Source 2 Viewer
  • CAnimUser
  • CAnimUserDifference
  • CAnimationGraph
  • CAnimationGraphVisualizerAxis
  • CAnimationGraphVisualizerLine
  • CAnimationGraphVisualizerPie
  • CAnimationGraphVisualizerPrimitiveBase
  • CAnimationGraphVisualizerPrimitiveType
  • CAnimationGraphVisualizerSphere
  • CAnimationGraphVisualizerText
  • CAnimationGroup
  • CAudioAnimTag
  • CBaseAnimMotor
  • CBasePathAnimMotor
  • CBlend2DAnimNode
  • CBlend2DItem
  • CBlendAnimNode
  • CBlendCurve
  • CBlendNodeChild
  • CBoneMaskAnimNode
  • CBonePositionMetric
  • CBoneVelocityMetric
  • CBoolAnimParameter
  • CChoiceAnimNode
  • CChoiceNodeChild
  • CChoreoAnimNode
  • CClothSettingsAnimTag
  • CCommentAnimNode
  • CCompressorGroup
  • CControlValueCondition
  • CCurrentVelocityMetric
  • CCycleCondition
  • CCycleControlAnimNode
  • CDampedPathAnimMotor
  • CDirectPlaybackAnimNode
  • CDirectionalBlendAnimNode
  • CDistanceRemainingMetric
  • CEnumAnimParameter
  • CFacingHeadingCondition
  • CFinishedCondition
  • CFloatAnimParameter
  • CFollowAttachmentAnimNode
  • CFollowPathAnimNode
  • CFootCycleMetric
  • CFootFallAnimTag
  • CFootLockAnimNode
  • CFootLockItem
  • CFootPositionMetric
  • CFootstepLandedAnimTag
  • CFutureFacingMetric
  • CFutureVelocityMetric
  • CGroundCondition
  • CGroundIKSolveAnimNode
  • CGroundIKSolveAnimNode::DebugSkeletonBoneType_t
  • CHitReactAnimNode
  • CIntAnimParameter
  • CJiggleBoneAnimNode
  • CJiggleBoneItem
  • CLeanMatrixAnimNode
  • CLookAtAnimNode
  • CLookHeadingCondition
  • CLookPitchCondition
  • CMotionClip
  • CMotionClipGroup
  • CMotionMatchingAnimNode
  • CMotionMetricBase
  • CMoveHeadingCondition
  • CMoveSpeedCondition
  • CMoverAnimNode
  • CNeuralNetAnimNode
  • CParameterAnimCondition
  • CParameterValue
  • CParticleAnimTag
  • CPathAnimMotor
  • CPathHelperAnimNode
  • CPathMetric
  • CPathStatusCondition
  • CPlayerInputAnimMotor
  • CPostGraphIKChainBlendTag
  • CPostGraphIKTag
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. animationsystem
  3. CAnimNodeBase
  4. CBoneMaskAnimNode

CBoneMaskAnimNode

MPropertyFriendlyName: "Bone Mask"
Inherits from (4 fields)
CAnimNodeBase
  • m_weightListName: CUtlString
    MPropertyFriendlyName: "Bone Mask"
    MPropertyAttributeChoiceName: "BoneMask"
  • m_child1ID: AnimNodeID
    MPropertyHideField
  • m_child2ID: AnimNodeID
    MPropertyHideField
  • m_blendSpace: BoneMaskBlendSpace
    MPropertyFriendlyName: "Blend Space"
  • m_bUseBlendScale: bool
    MPropertyFriendlyName: "Use Blend Source"
    MPropertyAttrChangeCallback
  • m_blendValueSource: AnimValueSource
    MPropertyFriendlyName: "Blend Source"
    MPropertyAttrChangeCallback
    MPropertyAttrStateCallback
  • m_blendParameter: AnimParamID
    MPropertyFriendlyName: "Blend Parameter"
    MPropertyAttrStateCallback
    MPropertyAttributeChoiceName: "FloatParameter"
  • m_timingBehavior: BinaryNodeTiming
    MPropertyFriendlyName: "Timing Control"
    MPropertyAttrChangeCallback
  • m_flTimingBlend: float32
    MPropertyFriendlyName: "Timing Blend"
    MPropertyAttrStateCallback
    MPropertyAttributeRange: "0 1"
  • m_flRootMotionBlend: float32
    MPropertyFriendlyName: "Root Motion Blend"
    MPropertyAttributeRange: "0 1"
  • m_footMotionTiming: BinaryNodeChildOption
    MPropertyFriendlyName: "Foot Motion Timing"
  • m_bResetChild1: bool
    MPropertyFriendlyName: "Reset Child1"
  • m_bResetChild2: bool
    MPropertyFriendlyName: "Reset Child2"
Machine-readable data for scripts and AI agents: llms.txt.