Source 2 Viewer
  • CCitadel_Ability_Nano_CatForm
  • CCitadel_Ability_Nano_CatFormPounce
  • CCitadel_Ability_Nano_CatFormPounceVData
  • CCitadel_Ability_Nano_CatFormVData
  • CCitadel_Ability_Nano_ClusterGrenade
  • CCitadel_Ability_Nano_ClusterGrenadeVData
  • CCitadel_Ability_Nano_Pounce
  • CCitadel_Ability_Nano_Pounce_Instant
  • CCitadel_Ability_Nano_Pounce_InstantVData
  • CCitadel_Ability_Nano_Pounce_VData
  • CCitadel_Ability_Nano_PrimaryWeapon
  • CCitadel_Ability_Nano_PrimaryWeaponVData
  • CCitadel_Ability_Nano_Shadow
  • CCitadel_Ability_Nano_ShadowVData
  • CCitadel_Ability_Necro_Coffin
  • CCitadel_Ability_Necro_CoffinVData
  • CCitadel_Ability_Necro_Fear
  • CCitadel_Ability_Necro_FearVData
  • CCitadel_Ability_Necro_GraveStone
  • CCitadel_Ability_Necro_GraveStoneVData
  • CCitadel_Ability_Necro_HauntingSkull
  • CCitadel_Ability_Necro_HauntingSkullVData
  • CCitadel_Ability_Necro_HauntingSpirits
  • CCitadel_Ability_Necro_HauntingSpiritsVData
  • CCitadel_Ability_Necro_KillSummon
  • CCitadel_Ability_Necro_KillSummonTrigger
  • CCitadel_Ability_Necro_KillSummonTriggerVData
  • CCitadel_Ability_Necro_KillSummonVData
  • CCitadel_Ability_Necro_NukeMap
  • CCitadel_Ability_Necro_NukeMapVData
  • CCitadel_Ability_Necro_PrimaryWeapon
  • CCitadel_Ability_Necro_PrimaryWeaponVData
  • CCitadel_Ability_Necro_ZombieWall
  • CCitadel_Ability_Necro_ZombieWallVData
  • CCitadel_Ability_Nikuman
  • CCitadel_Ability_Opera_Ability01
  • CCitadel_Ability_Opera_Ability02
  • CCitadel_Ability_Opera_Ability03
  • CCitadel_Ability_Opera_Ability04
  • CCitadel_Ability_Operative_Blindside
  • CCitadel_Ability_Operative_Blindside_VData
  • CCitadel_Ability_PassiveBeefy
  • CCitadel_Ability_PassiveBeefyVData
  • CCitadel_Ability_Perched_Predator
  • CCitadel_Ability_PowerJump
  • CCitadel_Ability_PowerSlash
  • CCitadel_Ability_PowerSurge
  • CCitadel_Ability_Priest_AntiSpiritVest
  • CCitadel_Ability_Priest_AntiSpiritVestVData
  • CCitadel_Ability_Priest_Barrage
  • CCitadel_Ability_Priest_BarrageVData
  • CCitadel_Ability_Priest_BearTrap
  • CCitadel_Ability_Priest_BearTrapVData
  • CCitadel_Ability_Priest_CrossbowWeapon
  • CCitadel_Ability_Priest_CrossbowWeaponVData
  • CCitadel_Ability_Priest_Flashbang
  • CCitadel_Ability_Priest_Flashbang_VData
  • CCitadel_Ability_Priest_Knockback
  • CCitadel_Ability_Priest_KnockbackVData
  • CCitadel_Ability_Priest_SelfHeal
  • CCitadel_Ability_Priest_SelfHealVData
  • CCitadel_Ability_Priest_SilenceBomb
  • CCitadel_Ability_Priest_SilenceBombVData
  • CCitadel_Ability_Priest_SmokeGrenade
  • CCitadel_Ability_Priest_SmokeGrenadeVData
  • CCitadel_Ability_Priest_StackingDefense
  • CCitadel_Ability_Priest_StackingDefenseVData
  • CCitadel_Ability_Priest_WeaponSwap
  • CCitadel_Ability_Priest_WeaponSwapVData
  • CCitadel_Ability_PrimaryWeapon
  • CCitadel_Ability_PrimaryWeaponVData
  • CCitadel_Ability_PrimaryWeapon_BeamWeapon
  • CCitadel_Ability_PrimaryWeapon_Bebop
  • CCitadel_Ability_PrimaryWeapon_BebopVData
  • CCitadel_Ability_PrimaryWeapon_Cadence
  • CCitadel_Ability_PrimaryWeapon_Empty
  • CCitadel_Ability_PrimaryWeapon_GraphController
  • CCitadel_Ability_PrimaryWeapon_ScalingAltFire
  • CCitadel_Ability_ProjectMind
  • CCitadel_Ability_ProjectMindVData
Type / to search
  1. Deadlock
  2. client
  3. CitadelAbilityVData
  4. CCitadel_Ability_Necro_GraveStoneVData

CCitadel_Ability_Necro_GraveStoneVData

Inherits from (100 fields)
CitadelAbilityVDataCEntitySubclassVDataBase
  • m_CastWarningParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6168 (0x1818)
    MPropertyStartGroup: "Visuals"
  • m_strSummonGravestoneSound: CSoundEventName6392 (0x18F8)
    MPropertyStartGroup: "Sounds"
  • m_GraveStoneModifier: CEmbeddedSubclass< CCitadelModifier > = {}6408 (0x1908)
    MPropertyStartGroup: "Modifiers"
  • m_ZombieSummonModifier: CEmbeddedSubclass< CCitadelModifier > = {}6424 (0x1918)
  • m_BlockerModel: CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > >6440 (0x1928)
    MPropertyStartGroup: "Gameplay"
  • m_flStoneSubmergeMinDepth: float32 = 106664 (0x1A08)
  • m_flStoneSubmergeMaxDepth: float32 = 106668 (0x1A0C)
  • m_flStonePitchMinOffset: float326672 (0x1A10)
  • m_flStonePitchMaxOffset: float326676 (0x1A14)
  • m_flStoneRollMinOffset: float326680 (0x1A18)
  • m_flStoneRollMaxOffset: float326684 (0x1A1C)
  • m_flStoneYawMinOffset: float326688 (0x1A20)
  • m_flStoneYawMaxOffset: float326692 (0x1A24)
  • m_flDropDownRate: float326696 (0x1A28)
  • m_flClimbHeight: float326700 (0x1A2C)
  • m_flDistanceAboveGround: float326704 (0x1A30)
  • m_flNavMeshSearchRadius: float32 = 106708 (0x1A34)
  • m_bAllowStackingDamageFromGun: bool = true6712 (0x1A38)
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.