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Type / to search
  1. Counter-Strike 2
  2. client
  3. C_BaseEntity
  4. C_EnvWindController

C_EnvWindController

MNetworkVarNames
"CEnvWindShared m_EnvWindShared""float m_fDirectionVariation""float m_fSpeedVariation""float m_fTurbulence""float m_fVolumeHalfExtentXY"
Inherits from (86 fields)
C_BaseEntityCEntityInstance
  • m_EnvWindShared: C_EnvWindShared1544 (0x0608)
    MNetworkEnable
  • m_fDirectionVariation: float321792 (0x0700)
    MNetworkEnable
  • m_fSpeedVariation: float321796 (0x0704)
    MNetworkEnable
  • m_fTurbulence: float321800 (0x0708)
    MNetworkEnable
  • m_fVolumeHalfExtentXY: float321804 (0x070C)
    MNetworkEnable
  • m_fVolumeHalfExtentZ: float321808 (0x0710)
    MNetworkEnable
  • m_nVolumeResolutionXY: int321812 (0x0714)
    MNetworkEnable
  • m_nVolumeResolutionZ: int321816 (0x0718)
    MNetworkEnable
  • m_nClipmapLevels: int321820 (0x071C)
    MNetworkEnable
  • m_bIsMaster: bool1824 (0x0720)
    MNetworkEnable
  • m_bFirstTime: bool1825 (0x0721)
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.