Inherits from (100 fields)
- MPropertyStartGroup: "Air Jump"
- MPropertyDescription: "The most we'll adjust your speed in the input direction when performing an air jump"
- MPropertyStartGroup: "Roll Jump"
- MPropertyDescription: "How far a dash jump will send you forward. This is on top of the ~8m already traveled by the dash."
- MPropertyDescription: "Basic wall jump sound"MPropertyStartGroup: "Wall Jump"
- MPropertyDescription: "Corner Boost sound - a tricky to execute wall jump, off of an upward turned collision contact"
- MPropertyDescription: "How far we'll trace to see if the wall we collided with is close enough to trigger a wall jump"
- MPropertyDescription: "How far we'll trace using the player's velocity to find a wall to jump off of"
- MPropertyDescription: "Fatigue recovery: How long after the last wall jump does it take to recover a full wall jump. Seconds."
- MPropertyDescription: "Smallest possible fraction of a full wall jump you can perform regardless of really small times since last button press."
- MPropertyDescription: "How much does fatigue affect the power of the wall jump. 0.0 = aggressive (full power earlier) 0.5 = linear. 1.0 = gentle (full power later)"
- MPropertyDescription: "How much vertical speed do we give the player, before fatigue is applied. Fatigue only applies to vertical speed."
- MPropertyDescription: "Extra velocity along the wall, either direction, based on wish direction."
- m_WallJumpLateralSpeedFalloffVsAlongSpeed: CPiecewiseCurve = {"m_spline":[],"m_tangents":[],"m_vDomainMins":[0,0],"m_vDomainMaxs":[0,0]}7032 (0x1B78)MPropertyDescription: "How does the power of 'Wall Jump Max Lateral Speed' fall off with speed along the wall (so that players can't stack this speed forever). X axis is speed along the wall in meters per second (using METERS_PER_INCH). Values from this curve are clamped to 0..1 output. "
- MPropertyDescription: "Velocity away from the wall when pressing wish direction toward the wall"
- MPropertyDescription: "Velocity away from the wall when pressing wish direction away from the wall"
- MPropertyDescription: "Shortly after a wall jump, acceleration back toward the wall is increased. This is the period this exists for. Strength fades over this time to zero."
- MPropertyDescription: "Shortly after a wall jump, acceleration back toward the wall is increased. This is the maximum bonus (immediately after the wall jump). "
- MPropertyDescription: "Reduce the horizontal velocity of a slowed slide jump by this much."MPropertyStartGroup: "Slide Jump"
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