Source 2 Viewer
  • CSeqPoseSetting
  • CSeqS1SeqDesc
  • CSeqSeqDescFlag
  • CSeqSynthAnimDesc
  • CSeqTransition
  • CSequenceAnimNode
  • CSequenceFinishedAnimTag
  • CSequenceGroupData
  • CSetFacingAnimNode
  • CSingleFrameAnimNode
  • CSkeletalInputAnimNode
  • CSlowDownOnSlopesAnimNode
  • CSolveIKChainAnimNode
  • CSolveIKChainAnimNodeChainData
  • CSpeedScaleAnimNode
  • CStateMachineAnimNode
  • CStepsRemainingMetric
  • CStopAtGoalAnimNode
  • CStringAnimTag
  • CSubtractAnimNode
  • CTagCondition
  • CTaskStatusAnimTag
  • CTimeCondition
  • CTimeRemainingMetric
  • CTurnHelperAnimNode
  • CTwoBoneIKAnimNode
  • CVectorAnimParameter
  • CWayPointHelperAnimNode
  • ChoiceBlendMethod
  • ChoiceChangeMethod
  • ChoiceMethod
  • ControlValue
  • DampingSpeedFunction
  • FacingMode
  • FinishedConditionOption
  • FootFallTagFoot_t
  • FootLockSubVisualization
  • FootstepLandedFootSoundType_t
  • GroundIKTiltSource_t
  • IKBoneNameAndIndex_t
  • IKSolverSettings_t
  • IKSolverType
  • IKTargetCoordinateSystem
  • IKTargetSettings_t
  • IKTargetSource
  • IkEndEffectorType
  • IkTargetType
  • JiggleBoneSimSpace
  • MotionSamplingMethod
  • PathStatusOptions
  • ResetCycleOption
  • SelectionSource_t
  • SelectorTagBehavior_t
  • SeqCmd_t
  • SeqPoseSetting_t
  • SolveIKChainAnimNodeDebugSetting
  • SolveIKChainAnimNodeSettingSource
  • fieldtype_t
  • AssetEditInfoDataType_t
  • EngineLoopState_t
  • EventAdvanceTick_t
  • EventAppShutdown_t
  • EventClientAdvanceTick_t
  • EventClientFrameSimulate_t
  • EventClientOutput_t
  • EventClientPauseSimulate_t
  • EventClientPollInput_t
  • EventClientPollNetworking_t
  • EventClientPostAdvanceTick_t
  • EventClientPostOutput_t
  • EventClientPostSimulate_t
  • EventClientPreOutput_t
  • EventClientPreSimulate_t
  • EventClientProcessGameInput_t
  • EventClientProcessInput_t
  • EventClientProcessNetworking_t
  • EventClientSceneSystemThreadStateChange_t
  • EventClientSendInput_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. animationsystem
  3. CAnimNodeBase
  4. CSubtractAnimNode

CSubtractAnimNode

MPropertyFriendlyName: "Subtract"
Inherits from (4 fields)
CAnimNodeBase
  • m_baseChildID: AnimNodeID
    MPropertyHideField
  • m_subtractChildID: AnimNodeID
    MPropertyHideField
  • m_timingBehavior: BinaryNodeTiming
    MPropertyFriendlyName: "Timing Control"
    MPropertyAttrChangeCallback
  • m_flTimingBlend: float32
    MPropertyFriendlyName: "Timing Blend"
    MPropertyAttrStateCallback
    MPropertyAttributeRange: "0 1"
  • m_footMotionTiming: BinaryNodeChildOption
    MPropertyFriendlyName: "Foot Motion Timing"
  • m_bResetBase: bool
    MPropertyFriendlyName: "Reset Base Child"
  • m_bResetSubtract: bool
    MPropertyFriendlyName: "Reset Subtracted Child"
  • m_bApplyChannelsSeparately: bool
    MPropertyFriendlyName: "Treat Translation Separately"
Machine-readable data for scripts and AI agents: llms.txt.