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CSeqIKLock
CSeqMultiFetch
CSeqMultiFetchFlag
CSeqPoseParamDesc
CSeqPoseSetting
CSeqS1SeqDesc
CSeqSeqDescFlag
CSeqSynthAnimDesc
CSeqTransition
CSequenceAnimNode
CSequenceFinishedAnimTag
CSequenceGroupData
CSetFacingAnimNode
CSingleFrameAnimNode
CSkeletalInputAnimNode
CSlowDownOnSlopesAnimNode
CSolveIKChainAnimNode
CSolveIKChainAnimNodeChainData
CSpeedScaleAnimNode
CStateMachineAnimNode
CStepsRemainingMetric
CStopAtGoalAnimNode
CStringAnimTag
CSubtractAnimNode
CTagCondition
CTaskStatusAnimTag
CTimeCondition
CTimeRemainingMetric
CTurnHelperAnimNode
CTwoBoneIKAnimNode
CVectorAnimParameter
CWayPointHelperAnimNode
ChoiceBlendMethod
ChoiceChangeMethod
ChoiceMethod
ControlValue
DampingSpeedFunction
FacingMode
FinishedConditionOption
FootFallTagFoot_t
FootLockSubVisualization
FootstepLandedFootSoundType_t
GroundIKTiltSource_t
IKBoneNameAndIndex_t
IKSolverSettings_t
IKSolverType
IKTargetCoordinateSystem
IKTargetSettings_t
IKTargetSource
IkEndEffectorType
IkTargetType
JiggleBoneSimSpace
MotionSamplingMethod
PathStatusOptions
ResetCycleOption
SelectionSource_t
SelectorTagBehavior_t
SeqCmd_t
SeqPoseSetting_t
SolveIKChainAnimNodeDebugSetting
SolveIKChainAnimNodeSettingSource
fieldtype_t
assetsystem (1)
AssetEditInfoDataType_t
engine2 (38)
EngineLoopState_t
EventAdvanceTick_t
EventAppShutdown_t
EventClientAdvanceTick_t
EventClientFrameSimulate_t
EventClientOutput_t
EventClientPauseSimulate_t
EventClientPollInput_t
EventClientPollNetworking_t
EventClientPostAdvanceTick_t
EventClientPostOutput_t
EventClientPostSimulate_t
EventClientPreOutput_t
EventClientPreSimulate_t
EventClientProcessGameInput_t
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Half-Life: Alyx
animationsystem
CAnimNodeBase
CStateMachineAnimNode
CStateMachineAnimNode
MPropertyFriendlyName
: "State Machine"
Inherits from (4 fields)
CAnimNodeBase
expand fields
m_states
:
CUtlVector
<
CSmartPtr
<
CAnimState
>
>
MPropertySuppressField
m_bBlockWaningTags
:
bool
MPropertyFriendlyName
: "Block Tags from Waning States"
m_bLockStateWhenWaning
:
bool
MPropertyFriendlyName
: "Lock State when Waning"