Source 2 Viewer
CAbilityGarbageVData
CAbilityGenericPerson1VData
CAbilityGenericPerson2VData
CAbilityGenericPerson3VData
CAbilityGenericPerson4VData
CAbilityGooGrenadeVData
CAbilityGuidedArrowVData
CAbilityHatTrickVData
CAbilityHighAlertVData
CAbilityHoldMelee_VData
CAbilityHookVData
CAbilityHornetChainVData
CAbilityHornetLeapVData
CAbilityHornetSnipeVData
CAbilityHornetStingVData
CAbilityImmobilizeTrapVData
CAbilityIntimidateVData
CAbilityJumpVData
CAbilityKobunVData
CAbilityLashDownStrikeVData
CAbilityLashFlogVData
CAbilityLashUltimateVData
CAbilityLashVData
CAbilityLightningBallVData
CAbilityLockDownVData
CAbilityMantleVData
CAbilityMedicHealVData
CAbilityMeleeParryVData
CAbilityMeleeVData
CAbilityNikumanVData
CAbilityPerchedPredatorVData
CAbilityPowerJumpVData
CAbilityPowerSlashVData
CAbilityPowerSurgeVData
CAbilityPsychicLiftVData
CAbilityPunkgoatBlastedVData
CAbilityPunkgoatGoatFlipVData
CAbilityPunkgoatTetherVData
CAbilityPunkgoatUltVData
CAbilityRapidFireVData
CAbilityRestorativeGooVData
CAbilityRiotProtocolVData
CAbilityRocketLauncherVData
CAbilityRollingFireBallVData
CAbilityShivDashVData
CAbilityShivDeferDamageVData
CAbilitySleepBombVData
CAbilitySleepDaggerVData
CAbilitySlideVData
CAbilitySpiderShieldVData
CAbilitySprintVData
CAbilityStackingDamageVData
CAbilityStickyBombVData
CAbilityStompVData
CAbilityStormCloudVData
CAbilitySummonGangsterVData
CAbilityTargetPracticeVData
CAbilityTargetdummy1VData
CAbilityTargetdummy2VData
CAbilityTargetdummy3VData
CAbilityTargetdummy4VData
CAbilityTeleportToGangsterVData
CAbilityThumper1VData
CAbilityThumper2VData
CAbilityThumper3VData
CAbilityThumper4VData
CAbilityTokamakBreachVData
CAbilityTokamakHeatSinksInherentVData
CAbilityTokamakHeatSinksVData
CAbilityTokamakHotShotVData
CAbilityTokamakRadianceVData
CAbilityTrappersBoloVData
CAbilityUppercutVData
CAbilityVacuumVData
CAbilityVandalOverflowVData
CAbilityVandalSurgeVData
CAbilityViscousBowlingVData
CAbilityWreckerSalvageVData
CAbilityWreckerScrapBlastVData
CAbilityWreckerTeleportVData
Type
/
to search
Deadlock
server
CitadelAbilityVData
CAbilityLashDownStrikeVData
CAbilityLashDownStrikeVData
Inherits from (100 fields)
CitadelAbilityVData
CEntitySubclassVDataBase
expand fields
m_TargetPreviewParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6168 (0x1818)
MPropertyStartGroup
: "Visuals"
m_strGroundCastAnimGraphParam
:
CGlobalSymbol
6392 (0x18F8)
MPropertyLeafSuggestionProviderFn
m_strAirCastAnimGraphParam
:
CGlobalSymbol
6400 (0x1900)
MPropertyLeafSuggestionProviderFn
m_StompParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6408 (0x1908)
m_StompLineParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6632 (0x19E8)
m_StompLineObstructedParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6856 (0x1AC8)
m_StompImpactParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7080 (0x1BA8)
m_StompExplosionSound
:
CSoundEventName
7304 (0x1C88)
MPropertyStartGroup
: "Sounds"
m_StompEnemyImpactSound
:
CSoundEventName
7320 (0x1C98)
m_strFallCollideImpactSound
:
CSoundEventName
7336 (0x1CA8)
m_DownStrikeModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
7352 (0x1CB8)
MPropertyStartGroup
: "Modifiers"
m_ImpactModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
7368 (0x1CC8)
m_DragModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
7384 (0x1CD8)
m_flHeightUILingerTime
:
float32
= 1
7400 (0x1CE8)
MPropertyStartGroup
: "+Down Strike Params"
m_flDamageFrustumHalfWidth
:
float32
= 50
7404 (0x1CEC)
m_flDamageFrustumAngle
:
float32
= 45
7408 (0x1CF0)
m_flDamageWaveSpeed
:
float32
= 1000
7412 (0x1CF4)
m_flDamageTraceProbeDamageRadius
:
float32
= 32
7416 (0x1CF8)
m_flDamageTraceProbeWorldRadius
:
float32
= 8
7420 (0x1CFC)
m_flDamageTraceProbeStepUpHeight
:
float32
= 32
7424 (0x1D00)
m_flDamageTraceProbeStepDownHeight
:
float32
= 32
7428 (0x1D04)
m_flDamageTraceProbeDropDownRate
:
float32
= 200
7432 (0x1D08)
m_flInitialDamageRadiusInMeters
:
float32
= 2
7436 (0x1D0C)
m_nGroundCrackGap
:
int32
= 3
7440 (0x1D10)
m_flGroupLengthTolerance
:
float32
= 100
7444 (0x1D14)
m_flDamageEffectScaleMin
:
float32
= 100
7448 (0x1D18)
m_flDamageEffectScaleMax
:
float32
= 400
7452 (0x1D1C)
m_flTrackAmount
:
float32
= 150
7456 (0x1D20)
m_flCollideRadius
:
float32
= 80
7460 (0x1D24)
m_flMaxTurnAmount
:
float32
= 90
7464 (0x1D28)
Also in
client.dll