Source 2 Viewer
CModifier_Upgrade_ArcaneSurge_VData
CModifier_Upgrade_KineticSash
CModifier_Upgrade_KineticSashTriggered
CModifier_Upgrade_KineticSashTriggered_VData
CModifier_Upgrade_KineticSash_VData
CModifier_WarpStone_Caster
CModifier_WarpStone_Caster_VData
CModifier_WreckerSalvageBuffVData
CModifier_WreckerSalvageVData
CModifier_WreckerScrapBlastDebuffVData
CModifier_Wrecker_UltimateGrabEnemyVData
CModifier_Wrecker_UltimateThrowEnemyVData
CModifier_Wrecker_UltimateVData
CMsgLaneColor
CNPC_BarrackBossVData
CNPC_Boss_Tier2VData
CNPC_Boss_Tier3VData
CNPC_Escort_VData
CNPC_FamiliarHelper
CNPC_FieldSentryVData
CNPC_MidBossVData
CNPC_NecroSkele
CNPC_NeutralSinnerSacrificeHideoutVData
CNPC_NeutralSinnerSacrificeVData
CNPC_ShieldedSentryVData
CNPC_SimpleAnimatingAIVData
CNPC_TrooperBossVData
CNPC_TrooperNeutralNodeMoverVData
CNPC_TrooperNeutralVData
CNPC_YakuzaGangster
CNecro_HauntingSkullEntity
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerSound
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayerTrackedStatDefinition
CPlayerTrackedStatsEntity
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointModifierThinker
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPrecipitationVData
CProjectile_Boho_BouncyProjectile
CProjectile_BookwormDragon_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_KnightChargeLeading_Projectile
CProjectile_Necro_HauntProjectile
CProjectile_Priest_SlideTrap_Projectile
CPropAnimatingBreakable
CPropDataComponent
Type
/
to search
Deadlock
client
CNPC_SimpleAnimatingAIVData
CNPC_FieldSentryVData
CNPC_FieldSentryVData
Inherits from (1 field)
CNPC_SimpleAnimatingAIVData
CEntitySubclassVDataBase
expand fields
m_LaserSightParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
264 (0x0108)
MPropertyStartGroup
: "Visuals"
m_KillExplosionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
488 (0x01E8)
m_DeployProgressModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
712 (0x02C8)
MPropertyGroupName
: "Modifiers"
m_sSpawnSound
:
CSoundEventName
728 (0x02D8)
MPropertyStartGroup
: "Sounds"
m_sKillExplosionSound
:
CSoundEventName
744 (0x02E8)
m_sTargetAcquiredLocalSound
:
CSoundEventName
760 (0x02F8)
m_sTargetAcquiredSound
:
CSoundEventName
776 (0x0308)
m_flIdleTurnSpeed
:
float32
= 30
792 (0x0318)
MPropertyStartGroup
: "Stats"
m_flIdleTurnAngles
:
float32
= 45
796 (0x031C)
m_flTrooperTakeDamageMult
:
float32
= 1
800 (0x0320)
m_flNeutralTakeDamageMulti
:
float32
= 1.5
804 (0x0324)
m_flNotifyEventTime
:
float32
= 1.5
808 (0x0328)
Also in
server.dll