Source 2 Viewer
  • CCitadelTaggedSound_t
  • CCitadelTeamRevealHeroCard
  • CCitadelTrackedAnimGraphModifierState_t
  • CCitadelTriggerCapturePoint
  • CCitadelTriggerNoPortals
  • CCitadelTrooperMinimap
  • CCitadelTunnelTrigger
  • CCitadelUnitStatusStagger
  • CCitadelViscousBallVData
  • CCitadelWeaponInfo
  • CCitadelYamatoBaseVData
  • CCitadelZipLineNode
  • CCitadel_Ability_AbilityName
  • CCitadel_Ability_Afterburn
  • CCitadel_Ability_AirheartAbility02VData
  • CCitadel_Ability_AirheartChargeBlastVData
  • CCitadel_Ability_AirheartPrimaryWeaponVData
  • CCitadel_Ability_AirheartRocketeer3VData
  • CCitadel_Ability_AirheartRocketeer4VData
  • CCitadel_Ability_AirheartUltVData
  • CCitadel_Ability_Airheart_Ability01
  • CCitadel_Ability_Airheart_Ability01VData
  • CCitadel_Ability_Airheart_Ability02
  • CCitadel_Ability_Airheart_AltWeapon
  • CCitadel_Ability_Airheart_ChargeBlast
  • CCitadel_Ability_Airheart_PrimaryWeapon
  • CCitadel_Ability_Airheart_Rocketeer3
  • CCitadel_Ability_Airheart_Rocketeer4
  • CCitadel_Ability_Airheart_Spotlight
  • CCitadel_Ability_Airheart_SpotlightVData
  • CCitadel_Ability_Airheart_Ult
  • CCitadel_Ability_Astro_Rifle
  • CCitadel_Ability_Astro_Shotgun_Toggle
  • CCitadel_Ability_Astro_Shotgun_Toggle_VData
  • CCitadel_Ability_BaseHeldItem
  • CCitadel_Ability_BaseHeldItemVData
  • CCitadel_Ability_Bebop_LaserBeam
  • CCitadel_Ability_Bebop_LaserBeamVData
  • CCitadel_Ability_Bebop_StickyBomb2
  • CCitadel_Ability_Bebop_StickyBomb2VData
  • CCitadel_Ability_BloodBomb
  • CCitadel_Ability_BloodBombVData
  • CCitadel_Ability_Boho_Ability01
  • CCitadel_Ability_Boho_Ability02
  • CCitadel_Ability_Boho_BouncyProjectile
  • CCitadel_Ability_Boho_BouncyProjectileVData
  • CCitadel_Ability_Boho_ChannelTether
  • CCitadel_Ability_Boho_ChannelTetherVData
  • CCitadel_Ability_Boho_DamageShare
  • CCitadel_Ability_Boho_DamageShareVData
  • CCitadel_Ability_Boho_DoubleHit
  • CCitadel_Ability_Boho_DoubleHitVData
  • CCitadel_Ability_Boho_PrimaryWeapon
  • CCitadel_Ability_Boho_PrimaryWeaponVData
  • CCitadel_Ability_Bomber_Ability02
  • CCitadel_Ability_Bomber_Ability03
  • CCitadel_Ability_Bomber_ULT
  • CCitadel_Ability_BookWorm_PrimaryWeapon
  • CCitadel_Ability_BookWorm_PrimaryWeaponVData
  • CCitadel_Ability_Bookworm_AOEMagic
  • CCitadel_Ability_Bookworm_AOEMagicVData
  • CCitadel_Ability_Bookworm_DragonFire
  • CCitadel_Ability_Bookworm_DragonFireVData
  • CCitadel_Ability_Bookworm_KnightBarrier
  • CCitadel_Ability_Bookworm_KnightBarrierVData
  • CCitadel_Ability_Bookworm_KnightCharge
  • CCitadel_Ability_Bookworm_KnightChargeVData
  • CCitadel_Ability_Bounce_Pad
  • CCitadel_Ability_Bull_Charge
  • CCitadel_Ability_Bull_Heal
  • CCitadel_Ability_Bull_HealVData
  • CCitadel_Ability_Bull_Leap
  • CCitadel_Ability_Bull_LeapVData
  • CCitadel_Ability_BulletFlurry
  • CCitadel_Ability_BulletFlurryVData
  • CCitadel_Ability_Burrow
  • CCitadel_Ability_BurrowVData
  • CCitadel_Ability_Cadence_Anthem
  • CCitadel_Ability_Cadence_Crescendo
  • CCitadel_Ability_Cadence_GrandFinale
Type / to search
  1. Deadlock
  2. client
  3. CitadelAbilityVData
  4. CCitadel_Ability_AirheartUltVData

CCitadel_Ability_AirheartUltVData

Inherits from (100 fields)
CitadelAbilityVDataCEntitySubclassVDataBase
  • m_FlareParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6168 (0x1818)
    MPropertyStartGroup: "Visuals"
  • m_TeleportParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6392 (0x18F8)
  • m_PackageOpenParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6616 (0x19D8)
  • m_PackagePunchedParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6840 (0x1AB8)
  • m_PackageCrashedOnGroundParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >7064 (0x1B98)
  • m_PackageModel: CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > >7288 (0x1C78)
  • m_flModelScale: float32 = 17512 (0x1D58)
  • m_flGravitySlowFalling: float327516 (0x1D5C)
    MPropertyStartGroup: "Package"
  • m_flGravityFalling: float327520 (0x1D60)
  • m_flMaxElevation: float327524 (0x1D64)
  • m_flSlowFallElevationStart: float327528 (0x1D68)
  • m_flSlowFallElevationEnd: float327532 (0x1D6C)
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.