolymorphicClassname
Also in
client

Fields

NameTypeOffset
m_FriendlyWallParticle
CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
50960x13E8
MPropertyStartGroup: "Visuals"
m_EnemyWallParticle
CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
53200x14C8
m_WallTravelSoundLoop
CSoundEventName
55440x15A8
MPropertyStartGroup: "Sounds"
m_strWallRemoveSound
CSoundEventName
55600x15B8
m_strApplySlowSound
CSoundEventName
55760x15C8
m_WallModifier
CEmbeddedSubclass<CCitadelModifier>
55920x15D8
MPropertyStartGroup: "Modifiers"
m_SlowModifier
CEmbeddedSubclass<CCitadelModifier>
56080x15E8
m_flWallPreviewDropdownRate
float32 = 8
56240x15F8
MPropertyStartGroup: "Gameplay"
m_flWallStepHeight
float32 = 32
56280x15FC
m_flWallTraceRadius
float32 = 5
56320x1600
Offsets are from Windows. Source revision 11100849 built on Oct 07 2026. Machine-readable data for scripts and AI agents: llms.txt.