Source 2 Viewer
CFilterTeam
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepTableHandle
CFuncFoliageVData
CGameModifier_BodyGroupChoice
CGameModifier_DisableGravity
CGameModifier_FireConCommand
CGameModifier_FireConCommandVData
CGameModifier_FireUserEntityIO
CGameModifier_FireUserEntityIOVData
CGameModifier_OverrideTargetIdentifier
CGameModifier_PlayEffectOnDeath
CGameModifier_SetModelScale
CGameModifier_SetMoveType
CGameModifier_VehicleTopSpeedScale
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CHitboxComponent
CITADEL_UNIT_TARGET_FLAGS
CITADEL_UNIT_TARGET_TYPE
CIcePathShardGenerator
CInButtonState
CInWorldItemPanel
CInfoCitadelHideout
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoTutorialController
CInfoTutorialPoint
CInfoWorldLayer
CInterpolatedValue
CItemAOERootVData
CItemAOESilenceAuraVData
CItemAOESilenceModifierVData
CItemCapacitor
CItemCapacitorVData
CItemExplosiveBarrel
CItemHauntingScream
CItemHauntingScreamVData
CItemMetalSkinVData
CItemMysticReverb
CItemPhantomStrike_VData
CItemPowerShardVData
CItemRefresherVData
CItemShrink_RayVData
CItemSilenceGlyph
CItemSilenceGlyphVData
CItemSingleTargetStunVData
CItemSmokeBombPreCastModifierVData
CItemStimPakVData
CItemXP
CItem_ActiveReload_VData
CItem_FleetfootBoots
CItem_FleetfootBoots_VData
CItem_GreaterWitheringWhip
CItem_Infuser_VData
CItem_ResonantHealing
CItem_ResonantHealing_VData
CItem_RestorativeLocket
CItem_RestorativeLocket_VData
CItem_WarpStone_VData
CItem_WitheringWhip
CItem_WitheringWhip_VData
CLC_Messages
CLevelProgressionDefinition
CLightComponent
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMatchTrackedStatDefinition
CMatchTrackedStatsEntity
CModelState
Type
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Deadlock
client
CGlobalLightBase
CGlobalLightBase
m_bSpotLight
:
bool
16 (0x10)
m_SpotLightOrigin
:
Vector
20 (0x14)
m_SpotLightAngles
:
QAngle
32 (0x20)
m_ShadowDirection
:
Vector
44 (0x2C)
m_AmbientDirection
:
Vector
56 (0x38)
m_SpecularDirection
:
Vector
68 (0x44)
m_InspectorSpecularDirection
:
Vector
80 (0x50)
m_flSpecularPower
:
float32
92 (0x5C)
m_flSpecularIndependence
:
float32
96 (0x60)
m_SpecularColor
:
Color
100 (0x64)
m_bStartDisabled
:
bool
104 (0x68)
m_bEnabled
:
bool
105 (0x69)
m_LightColor
:
Color
106 (0x6A)
m_AmbientColor1
:
Color
110 (0x6E)
m_AmbientColor2
:
Color
114 (0x72)
m_AmbientColor3
:
Color
118 (0x76)
m_flSunDistance
:
float32
124 (0x7C)
m_flFOV
:
float32
128 (0x80)
m_flNearZ
:
float32
132 (0x84)
m_flFarZ
:
float32
136 (0x88)
m_bEnableShadows
:
bool
140 (0x8C)
m_bOldEnableShadows
:
bool
141 (0x8D)
m_bBackgroundClearNotRequired
:
bool
142 (0x8E)
m_flCloudScale
:
float32
144 (0x90)
m_flCloud1Speed
:
float32
148 (0x94)
m_flCloud1Direction
:
float32
152 (0x98)
m_flCloud2Speed
:
float32
156 (0x9C)
m_flCloud2Direction
:
float32
160 (0xA0)
m_flAmbientScale1
:
float32
176 (0xB0)
m_flAmbientScale2
:
float32
180 (0xB4)
m_flGroundScale
:
float32
184 (0xB8)
m_flLightScale
:
float32
188 (0xBC)
m_flFoWDarkness
:
float32
192 (0xC0)
m_bEnableSeparateSkyboxFog
:
bool
196 (0xC4)
m_vFowColor
:
Vector
200 (0xC8)
m_ViewOrigin
:
Vector
212 (0xD4)
m_ViewAngles
:
QAngle
224 (0xE0)
m_flViewFoV
:
float32
236 (0xEC)
m_WorldPoints
:
Vector
[8]
240 (0xF0)
m_vFogOffsetLayer0
:
Vector2D
1192 (0x04A8)
m_vFogOffsetLayer1
:
Vector2D
1200 (0x04B0)
m_hEnvWind
:
CHandle
<
C_BaseEntity
>
1208 (0x04B8)
m_hEnvSky
:
CHandle
<
C_BaseEntity
>
1212 (0x04BC)
Referenced by (1)
C_GlobalLight
Also in
Counter-Strike 2
Dota 2