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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
CCitadel_Ability_Nano_CatFormPounceVData
CCitadel_Ability_Nano_CatFormVData
CCitadel_Ability_Nano_ClusterGrenade
CCitadel_Ability_Nano_ClusterGrenadeVData
CCitadel_Ability_Nano_Pounce
CCitadel_Ability_Nano_Pounce_Instant
CCitadel_Ability_Nano_Pounce_InstantVData
CCitadel_Ability_Nano_Pounce_VData
CCitadel_Ability_Nano_PrimaryWeapon
CCitadel_Ability_Nano_PrimaryWeaponVData
CCitadel_Ability_Nano_Shadow
CCitadel_Ability_Nano_ShadowVData
CCitadel_Ability_Necro_Coffin
CCitadel_Ability_Necro_CoffinVData
CCitadel_Ability_Necro_Fear
CCitadel_Ability_Necro_FearVData
CCitadel_Ability_Necro_GraveStone
CCitadel_Ability_Necro_GraveStoneVData
CCitadel_Ability_Necro_HauntingSkull
CCitadel_Ability_Necro_HauntingSkullVData
CCitadel_Ability_Necro_HauntingSpirits
CCitadel_Ability_Necro_HauntingSpiritsVData
CCitadel_Ability_Necro_KillSummon
CCitadel_Ability_Necro_KillSummonTrigger
CCitadel_Ability_Necro_KillSummonTriggerVData
CCitadel_Ability_Necro_KillSummonVData
CCitadel_Ability_Necro_NukeMap
CCitadel_Ability_Necro_NukeMapVData
CCitadel_Ability_Necro_PrimaryWeapon
CCitadel_Ability_Necro_PrimaryWeaponVData
CCitadel_Ability_Necro_ZombieWall
CCitadel_Ability_Necro_ZombieWallVData
CCitadel_Ability_Nikuman
CCitadel_Ability_Opera_Ability01
CCitadel_Ability_Opera_Ability02
CCitadel_Ability_Opera_Ability03
CCitadel_Ability_Opera_Ability04
CCitadel_Ability_Operative_Blindside
CCitadel_Ability_Operative_Blindside_VData
CCitadel_Ability_PassiveBeefy
CCitadel_Ability_PassiveBeefyVData
CCitadel_Ability_Perched_Predator
CCitadel_Ability_PowerJump
CCitadel_Ability_PowerSlash
CCitadel_Ability_PowerSurge
CCitadel_Ability_Priest_AntiSpiritVest
CCitadel_Ability_Priest_AntiSpiritVestVData
CCitadel_Ability_Priest_BearTrap
CCitadel_Ability_Priest_BearTrapVData
CCitadel_Ability_Priest_CrossbowWeapon
CCitadel_Ability_Priest_CrossbowWeaponVData
CCitadel_Ability_Priest_Flashbang
CCitadel_Ability_Priest_Flashbang_VData
CCitadel_Ability_Priest_Knockback
CCitadel_Ability_Priest_KnockbackVData
CCitadel_Ability_Priest_SelfHeal
CCitadel_Ability_Priest_SelfHealVData
CCitadel_Ability_Priest_SilenceBomb
CCitadel_Ability_Priest_SilenceBombVData
CCitadel_Ability_Priest_SmokeGrenade
CCitadel_Ability_Priest_SmokeGrenadeVData
CCitadel_Ability_Priest_StackingDefense
CCitadel_Ability_Priest_StackingDefenseVData
CCitadel_Ability_Priest_WeaponSwap
CCitadel_Ability_Priest_WeaponSwapVData
CCitadel_Ability_PrimaryWeapon
CCitadel_Ability_PrimaryWeaponVData
CCitadel_Ability_PrimaryWeapon_Bebop
CCitadel_Ability_PrimaryWeapon_BebopVData
CCitadel_Ability_PrimaryWeapon_Cadence
CCitadel_Ability_PrimaryWeapon_Empty
CCitadel_Ability_PrimaryWeapon_ScalingAltFire
CCitadel_Ability_ProjectMind
CCitadel_Ability_ProjectMindVData
CCitadel_Ability_Protection_Racket
CCitadel_Ability_Protection_RacketVData
CCitadel_Ability_ProximityRitual
CCitadel_Ability_ProximityRitual_VData
CCitadel_Ability_PsychicLift
CCitadel_Ability_PunkGoat_Blasted
Type
/
to search schemas
Deadlock
server
CitadelAbilityVData
CCitadel_Ability_Necro_HauntingSkullVData
CCitadel_Ability_Necro_HauntingSkullVData
7536 bytes (0x1D70), align 8
Source
Inherits
CitadelAbilityVData
CEntitySubclassVDataBase
Metadata
MHasKV3TransferPolymorphicClassname
