Source 2 Viewer
  • CAbilityDustStormVData
  • CAbilityEmpowerBulletVData
  • CAbilityExplosiveBarrelVData
  • CAbilityFealtyVData
  • CAbilityGangActivityCancelVData
  • CAbilityGangActivityVData
  • CAbilityGarbageVData
  • CAbilityGenericPerson1VData
  • CAbilityGenericPerson2VData
  • CAbilityGenericPerson3VData
  • CAbilityGenericPerson4VData
  • CAbilityGooGrenadeVData
  • CAbilityGuidedArrowVData
  • CAbilityHatTrickVData
  • CAbilityHighAlertVData
  • CAbilityHoldMelee_VData
  • CAbilityHookVData
  • CAbilityHornetChainVData
  • CAbilityHornetLeapVData
  • CAbilityHornetSnipeVData
  • CAbilityHornetStingVData
  • CAbilityImmobilizeTrapVData
  • CAbilityIntimidateVData
  • CAbilityJumpVData
  • CAbilityKobunVData
  • CAbilityLashDownStrikeVData
  • CAbilityLashFlogVData
  • CAbilityLashUltimateVData
  • CAbilityLashVData
  • CAbilityLightningBallVData
  • CAbilityLockDownVData
  • CAbilityMantleVData
  • CAbilityMedicHealVData
  • CAbilityMeleeParryVData
  • CAbilityMeleeVData
  • CAbilityNikumanVData
  • CAbilityPerchedPredatorVData
  • CAbilityPowerJumpVData
  • CAbilityPowerSlashVData
  • CAbilityPowerSurgeVData
  • CAbilityPsychicLiftVData
  • CAbilityPunkgoatBlastedVData
  • CAbilityPunkgoatGoatFlipVData
  • CAbilityPunkgoatTetherVData
  • CAbilityPunkgoatUltVData
  • CAbilityRapidFireVData
  • CAbilityRestorativeGooVData
  • CAbilityRiotProtocolVData
  • CAbilityRocketLauncherVData
  • CAbilityRollingFireBallVData
  • CAbilityShivDashVData
  • CAbilityShivDeferDamageVData
  • CAbilitySleepBombVData
  • CAbilitySleepDaggerVData
  • CAbilitySlideVData
  • CAbilitySpiderShieldVData
  • CAbilitySprintVData
  • CAbilityStackingDamageVData
  • CAbilityStickyBombVData
  • CAbilityStompVData
  • CAbilityStormCloudVData
  • CAbilitySummonGangsterVData
  • CAbilityTargetPracticeVData
  • CAbilityTargetdummy1VData
  • CAbilityTargetdummy2VData
  • CAbilityTargetdummy3VData
  • CAbilityTargetdummy4VData
  • CAbilityTeleportToGangsterVData
  • CAbilityThumper1VData
  • CAbilityThumper2VData
  • CAbilityThumper3VData
  • CAbilityThumper4VData
  • CAbilityTokamakBreachVData
  • CAbilityTokamakHeatSinksInherentVData
  • CAbilityTokamakHeatSinksVData
  • CAbilityTokamakHotShotVData
  • CAbilityTokamakRadianceVData
  • CAbilityTrappersBoloVData
  • CAbilityUppercutVData
  • CAbilityVacuumVData
Type / to search
  1. Deadlock
  2. server
  3. CitadelAbilityVData
  4. CAbilityHornetSnipeVData

CAbilityHornetSnipeVData

Inherits from (100 fields)
CitadelAbilityVDataCEntitySubclassVDataBase
  • m_AssassinateShotParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6168 (0x1818)
    MPropertyStartGroup: "Visuals"
  • m_AssassinateShotParticleOwnerOnly: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6392 (0x18F8)
  • m_LaserSightParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6616 (0x19D8)
  • m_LaserSightParticleOwnerOnly: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6840 (0x1AB8)
  • m_SnipeModifier: CEmbeddedSubclass< CCitadelModifier > = {}7064 (0x1B98)
    MPropertyGroupName: "Modifiers"
  • m_GlowEnemyModifier: CEmbeddedSubclass< CCitadelModifier > = {}7080 (0x1BA8)
  • m_KillCheckModifier: CEmbeddedSubclass< CCitadelModifier > = {}7096 (0x1BB8)
  • m_strSnipeImpactSound: CSoundEventName7112 (0x1BC8)
    MPropertyStartGroup: "Sounds"
  • m_strZoomIn: CSoundEventName7128 (0x1BD8)
  • m_strZoomOut: CSoundEventName7144 (0x1BE8)
  • m_strFullyChargedSound: CSoundEventName7160 (0x1BF8)
  • m_flMinScopeTimeToShoot: float32 = 0.17176 (0x1C08)
    MPropertyStartGroup: "+Snipe Properties"
  • m_flFadeToBlackTime: float32 = 0.27180 (0x1C0C)
  • m_flFoVChangeTime: float32 = 0.157184 (0x1C10)
  • m_ScopeFoV: CUtlVector< float32 >7192 (0x1C18)
Also in
client.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.