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ProjectileInfo_t

928 bytes (0x03A0), align 8Source

Fields

NameTypeOffset
float32 = 3500
float32 = 100
float32 = 1.5
MPropertySuppressExpr: "m_eProjectileShape != Sphere"
float32 = 1.5
MPropertySuppressExpr: "m_eProjectileShape != Sphere"
float32
MPropertyDescription: "When > 0, creates an additional trigger volume of this radius that bullets will touch and call OnBulletHit(). Useful when we want bullets to be more generous at hitting this projectile."
MPropertyFriendlyName: "Additional Bullet Only Trigger Radius"
MPropertySuppressExpr: "m_eProjectileShape != Sphere"
float32 = 1.5
MPropertySuppressExpr: "m_eProjectileShape != Capsule"
float32 = 1.5
MPropertySuppressExpr: "m_eProjectileShape != Capsule"
MPropertyDescription: "Plays when a projectile hits a valid target - or the world. Not the same as detonating, just colliding."
MPropertyDescription: "Plays when a projectile hits a valid target ONLY. Should use a soundevent with base 'Base.Ability.Hit'."
MPropertyDescription: "Plays when a projectile hits the world ONLY."
MPropertyDescription: "Plays when a projectile detonates. Not all projectiles detonate."
MPropertyDescription: "Plays a warning sound when a projectile hits a surface, but before it detonates. Plays ONLY if a warning particle is also created."