Inherits from (100 fields)
- MPropertyDescription: "The minimum angle we consider to be a slope. Less than this we will consider flat ground."
- MPropertyDescription: "The maximum speed we will apply acceleration up to when sliding on the steepest slope."
- MPropertyDescription: "The maximum speed we will apply acceleration up to when sliding on the shallowest slope."
- MPropertyDescription: "When checking for a drop-slide, how long ago can the activate button have been pressed."
- MPropertyDescription: "When fast you can turn while sliding."
- MPropertyDescription: "Amount of acceleration to apply on the shallowest slope"
- MPropertyDescription: "Amount of acceleration to apply on the steepest slope"
- MPropertyDescription: "When pressing forward, how far to the side you need to look to start turning in that direction."
- MPropertyDescription: "When pressing forward, how far to the side you need to look to apply maximum turning."
- MPropertyDescription: "For how long after landing and starting a slide on flat ground we apply 'Flat Ground Friction Grace' before applying 'Flat Ground Friction'"
- MPropertyDescription: "For how long after starting to slide on flat ground we apply 'Flat Ground Friction Grace' before applying 'Flat Ground Friction'"
- MPropertyDescription: "The friction the player uses while sliding on flat ground."
- MPropertyDescription: "The friction the player uses while sliding on flat ground."
- MPropertyDescription: "The friction the player uses while sliding on our minimum slope."
- MPropertyDescription: "The friction the player uses while sliding on our maximum slope."
- MPropertyDescription: "How much friction to apply when trying to slide up our minimum slope."
- MPropertyDescription: "How much friction to apply when trying to slide up our maximum slope."
- MPropertyDescription: "When applying the landing speed boost, bias the scale based on slope by this much."
- MPropertyDescription: "Minimum speed to trigger a boost when landing and trying to slide."
- MPropertyDescription: "Maximum speed used to determine speed boost when landing and trying to slide."
- MPropertyDescription: "Minimum speed boost to apply when landing and initiating a slide."
- MPropertyDescription: "Maximumm speed boost to apply when landing and initiating a slide."
- MPropertyDescription: "How fast you have to be moving on flat ground to be able to initiate a slide."
- MPropertyDescription: "If your slide speed falls below this on flat ground, you will stop sliding."
- MPropertyDescription: "The amount of speed boost to apply when running forward and initiating a slide."
- MPropertyDescription: "The time after dashing to start a slide to get the full speed dash slide"
- MPropertyDescription: "The speed to start a slide out of a dash."
- MPropertyDescription: "The speed to start a slide out of a dash if the timing was incorrect."
- MPropertyDescription: "Sound for succesfully executing a dash-slide"
- MPropertyDescription: "How long to apply 'Dash Boost Friction' after starting a slide out of a dash."
- MPropertyDescription: "The friction to apply after starting a slide out of a dash."
- MPropertyDescription: "How fast you have to be moving while dashing to initiate a slide. Mainly to prevent slowed-dash flowing into a weirdly fast slides."
- MPropertyDescription: "The shallowest slope degree to start applying downhill acceleration."
- MPropertyDescription: "The angle we consider the most extreme slope for applying downhill acceleration."
- MPropertyDescription: "How much of the downhill acceleration to apply at the minimum angle."
- MPropertyDescription: "When sliding, how far forward to look when determining our averaged current slope"
- MPropertyDescription: "When running on flat ground and trying to initiate a slide, how far forward to look for a slope that will let's us trigger a slide early."
- MPropertyDescription: "Maximum distance between probe samples"
- MPropertyDescription: "If activating via the lookahead probe's normal, use that normal for this long after activating to help us get over that slope."
- MPropertyDescription: "When trying to determine what slope we're currently only, sample this far around the player"
- MPropertyDescription: "Ignore slopes whose angle different from our velocity is this many std deviations out when sampling for current slope"
- MPropertyDescription: "If facing further than this angle away from the direction of the slope, dont initiate a slide on it."
- MPropertyDescription: "Maximum air-drag to apply when jumping out of a slide."
- MPropertyDescription: "How long to apply air-drag after jumping out of a slide."
- MPropertyDescription: "Air-drag applied when jumping out of a slide linearly ramps from 100% to 0% from 0' to this angle."
- MPropertyDescription: "How long you have to be walking around, not sliding until we clear the air-drag flag on jumps."
- MPropertyDescription: "How long after you stop sliding do we consider it to still be a slide-jump."
- MPropertyDescription: "Speed remap to slide effect intensity"
- m_GetupSpeedCurve: CPiecewiseCurve = {"m_spline":[],"m_tangents":[],"m_vDomainMins":[0,0],"m_vDomainMaxs":[0,0]}6384 (0x18F0)MPropertyDescription: "The curve defining the getup anim's speed penalty duration(x) and severity(y)."
- MPropertyDescription: "How long after you stop sliding do we consider it to still be a slide-jump."
- MPropertyDescription: "The amount that sliding reduces recoil. 100 = no recoil at all."
Also in