Also in
client
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x13E7
m_JarExplodeParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5096
0x13E8
MPropertyStartGroup
: "Visuals"
m_SkullFriendlyFoundParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5320
0x14C8
m_SkullTargetFoundParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5544
0x15A8
m_SkullTargetDashParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5768
0x1688
m_SkullHitParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5992
0x1768
m_SkullExplodeParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6216
0x1848
m_ResourceGainedParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6440
0x1928
m_HeroResourceGainedParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6664
0x1A08
m_SkullModel
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
6888
0x1AE8
m_flSkullScale
float32
= 1
7112
0x1BC8
m_ResourceGainedSound
CSoundEventName
7120
0x1BD0
MPropertyStartGroup
: "Sounds"
m_HeroResourceGainedSound
CSoundEventName
7136
0x1BE0
m_JarExplodeSound
CSoundEventName
7152
0x1BF0
m_SkullHitSound
CSoundEventName
7168
0x1C00
m_SkullKilledSound
CSoundEventName
7184
0x1C10
m_SkullAttackSound
CSoundEventName
7200
0x1C20
m_SkullLoopStartSound
CSoundEventName
7216
0x1C30
m_SkullLoopEndSound
CSoundEventName
7232
0x1C40
m_SkullLoopSound
CSoundEventName
7248
0x1C50
m_SkullLastHitSound
CSoundEventName
7264
0x1C60
m_AreaModifier
CEmbeddedSubclass
<
CCitadelModifier
>
7280
0x1C70
MPropertyStartGroup
: "Modifiers"
m_SummonModifier
CEmbeddedSubclass
<
CCitadelModifier
>
7296
0x1C80
m_SummonBuffModifier
CEmbeddedSubclass
<
CCitadelModifier
>
7312
0x1C90
m_StackingDebuffModifier
CEmbeddedSubclass
<
CCitadelModifier
>
7328
0x1CA0
m_SlowModifier
CEmbeddedSubclass
<
CCitadelModifier
>
7344
0x1CB0
m_flSkullRadius
float32
= 30
7360
0x1CC0
MPropertyStartGroup
: "Gameplay"
m_bAllowStackingDamageFromGun
bool
= true
7364
0x1CC4
m_flInitialVelocityVariance
float32
= 1
7368
0x1CC8
m_flDrag
float32
= 0.1
7372
0x1CCC
m_flCurlNoiseStrength
float32
= 1
7376
0x1CD0
m_flCurlNoiseStrengthDuringTarget
float32
= 1
7380
0x1CD4
m_flCurlNoiseStrengthDuringFriendly
float32
= 1
7384
0x1CD8
m_flCurlNoiseMinFrequency
float32
= 0.1
7388
0x1CDC
m_flCurlNoiseMaxFrequency
float32
= 1
7392
0x1CE0
m_flBobbingFrequency
float32
= 10
7396
0x1CE4
m_flBobbingStrength
float32
= 10
7400
0x1CE8
m_flFloorSpringLength
float32
= 100
7404
0x1CEC
m_flFloorSpringStrength
float32
= 10
7408
0x1CF0
m_flTargetForwardSpeed
CPiecewiseCurve
= {"m_spline":[],"m_tangents":[],"m_vDomainMaxs":[0,0],"m_vDomainMins":[0,0]}
7416
0x1CF8
m_flTargetHitRecoilRatio
float32
= 0.5
7480
0x1D38
m_flTargetHitRecoilRandomness
float32
= 0.5
7484
0x1D3C
m_flTargetHitUpVelocity
float32
= 10
7488
0x1D40
m_flFriendlyChaseAcceleration
float32
7492
0x1D44
m_flEnemyChaseAcceleration
float32
7496
0x1D48
m_flFriendlyChaseMaxSpeed
float32
= 100
7500
0x1D4C
m_flEnemyChaseMaxSpeed
float32
= 100
7504
0x1D50
m_flFriendlyChaseMinDistance
float32
= 100
7508
0x1D54
m_flFriendlyChaseMaxDistance
float32
= 500
7512
0x1D58
m_flFriendlyChaseRandomPositionDistance
float32
= 50
7516
0x1D5C
m_flFriendlyChaseBufferDelay
float32
= 1
7520
0x1D60
m_flPriorityTargetLingerDuration
float32
= 0.3
7524
0x1D64
m_flSkullMeleeRange
float32
= 150
7528
0x1D68