MPropertyFriendlyName: "Animation State"
MPropertyExtendedEditor: "StatePropertyEditor"
- MPropertyFriendlyName: "Name"
- m_bIsStartState: boolMPropertyFriendlyName: "Start State"
- m_bIsEndtState: boolMPropertyFriendlyName: "End State"
- m_bIsPassthrough: boolMPropertyFriendlyName: "Passthrough"
- m_bIsRootMotionExclusive: boolMPropertyFriendlyName: "Exclusive Root Motion"
Referenced by (2)