Source 2 Viewer
  • CCitadel_Ability_Magician_CopyUlt
  • CCitadel_Ability_Magician_CopyUltVData
  • CCitadel_Ability_Magician_Escape
  • CCitadel_Ability_Magician_EscapeVData
  • CCitadel_Ability_Magician_MagicBolt
  • CCitadel_Ability_Magician_MagicBoltVData
  • CCitadel_Ability_Magician_ShadowClone
  • CCitadel_Ability_Magician_ShadowCloneVData
  • CCitadel_Ability_Mantle
  • CCitadel_Ability_MedicHeal
  • CCitadel_Ability_MedicHeal_GraphController
  • CCitadel_Ability_MeleeParry
  • CCitadel_Ability_Melee_Base
  • CCitadel_Ability_Mirage_FireBeetles
  • CCitadel_Ability_Mirage_FireBeetles_VData
  • CCitadel_Ability_Mirage_Teleport
  • CCitadel_Ability_MobileResupply
  • CCitadel_Ability_MobileResupplyVData
  • CCitadel_Ability_NanoDash
  • CCitadel_Ability_NanoDash_VData
  • CCitadel_Ability_Nano_CatForm
  • CCitadel_Ability_Nano_CatFormPounce
  • CCitadel_Ability_Nano_CatFormPounceVData
  • CCitadel_Ability_Nano_CatFormVData
  • CCitadel_Ability_Nano_ClusterGrenade
  • CCitadel_Ability_Nano_ClusterGrenadeVData
  • CCitadel_Ability_Nano_Pounce
  • CCitadel_Ability_Nano_Pounce_Instant
  • CCitadel_Ability_Nano_Pounce_InstantVData
  • CCitadel_Ability_Nano_Pounce_VData
  • CCitadel_Ability_Nano_PrimaryWeapon
  • CCitadel_Ability_Nano_PrimaryWeaponVData
  • CCitadel_Ability_Nano_Shadow
  • CCitadel_Ability_Nano_ShadowVData
  • CCitadel_Ability_Necro_Coffin
  • CCitadel_Ability_Necro_CoffinVData
  • CCitadel_Ability_Necro_Fear
  • CCitadel_Ability_Necro_FearVData
  • CCitadel_Ability_Necro_GraveStone
  • CCitadel_Ability_Necro_GraveStoneVData
  • CCitadel_Ability_Necro_HauntingSkull
  • CCitadel_Ability_Necro_HauntingSkullVData
  • CCitadel_Ability_Necro_HauntingSpirits
  • CCitadel_Ability_Necro_HauntingSpiritsVData
  • CCitadel_Ability_Necro_KillSummon
  • CCitadel_Ability_Necro_KillSummonTrigger
  • CCitadel_Ability_Necro_KillSummonTriggerVData
  • CCitadel_Ability_Necro_KillSummonVData
  • CCitadel_Ability_Necro_NukeMap
  • CCitadel_Ability_Necro_NukeMapVData
  • CCitadel_Ability_Necro_PrimaryWeapon
  • CCitadel_Ability_Necro_PrimaryWeaponVData
  • CCitadel_Ability_Necro_ZombieWall
  • CCitadel_Ability_Necro_ZombieWallVData
  • CCitadel_Ability_Nikuman
  • CCitadel_Ability_Opera_Ability01
  • CCitadel_Ability_Opera_Ability02
  • CCitadel_Ability_Opera_Ability03
  • CCitadel_Ability_Opera_Ability04
  • CCitadel_Ability_Operative_Blindside
  • CCitadel_Ability_Operative_Blindside_VData
  • CCitadel_Ability_PassiveBeefy
  • CCitadel_Ability_PassiveBeefyVData
  • CCitadel_Ability_Perched_Predator
  • CCitadel_Ability_PowerJump
  • CCitadel_Ability_PowerSlash
  • CCitadel_Ability_PowerSurge
  • CCitadel_Ability_Priest_AntiSpiritVest
  • CCitadel_Ability_Priest_AntiSpiritVestVData
  • CCitadel_Ability_Priest_Barrage
  • CCitadel_Ability_Priest_BarrageVData
  • CCitadel_Ability_Priest_BearTrap
  • CCitadel_Ability_Priest_BearTrapVData
  • CCitadel_Ability_Priest_CrossbowWeapon
  • CCitadel_Ability_Priest_CrossbowWeaponVData
  • CCitadel_Ability_Priest_Flashbang
  • CCitadel_Ability_Priest_Flashbang_VData
  • CCitadel_Ability_Priest_Knockback
  • CCitadel_Ability_Priest_KnockbackVData
  • CCitadel_Ability_Priest_SelfHeal
Type / to search
  1. Deadlock
  2. client
  3. CitadelAbilityVData
  4. CCitadel_Ability_NanoDash_VData

CCitadel_Ability_NanoDash_VData

Inherits from (100 fields)
CitadelAbilityVDataCEntitySubclassVDataBase
  • m_DashImpactEffect: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6168 (0x1818)
    MPropertyStartGroup: "Visuals"
  • m_DashSwingEffect: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6392 (0x18F8)
  • m_DashLineEffect: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6616 (0x19D8)
  • m_SlashSwingEffect: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6840 (0x1AB8)
  • m_strDashStart: CSoundEventName7064 (0x1B98)
    MPropertyStartGroup: "Sounds"
  • m_strSlashStart: CSoundEventName7080 (0x1BA8)
  • m_strSlashImpactSound: CSoundEventName7096 (0x1BB8)
  • m_BountyModifier: CEmbeddedSubclass< CCitadelModifier > = {}7112 (0x1BC8)
    MPropertyStartGroup: "Modifiers"
  • m_cameraSequenceSlash: CitadelCameraOperationsSequence_t7128 (0x1BD8)
    MPropertyStartGroup: "Camera"
  • m_flGroundBreakOffAngle: float32 = 307264 (0x1C60)
    MPropertyStartGroup: "Gameplay"
  • m_SpeedCurve: CPiecewiseCurve = {"m_spline":[],"m_tangents":[],"m_vDomainMins":[0,0],"m_vDomainMaxs":[0,0]}7272 (0x1C68)
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.