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  • CFacingHeadingCondition
  • CFinishedCondition
  • CFloatAnimParameter
  • CFollowAttachmentAnimNode
  • CFollowPathAnimNode
  • CFootCycleMetric
  • CFootFallAnimTag
  • CFootLockAnimNode
  • CFootLockItem
  • CFootPositionMetric
  • CFootstepLandedAnimTag
  • CFutureFacingMetric
  • CFutureVelocityMetric
  • CGroundCondition
  • CGroundIKSolveAnimNode
  • CGroundIKSolveAnimNode::DebugSkeletonBoneType_t
  • CHitReactAnimNode
  • CIntAnimParameter
  • CJiggleBoneAnimNode
  • CJiggleBoneItem
  • CLeanMatrixAnimNode
  • CLookAtAnimNode
  • CLookHeadingCondition
  • CLookPitchCondition
  • CMotionClip
  • CMotionClipGroup
  • CMotionMatchingAnimNode
  • CMotionMetricBase
  • CMoveHeadingCondition
  • CMoveSpeedCondition
  • CMoverAnimNode
  • CNeuralNetAnimNode
  • CParameterAnimCondition
  • CParameterValue
  • CParticleAnimTag
  • CPathAnimMotor
  • CPathHelperAnimNode
  • CPathMetric
  • CPathStatusCondition
  • CPlayerInputAnimMotor
  • CPostGraphIKChainBlendTag
  • CPostGraphIKTag
  • CRagdollAnimTag
  • CRootAnimNode
  • CSelectorAnimNode
  • CSeqAutoLayer
  • CSeqAutoLayerFlag
  • CSeqBoneMaskList
  • CSeqCmdLayer
  • CSeqCmdSeqDesc
  • CSeqIKLock
  • CSeqMultiFetch
  • CSeqMultiFetchFlag
  • CSeqPoseParamDesc
  • CSeqPoseSetting
  • CSeqS1SeqDesc
  • CSeqSeqDescFlag
  • CSeqSynthAnimDesc
  • CSeqTransition
  • CSequenceAnimNode
  • CSequenceFinishedAnimTag
  • CSequenceGroupData
  • CSetFacingAnimNode
  • CSingleFrameAnimNode
  • CSkeletalInputAnimNode
  • CSlowDownOnSlopesAnimNode
  • CSolveIKChainAnimNode
  • CSolveIKChainAnimNodeChainData
  • CSpeedScaleAnimNode
  • CStateMachineAnimNode
  • CStepsRemainingMetric
  • CStopAtGoalAnimNode
  • CStringAnimTag
  • CSubtractAnimNode
  • CTagCondition
  • CTaskStatusAnimTag
  • CTimeCondition
  • CTimeRemainingMetric
  • CTurnHelperAnimNode
  • CTwoBoneIKAnimNode
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. animationsystem
  3. CJiggleBoneItem

CJiggleBoneItem

MPropertyFriendlyName: "Item"
MPropertyElementNameFn
  • m_boneName: CUtlString
    MPropertyFriendlyName: "Bone"
    MPropertyAttributeChoiceName: "Bone"
  • m_flSpringStrength: float32
    MPropertyFriendlyName: "Spring Strength"
  • m_flSimRateFPS: float32
    MPropertyFriendlyName: "Sim Rate (FPS)"
  • m_flDamping: float32
    MPropertyFriendlyName: "Damping"
    MPropertyAttributeRange: "0 1"
  • m_eSimSpace: JiggleBoneSimSpace
    MPropertyFriendlyName: "Sim Space"
  • m_vBoundsMaxLS: Vector
    MPropertyFriendlyName: "Max"
    MPropertyGroupName: "Movement Limits"
  • m_vBoundsMinLS: Vector
    MPropertyFriendlyName: "Min"
    MPropertyGroupName: "Movement Limits"
Referenced by (1)
CJiggleBoneAnimNodem_items
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.