Fields
NameTypeOffset
bool
MPropertySuppressExpr: "m_flNoCollisionDuration == 0"
float32
MPropertyDescription: "When > 0, creates an additional trigger volume of this radius that bullets will touch and call OnBulletHit(). Useful when we want bullets to be more generous at hitting this projectile."
MPropertyFriendlyName: "Additional Bullet Only Trigger Radius"
MPropertySuppressExpr: "m_eProjectileShape != Sphere"
float32 = 1.5
MPropertySuppressExpr: "m_eProjectileShape != Capsule"
MPropertyFriendlyName: "Trail Particle"
MPropertyStartGroup: "Visuals"
MPropertyFriendlyName: "Warning Particle"
MPropertySuppressExpr: "m_bHideWarningParticle == true"
MPropertyFriendlyName: "Projectile Model"
MPropertyDescription: "Plays when a projectile hits a valid target - or the world. Not the same as detonating, just colliding."
MPropertyStartGroup: "Sounds"
MPropertyDescription: "Plays when a projectile hits a valid target ONLY. Should use a soundevent with base 'Base.Ability.Hit'."
MPropertyDescription: "Plays when a projectile hits the world ONLY."
MPropertyDescription: "Plays when a projectile detonates. Not all projectiles detonate."
MPropertyDescription: "Plays a warning sound when a projectile hits a surface, but before it detonates. Plays ONLY if a warning particle is also created."