Source 2 Viewer
  • CPathHelperAnimNode
  • CPathMetric
  • CPathStatusCondition
  • CPlayerInputAnimMotor
  • CPostGraphIKChainBlendTag
  • CPostGraphIKTag
  • CRagdollAnimTag
  • CRootAnimNode
  • CSelectorAnimNode
  • CSeqAutoLayer
  • CSeqAutoLayerFlag
  • CSeqBoneMaskList
  • CSeqCmdLayer
  • CSeqCmdSeqDesc
  • CSeqIKLock
  • CSeqMultiFetch
  • CSeqMultiFetchFlag
  • CSeqPoseParamDesc
  • CSeqPoseSetting
  • CSeqS1SeqDesc
  • CSeqSeqDescFlag
  • CSeqSynthAnimDesc
  • CSeqTransition
  • CSequenceAnimNode
  • CSequenceFinishedAnimTag
  • CSequenceGroupData
  • CSetFacingAnimNode
  • CSingleFrameAnimNode
  • CSkeletalInputAnimNode
  • CSlowDownOnSlopesAnimNode
  • CSolveIKChainAnimNode
  • CSolveIKChainAnimNodeChainData
  • CSpeedScaleAnimNode
  • CStateMachineAnimNode
  • CStepsRemainingMetric
  • CStopAtGoalAnimNode
  • CStringAnimTag
  • CSubtractAnimNode
  • CTagCondition
  • CTaskStatusAnimTag
  • CTimeCondition
  • CTimeRemainingMetric
  • CTurnHelperAnimNode
  • CTwoBoneIKAnimNode
  • CVectorAnimParameter
  • CWayPointHelperAnimNode
  • ChoiceBlendMethod
  • ChoiceChangeMethod
  • ChoiceMethod
  • ControlValue
  • DampingSpeedFunction
  • FacingMode
  • FinishedConditionOption
  • FootFallTagFoot_t
  • FootLockSubVisualization
  • FootstepLandedFootSoundType_t
  • GroundIKTiltSource_t
  • IKBoneNameAndIndex_t
  • IKSolverSettings_t
  • IKSolverType
  • IKTargetCoordinateSystem
  • IKTargetSettings_t
  • IKTargetSource
  • IkEndEffectorType
  • IkTargetType
  • JiggleBoneSimSpace
  • MotionSamplingMethod
  • PathStatusOptions
  • ResetCycleOption
  • SelectionSource_t
  • SelectorTagBehavior_t
  • SeqCmd_t
  • SeqPoseSetting_t
  • SolveIKChainAnimNodeDebugSetting
  • SolveIKChainAnimNodeSettingSource
  • fieldtype_t
  • AssetEditInfoDataType_t
  • EngineLoopState_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. animationsystem
  3. CSeqS1SeqDesc

CSeqS1SeqDesc

  • m_sName: CBufferString
  • m_flags: CSeqSeqDescFlag
  • m_fetch: CSeqMultiFetch
  • m_nLocalWeightlist: int32
  • m_autoLayerArray: CUtlVector< CSeqAutoLayer >
  • m_IKLockArray: CUtlVector< CSeqIKLock >
  • m_transition: CSeqTransition
  • m_SequenceKeys: KeyValues3
  • m_LegacyKeyValueText: CBufferString
  • m_activityArray: CUtlVector< CAnimActivity >
  • m_footMotion: CUtlVector< CFootMotion >
Referenced by (2)
CSequenceGroupDatam_localS1SeqDescArrayCSequenceGroupDatam_localMultiSeqDescArray
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.