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CAbilityMeleeVData

5144 bytes (0x1418), align 8Source
Also in
server

Fields

NameTypeOffset
float32 = 0.25
MPropertyDescription: "How long we'll buffer input to trigger another melee if we're already performing a melee"
float32 = 50
MPropertyDescription: "If we detect an enemy within this distance, forward attack movement will be suppressed so we don't move through them"
float32 = 0.55
MPropertyDescription: "A heavy attack will trigger after being charged up for this long"
float32 = 0.2
MPropertyDescription: "A light attack will trigger if the melee button is pressed and released within this time. After this time, a heavy melee will charge up"
float32 = 75
MPropertyDescription: "How far to the side a target must dash during the melee attack delay window in order to dodge a pending hit"
float32 = 50
MPropertyDescription: "How far back a target must dash during the melee attack delay window in order to dodge a pending hit"