MPropertyFriendlyName: "Ground IK"
Inherits from (4 fields)
- MPropertyFriendlyName: "IK Chains"MPropertyAttributeChoiceName: "IKChainOld"
- MPropertyFriendlyName: "Tilt Source"MPropertyAttributeChoiceEnumName: "GroundIKTiltSource_t"
- MPropertyFriendlyName: "Override Tilt Root"MPropertyAttributeChoiceName: "Bone"
- MPropertyFriendlyName: "Tilt Attachment"MPropertyAttributeChoiceName: "Attachment"
- m_flOverrideTiltSpringStrength: float32MPropertyFriendlyName: "Override Tilt Spring Strength"
- m_bApplyLocks: boolMPropertyFriendlyName: "Apply Locks"
- m_bEnabled: boolMPropertyFriendlyName: "Enabled"
- MPropertyFriendlyName: "Target Blend Parameter"MPropertyAttributeChoiceName: "FloatParameter"
- MPropertyFriendlyName: "Debug Bone Types to Draw"MPropertyAttributeChoiceEnumName: "CGroundIKSolveAnimNode::DebugSkeletonBoneType_t"MPropertyGroupName: "Debug"
- m_bDebugDrawLockValues: boolMPropertyFriendlyName: "Debug Draw Lock Values"MPropertyGroupName: "Debug"
- MPropertyFriendlyName: "Debug Lock Values Color"MPropertyGroupName: "Debug"
- m_bDebugDrawBefore: boolMPropertyFriendlyName: "Debug Draw Before"MPropertyGroupName: "Debug"
- MPropertyFriendlyName: "Debug Before IK Color"MPropertyGroupName: "Debug"
- m_bDebugDrawAfter: boolMPropertyFriendlyName: "Debug Draw After"MPropertyGroupName: "Debug"
- MPropertyFriendlyName: "Debug After IK Color"MPropertyGroupName: "Debug"