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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
CCitadel_Ability_Nano_CatForm
CCitadel_Ability_Nano_CatFormPounce
CCitadel_Ability_Nano_CatFormPounceVData
CCitadel_Ability_Nano_CatFormVData
CCitadel_Ability_Nano_ClusterGrenade
CCitadel_Ability_Nano_ClusterGrenadeVData
CCitadel_Ability_Nano_Pounce
CCitadel_Ability_Nano_Pounce_Instant
CCitadel_Ability_Nano_Pounce_InstantVData
CCitadel_Ability_Nano_Pounce_VData
CCitadel_Ability_Nano_PrimaryWeapon
CCitadel_Ability_Nano_PrimaryWeaponVData
CCitadel_Ability_Nano_Shadow
CCitadel_Ability_Nano_ShadowVData
CCitadel_Ability_Necro_Coffin
CCitadel_Ability_Necro_CoffinVData
CCitadel_Ability_Necro_Fear
CCitadel_Ability_Necro_FearVData
CCitadel_Ability_Necro_GraveStone
CCitadel_Ability_Necro_GraveStoneVData
CCitadel_Ability_Necro_HauntingSkull
CCitadel_Ability_Necro_HauntingSkullVData
CCitadel_Ability_Necro_HauntingSpirits
CCitadel_Ability_Necro_HauntingSpiritsVData
CCitadel_Ability_Necro_KillSummon
CCitadel_Ability_Necro_KillSummonTrigger
CCitadel_Ability_Necro_KillSummonTriggerVData
CCitadel_Ability_Necro_KillSummonVData
CCitadel_Ability_Necro_NukeMap
CCitadel_Ability_Necro_NukeMapVData
CCitadel_Ability_Necro_PrimaryWeapon
CCitadel_Ability_Necro_PrimaryWeaponVData
CCitadel_Ability_Necro_ZombieWall
CCitadel_Ability_Necro_ZombieWallVData
CCitadel_Ability_Nikuman
CCitadel_Ability_Opera_Ability01
CCitadel_Ability_Opera_Ability02
CCitadel_Ability_Opera_Ability03
CCitadel_Ability_Opera_Ability04
CCitadel_Ability_Operative_Blindside
CCitadel_Ability_Operative_Blindside_VData
CCitadel_Ability_PassiveBeefy
CCitadel_Ability_PassiveBeefyVData
CCitadel_Ability_Perched_Predator
CCitadel_Ability_PowerJump
CCitadel_Ability_PowerSlash
CCitadel_Ability_PowerSurge
CCitadel_Ability_Priest_AntiSpiritVest
CCitadel_Ability_Priest_AntiSpiritVestVData
CCitadel_Ability_Priest_BearTrap
CCitadel_Ability_Priest_BearTrapVData
CCitadel_Ability_Priest_CrossbowWeapon
CCitadel_Ability_Priest_CrossbowWeaponVData
CCitadel_Ability_Priest_Flashbang
CCitadel_Ability_Priest_Flashbang_VData
CCitadel_Ability_Priest_Knockback
CCitadel_Ability_Priest_KnockbackVData
CCitadel_Ability_Priest_SelfHeal
CCitadel_Ability_Priest_SelfHealVData
CCitadel_Ability_Priest_SilenceBomb
CCitadel_Ability_Priest_SilenceBombVData
CCitadel_Ability_Priest_SmokeGrenade
CCitadel_Ability_Priest_SmokeGrenadeVData
CCitadel_Ability_Priest_StackingDefense
CCitadel_Ability_Priest_StackingDefenseVData
CCitadel_Ability_Priest_WeaponSwap
CCitadel_Ability_Priest_WeaponSwapVData
CCitadel_Ability_PrimaryWeapon
CCitadel_Ability_PrimaryWeaponVData
CCitadel_Ability_PrimaryWeapon_Bebop
CCitadel_Ability_PrimaryWeapon_BebopVData
CCitadel_Ability_PrimaryWeapon_Cadence
CCitadel_Ability_PrimaryWeapon_Empty
CCitadel_Ability_PrimaryWeapon_ScalingAltFire
CCitadel_Ability_ProjectMind
CCitadel_Ability_ProjectMindVData
CCitadel_Ability_Protection_Racket
CCitadel_Ability_Protection_RacketVData
CCitadel_Ability_ProximityRitual
CCitadel_Ability_ProximityRitual_VData
Type
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Deadlock
server
CitadelAbilityVData
CCitadel_Ability_Necro_GraveStoneVData
CCitadel_Ability_Necro_GraveStoneVData
5648 bytes (0x1610), align 8
Source
Inherits
CitadelAbilityVData
CEntitySubclassVDataBase
Metadata
MHasKV3TransferPolymorphicClassname
Also in
client
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x13E7
m_CastWarningParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5096
0x13E8
MPropertyStartGroup
: "Visuals"
m_strSummonGravestoneSound
CSoundEventName
5320
0x14C8
MPropertyStartGroup
: "Sounds"
m_GraveStoneModifier
CEmbeddedSubclass
<
CCitadelModifier
>
5336
0x14D8
MPropertyStartGroup
: "Modifiers"
m_ZombieSummonModifier
CEmbeddedSubclass
<
CCitadelModifier
>
5352
0x14E8
m_BlockerModel
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
5368
0x14F8
MPropertyStartGroup
: "Gameplay"
m_flStoneSubmergeMinDepth
float32
= 10
5592
0x15D8
m_flStoneSubmergeMaxDepth
float32
= 10
5596
0x15DC
m_flStonePitchMinOffset
float32
5600
0x15E0
m_flStonePitchMaxOffset
float32
5604
0x15E4
m_flStoneRollMinOffset
float32
5608
0x15E8
m_flStoneRollMaxOffset
float32
5612
0x15EC
m_flStoneYawMinOffset
float32
5616
0x15F0
m_flStoneYawMaxOffset
float32
5620
0x15F4
m_flDropDownRate
float32
5624
0x15F8
m_flClimbHeight
float32
5628
0x15FC
m_flDistanceAboveGround
float32
5632
0x1600
m_flNavMeshSearchRadius
float32
= 10
5636
0x1604
m_bAllowStackingDamageFromGun
bool
= true
5640
0x1608