Type / to search schemas

CAbilityJumpVData

6064 bytes (0x17B0), align 8Source
Also in
server

Fields

NameTypeOffset
float32 = 200
MPropertyDescription: "The most we'll adjust your speed in the input direction when performing an air jump"
float32
MPropertyDescription: "How far a dash jump will send you forward. This is on top of the ~8m already traveled by the dash."
MPropertyDescription: "Corner Boost sound - a tricky to execute wall jump, off of an upward turned collision contact"
float32 = 8
MPropertyDescription: "How far we'll trace to see if the wall we collided with is close enough to trigger a wall jump"
MPropertyDescription: "How far we'll trace using the player's velocity to find a wall to jump off of"
float32 = 1
MPropertyDescription: "Fatigue recovery: How long after the last wall jump does it take to recover a full wall jump. Seconds."
float32 = 0.2
MPropertyDescription: "Smallest possible fraction of a full wall jump you can perform regardless of really small times since last button press."
float32 = 0.2
MPropertyDescription: "How much does fatigue affect the power of the wall jump. 0.0 = aggressive (full power earlier) 0.5 = linear. 1.0 = gentle (full power later)"
float32 = 600
MPropertyDescription: "How much vertical speed do we give the player, before fatigue is applied. Fatigue only applies to vertical speed."
float32 = 400
MPropertyDescription: "Extra velocity along the wall, either direction, based on wish direction."
CPiecewiseCurve = {"m_spline":[],"m_tangents":[],"m_vDomainMaxs":[0,0],"m_vDomainMins":[0,0]}
MPropertyDescription: "How does the power of 'Wall Jump Max Lateral Speed' fall off with speed along the wall (so that players can't stack this speed forever). X axis is speed along the wall in meters per second (using METERS_PER_INCH). Values from this curve are clamped to 0..1 output. "
float32 = 250
MPropertyDescription: "Velocity away from the wall when pressing wish direction toward the wall"
float32 = 600
MPropertyDescription: "Velocity away from the wall when pressing wish direction away from the wall"
float32 = 0.2
MPropertyDescription: "Shortly after a wall jump, acceleration back toward the wall is increased. This is the period this exists for. Strength fades over this time to zero."
float32 = 600
MPropertyDescription: "Shortly after a wall jump, acceleration back toward the wall is increased. This is the maximum bonus (immediately after the wall jump). "
float32 = 0.75
MPropertyDescription: "Reduce the horizontal velocity of a slowed slide jump by this much."
MPropertyStartGroup: "Slide Jump"