Source 2 Viewer
MoveMountingAmount_t
MoveType_t
ObserverInterpState_t
ObserverMode_t
OnFrame
ParticleIndex_t
ParticleNode_t
PerformanceMode_t
PhysicsParticleId_t
PhysicsRagdollPose_t
PlayerConnectedState
PointCameraSettings_t
PointOrientConstraint_t
PointOrientGoalDirectionType_t
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PredictedDamageTag_t
PreviewCharacterMode
PreviewEOMCelebration
PreviewWeaponState
QuestProgress
QuestProgress::Reason
RagdollCreationParams_t
RenderFx_t
RenderMode_t
ResponseFollowup
ResponseParams
RumbleEffect_t
SceneEventId_t
ScriptedOnDeath_t
SellbackPurchaseEntry_t
SequenceFinishNotifyState_t
SequenceHistory_t
ServerAuthoritativeWeaponSlot_t
ShadowType_t
ShakeCommand_t
ShardSolid_t
ShatterDamageCause
ShatterGlassStressType
SolidType_t
SoundeventPathCornerPairNetworked_t
StanceType_t
SubclassVDataChangeType_t
SummaryTakeDamageInfo_t
SurroundingBoundsType_t
TakeDamageFlags_t
TimedEvent
TimelineCompression_t
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
ViewAngleServerChange_t
WaterLevel_t
WaterWheelDrag_t
WaterWheelFrictionScale_t
WeaponAttackType_t
WeaponGameplayAnimState
WeaponPurchaseCount_t
WeaponPurchaseTracker_t
WeaponSound_t
WeaponSwitchReason_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
WrappedPhysicsJoint_t
attributeprovidertypes_t
audioparams_t
filter_t
fogparams_t
gear_slot_t
hudtextparms_t
inv_image_camera_t
inv_image_clearcolor_t
inv_image_data_t
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Counter-Strike 2
client
PredictedDamageTag_t
PredictedDamageTag_t
MNetworkVarNames
"GameTick_t nTagTick"
"float flFlinchModSmall"
"float flFlinchModLarge"
"float flFriendlyFireDamageReductionRatio"
nTagTick
:
GameTick_t
48 (0x30)
MNetworkEnable
flFlinchModSmall
:
float32
52 (0x34)
MNetworkEnable
flFlinchModLarge
:
float32
56 (0x38)
MNetworkEnable
flFriendlyFireDamageReductionRatio
:
float32
60 (0x3C)
MNetworkEnable
Referenced by (1)
C_CSPlayerPawn
m_PredictedDamageTags
Also in
server.dll