Source 2 Viewer
CCitadel_Ability_Necro_Coffin
CCitadel_Ability_Necro_CoffinVData
CCitadel_Ability_Necro_Fear
CCitadel_Ability_Necro_FearVData
CCitadel_Ability_Necro_GraveStone
CCitadel_Ability_Necro_GraveStoneVData
CCitadel_Ability_Necro_HauntingSkull
CCitadel_Ability_Necro_HauntingSkullVData
CCitadel_Ability_Necro_HauntingSpirits
CCitadel_Ability_Necro_HauntingSpiritsVData
CCitadel_Ability_Necro_KillSummon
CCitadel_Ability_Necro_KillSummonTrigger
CCitadel_Ability_Necro_KillSummonTriggerVData
CCitadel_Ability_Necro_KillSummonVData
CCitadel_Ability_Necro_NukeMap
CCitadel_Ability_Necro_NukeMapVData
CCitadel_Ability_Necro_PrimaryWeapon
CCitadel_Ability_Necro_PrimaryWeaponVData
CCitadel_Ability_Necro_ZombieWall
CCitadel_Ability_Necro_ZombieWallVData
CCitadel_Ability_Nikuman
CCitadel_Ability_Opera_Ability01
CCitadel_Ability_Opera_Ability02
CCitadel_Ability_Opera_Ability03
CCitadel_Ability_Opera_Ability04
CCitadel_Ability_Operative_Blindside
CCitadel_Ability_Operative_Blindside_VData
CCitadel_Ability_PassiveBeefy
CCitadel_Ability_PassiveBeefyVData
CCitadel_Ability_Perched_Predator
CCitadel_Ability_PowerJump
CCitadel_Ability_PowerSlash
CCitadel_Ability_PowerSurge
CCitadel_Ability_Priest_AntiSpiritVest
CCitadel_Ability_Priest_AntiSpiritVestVData
CCitadel_Ability_Priest_Barrage
CCitadel_Ability_Priest_BarrageVData
CCitadel_Ability_Priest_BearTrap
CCitadel_Ability_Priest_BearTrapVData
CCitadel_Ability_Priest_CrossbowWeapon
CCitadel_Ability_Priest_CrossbowWeaponVData
CCitadel_Ability_Priest_Flashbang
CCitadel_Ability_Priest_Flashbang_VData
CCitadel_Ability_Priest_Knockback
CCitadel_Ability_Priest_KnockbackVData
CCitadel_Ability_Priest_SelfHeal
CCitadel_Ability_Priest_SelfHealVData
CCitadel_Ability_Priest_SilenceBomb
CCitadel_Ability_Priest_SilenceBombVData
CCitadel_Ability_Priest_SmokeGrenade
CCitadel_Ability_Priest_SmokeGrenadeVData
CCitadel_Ability_Priest_StackingDefense
CCitadel_Ability_Priest_StackingDefenseVData
CCitadel_Ability_Priest_WeaponSwap
CCitadel_Ability_Priest_WeaponSwapVData
CCitadel_Ability_PrimaryWeapon
CCitadel_Ability_PrimaryWeaponVData
CCitadel_Ability_PrimaryWeapon_BeamWeapon
CCitadel_Ability_PrimaryWeapon_Bebop
CCitadel_Ability_PrimaryWeapon_BebopVData
CCitadel_Ability_PrimaryWeapon_Cadence
CCitadel_Ability_PrimaryWeapon_Empty
CCitadel_Ability_PrimaryWeapon_GraphController
CCitadel_Ability_PrimaryWeapon_ScalingAltFire
CCitadel_Ability_ProjectMind
CCitadel_Ability_ProjectMindVData
CCitadel_Ability_Protection_Racket
CCitadel_Ability_Protection_RacketVData
CCitadel_Ability_ProximityRitual
CCitadel_Ability_ProximityRitual_VData
CCitadel_Ability_PsychicLift
CCitadel_Ability_PunkGoat_Blasted
CCitadel_Ability_PunkGoat_GoatFlip
CCitadel_Ability_PunkGoat_Tether
CCitadel_Ability_PunkGoat_Ult
CCitadel_Ability_Punkgoat_PrimaryWeapon
CCitadel_Ability_Punkgoat_PrimaryWeaponVData
CCitadel_Ability_RapidFire
CCitadel_Ability_RestorativeGoo
CCitadel_Ability_RiotProtocol
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Deadlock
client
CitadelAbilityVData
CCitadel_Ability_Necro_ZombieWallVData
CCitadel_Ability_Necro_ZombieWallVData
Inherits from (100 fields)
CitadelAbilityVData
CEntitySubclassVDataBase
expand fields
m_WallParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6168 (0x1818)
MPropertyStartGroup
: "Visuals"
m_WallWarningEffect
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6392 (0x18F8)
m_BuffModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
6616 (0x19D8)
MPropertyStartGroup
: "Modifiers"
m_GroundAuraModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
6632 (0x19E8)
m_TetherModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
6648 (0x19F8)
m_flMiddleStitchDistance
:
float32
= 10
6664 (0x1A08)
MPropertyStartGroup
: "+Gameplay"
m_flTraceRadius
:
float32
= 10
6668 (0x1A0C)
m_flDistanceAboveGround
:
float32
= 16
6672 (0x1A10)
m_flFloatDownRate
:
float32
= 10
6676 (0x1A14)
m_flClimbHeight
:
float32
= 64
6680 (0x1A18)
m_flStepDownHeight
:
float32
= 64
6684 (0x1A1C)
m_flCurlNoiseFrequency
:
float32
= 10
6688 (0x1A20)
m_CurlNoiseStrengthCurve
:
CPiecewiseCurve
= {"m_spline":[],"m_tangents":[],"m_vDomainMins":[0,0],"m_vDomainMaxs":[0,0]}
6696 (0x1A28)
m_strWallHitSound
:
CSoundEventName
6760 (0x1A68)
MPropertyStartGroup
: "Sounds"
m_strWallPopSound
:
CSoundEventName
6776 (0x1A78)
m_strWallBeamStartSound
:
CSoundEventName
6792 (0x1A88)
m_strWallBeamStopSound
:
CSoundEventName
6808 (0x1A98)
m_strWallBeamPointStartLoopSound
:
CSoundEventName
6824 (0x1AA8)
m_strWallBeamPointEndLoopSound
:
CSoundEventName
6840 (0x1AB8)
m_strWallBeamPointClosestLoopSound
:
CSoundEventName
6856 (0x1AC8)
Also in
server.dll