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  • CControlValueCondition
  • CCurrentVelocityMetric
  • CCycleCondition
  • CCycleControlAnimNode
  • CDampedPathAnimMotor
  • CDirectPlaybackAnimNode
  • CDirectionalBlendAnimNode
  • CDistanceRemainingMetric
  • CEnumAnimParameter
  • CFacingHeadingCondition
  • CFinishedCondition
  • CFloatAnimParameter
  • CFollowAttachmentAnimNode
  • CFollowPathAnimNode
  • CFootCycleMetric
  • CFootFallAnimTag
  • CFootLockAnimNode
  • CFootLockItem
  • CFootPositionMetric
  • CFootstepLandedAnimTag
  • CFutureFacingMetric
  • CFutureVelocityMetric
  • CGroundCondition
  • CGroundIKSolveAnimNode
  • CGroundIKSolveAnimNode::DebugSkeletonBoneType_t
  • CHitReactAnimNode
  • CIntAnimParameter
  • CJiggleBoneAnimNode
  • CJiggleBoneItem
  • CLeanMatrixAnimNode
  • CLookAtAnimNode
  • CLookHeadingCondition
  • CLookPitchCondition
  • CMotionClip
  • CMotionClipGroup
  • CMotionMatchingAnimNode
  • CMotionMetricBase
  • CMoveHeadingCondition
  • CMoveSpeedCondition
  • CMoverAnimNode
  • CNeuralNetAnimNode
  • CParameterAnimCondition
  • CParameterValue
  • CParticleAnimTag
  • CPathAnimMotor
  • CPathHelperAnimNode
  • CPathMetric
  • CPathStatusCondition
  • CPlayerInputAnimMotor
  • CPostGraphIKChainBlendTag
  • CPostGraphIKTag
  • CRagdollAnimTag
  • CRootAnimNode
  • CSelectorAnimNode
  • CSeqAutoLayer
  • CSeqAutoLayerFlag
  • CSeqBoneMaskList
  • CSeqCmdLayer
  • CSeqCmdSeqDesc
  • CSeqIKLock
  • CSeqMultiFetch
  • CSeqMultiFetchFlag
  • CSeqPoseParamDesc
  • CSeqPoseSetting
  • CSeqS1SeqDesc
  • CSeqSeqDescFlag
  • CSeqSynthAnimDesc
  • CSeqTransition
  • CSequenceAnimNode
  • CSequenceFinishedAnimTag
  • CSequenceGroupData
  • CSetFacingAnimNode
  • CSingleFrameAnimNode
  • CSkeletalInputAnimNode
  • CSlowDownOnSlopesAnimNode
  • CSolveIKChainAnimNode
  • CSolveIKChainAnimNodeChainData
  • CSpeedScaleAnimNode
  • CStateMachineAnimNode
  • CStepsRemainingMetric
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. animationsystem
  3. CAnimTagBase
  4. CFootstepLandedAnimTag

CFootstepLandedAnimTag

MPropertyFriendlyName: "FootstepLanded Tag"
Inherits from (2 fields)
CAnimTagBase
  • m_FootstepType: FootstepLandedFootSoundType_t
    MPropertyFriendlyName: "Footstep Type"
  • m_OverrideSoundName: CUtlString
    MPropertyFriendlyName: "Override Sound"
    MPropertyAttributeChoiceName: "Sound"
  • m_DebugAnimSourceString: CUtlString
    MPropertyFriendlyName: "Debug Name"
  • m_BoneName: CUtlString
    MPropertyFriendlyName: "Bone Name"
    MPropertyAttributeChoiceName: "Bone"
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.