Inherits from (100 fields)
- MPropertyDescription: "How long we'll buffer input to trigger another melee if we're already performing a melee"
- MPropertyDescription: "If we detect an enemy within this distance, forward attack movement will be suppressed so we don't move through them"
- MPropertyDescription: "A heavy attack will trigger after being charged up for this long"
- MPropertyDescription: "A light attack will trigger if the melee button is pressed and released within this time. After this time, a heavy melee will charge up"
- MPropertyDescription: "How far to the side a target must dash during the melee attack delay window in order to dodge a pending hit"
- MPropertyDescription: "How far back a target must dash during the melee attack delay window in order to dodge a pending hit"
- MPropertyStartGroup: "AnimGraph2"
Referenced by (2)
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