Source 2 Viewer
Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
CAbilityChargedShotVData
CAbilityChargedTackleVData
CAbilityChronoSwapVData
CAbilityCrackshotVData
CAbilityCrowdControlVData
CAbilityDashVData
CAbilityDistruptiveChargeVData
CAbilityDustStormVData
CAbilityEmpowerBulletVData
CAbilityExplosiveBarrelVData
CAbilityFealtyVData
CAbilityGangActivityCancelVData
CAbilityGangActivityVData
CAbilityGarbageVData
CAbilityGenericPerson1VData
CAbilityGenericPerson2VData
CAbilityGenericPerson3VData
CAbilityGenericPerson4VData
CAbilityGooGrenadeVData
CAbilityGuidedArrowVData
CAbilityHighAlertVData
CAbilityHoldMelee_VData
CAbilityHookVData
CAbilityHornetChainVData
CAbilityHornetLeapVData
CAbilityHornetSnipeVData
CAbilityHornetStingVData
CAbilityImmobilizeTrapVData
CAbilityIntimidateVData
CAbilityJumpVData
CAbilityKobunVData
CAbilityLashDownStrikeVData
CAbilityLashFlogVData
CAbilityLashUltimateVData
CAbilityLashVData
CAbilityLightningBallVData
CAbilityLockDownVData
CAbilityMantleVData
CAbilityMedicHealVData
CAbilityMeleeParryVData
CAbilityMeleeVData
CAbilityNikumanVData
CAbilityPerchedPredatorVData
CAbilityPowerJumpVData
CAbilityPowerSlashVData
CAbilityPowerSurgeVData
CAbilityPsychicLiftVData
CAbilityPunkgoatBlastedVData
CAbilityPunkgoatGoatFlipVData
CAbilityPunkgoatTetherVData
CAbilityPunkgoatUltVData
CAbilityRapidFireVData
CAbilityRestorativeGooVData
CAbilityRiotProtocolVData
CAbilityRocketLauncherVData
CAbilityRollingFireBallVData
CAbilityShivDashVData
CAbilityShivDeferDamageVData
CAbilitySleepBombVData
CAbilitySleepDaggerVData
CAbilitySlideVData
CAbilitySpiderShieldVData
CAbilitySprintVData
CAbilityStackingDamageVData
CAbilityStickyBombVData
CAbilityStompVData
CAbilityStormCloudVData
CAbilitySummonGangsterVData
CAbilityTargetdummy1VData
CAbilityTargetdummy2VData
CAbilityTargetdummy3VData
CAbilityTargetdummy4VData
CAbilityTeleportToGangsterVData
CAbilityThumper1VData
CAbilityThumper2VData
CAbilityThumper3VData
CAbilityThumper4VData
CAbilityTrappersBoloVData
CAbilityUppercutVData
CAbilityVacuumVData
Type
/
to search schemas
Deadlock
server
CitadelAbilityVData
CAbilityGuidedArrowVData
CAbilityGuidedArrowVData
6440 bytes (0x1928), align 8
Source
Inherits
CitadelAbilityVData
CEntitySubclassVDataBase
Metadata
MHasKV3TransferPolymorphicClassname
Also in
client
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x13E7
m_cameraCancelledTransitionBacktoArcher
CitadelCameraOperationsSequence_t
5096
0x13E8
MPropertyStartGroup
: "Camera"
m_cameraExplodedTransitionBackToArcher
CitadelCameraOperationsSequence_t
5256
0x1488
m_flCameraHoldAtExplosion
float32
= 0.4
5416
0x1528
m_flFadeIn
float32
= 0.2
5420
0x152C
m_flFadeHoldTime
float32
= 0.1
5424
0x1530
m_flFadeOut
float32
= 0.1
5428
0x1534
m_SpectatingProjectileParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5432
0x1538
MPropertyStartGroup
: "Visuals"
m_ExplosionParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5656
0x1618
m_GuidedArrowChannelParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5880
0x16F8
m_ProjectileModel
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
6104
0x17D8
m_ArrowOffsetX
float32
= -100
6328
0x18B8
m_ArrowCameraDistance
float32
= 100
6332
0x18BC
m_ArrowCameraHeightOffset
float32
= 30
6336
0x18C0
m_ArrowInitialPitch
float32
= -85
6340
0x18C4
m_GuidingModifier
CEmbeddedSubclass
<
CCitadelModifier
>
6344
0x18C8
MPropertyStartGroup
: "Modifiers"
m_DebuffModifier
CEmbeddedSubclass
<
CCitadelModifier
>
6360
0x18D8
m_KillCheckModifier
CEmbeddedSubclass
<
CCitadelModifier
>
6376
0x18E8
m_strExplodeSound
CSoundEventName
6392
0x18F8
MPropertyGroupName
: "Sounds"
m_flTrackAmount
float32
= 110
6408
0x1908
MPropertyStartGroup
: "Gameplay"
m_flSpeedAccel
float32
= 800
6412
0x190C
m_flSpeedDeccel
float32
= 300
6416
0x1910
m_flBaseProjectileSpeed
float32
= 700
6420
0x1914
m_flMaxProjectileSpeed
float32
= 1400
6424
0x1918
m_flArrowModelTurnSpringStrength
float32
= 20
6428
0x191C
m_flKillCheckWindow
float32
= 3
6432
0x1920
m_flWorldCollideGraceWindow
float32
= 0.3
6436
0x1924