- MPropertyStartGroup: "Physics"
- MPropertySuppressExpr: "m_eProjectileShape != Sphere"
- MPropertySuppressExpr: "m_eProjectileShape != Sphere"
- MPropertyDescription: "When > 0, creates an additional trigger volume of this radius that bullets will touch and call OnBulletHit(). Useful when we want bullets to be more generous at hitting this projectile."MPropertyFriendlyName: "Additional Bullet Only Trigger Radius"MPropertySuppressExpr: "m_eProjectileShape != Sphere"
- MPropertySuppressExpr: "m_eProjectileShape != Capsule"
- MPropertySuppressExpr: "m_eProjectileShape != Capsule"
- MPropertySuppressExpr: "m_eProjectileShape != Capsule"
- MPropertySuppressExpr: "m_eProjectileShape != Capsule"
- MPropertySuppressExpr: "m_eProjectileShape != Capsule"
- MPropertySuppressExpr: "m_eProjectileShape != Capsule"
- m_particle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >104 (0x68)MPropertyFriendlyName: "Trail Particle"MPropertyStartGroup: "Visuals"
- m_warningParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >336 (0x0150)MPropertyFriendlyName: "Warning Particle"MPropertySuppressExpr: "m_bHideWarningParticle == true"
- MPropertyFriendlyName: "Projectile Model"
- MPropertyDescription: "Plays when a projectile hits a valid target - or the world. Not the same as detonating, just colliding."MPropertyStartGroup: "Sounds"
- MPropertyDescription: "Plays when a projectile hits a valid target ONLY. Should use a soundevent with base 'Base.Ability.Hit'."
- MPropertyDescription: "Plays when a projectile hits the world ONLY."
- MPropertyDescription: "Plays when a projectile detonates. Not all projectiles detonate."
- MPropertyDescription: "Plays while a projectile is alive."
- MPropertyDescription: "Plays a warning sound when a projectile hits a surface, but before it detonates. Plays ONLY if a warning particle is also created."
- MPropertyStartGroup: "Tracking"
- MPropertyStartGroup: "Modifiers"