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  • CAnimGraphDoc_ToggleComponentAction
  • CAnimGraphDoc_TurnHelperNode
  • CAnimGraphDoc_TwoBoneIKNode
  • CAnimGraphDoc_WayPointHelperNode
  • CAnimGraphDoc_ZeroPoseNode
  • CAnimParameterConflict
  • CAnimScriptComponent
  • CAnimTagConflict
  • CBlendNodeChild
  • CCPPScriptComponent
  • CChoiceNodeChild
  • CConnectionProxyItem
  • CDampedValueComponent
  • CDampedValueItem
  • CDemoSettingsComponent
  • CFloatAnimValue
  • CFootLockItem
  • CFootPinningItem
  • CFootStepTriggerItem
  • CJiggleBoneItem
  • CLODComponent
  • CLookComponent
  • CMovementComponent
  • CPairedSequenceComponent
  • CRagdollComponent
  • CRemapValueComponent
  • CRemapValueItem
  • CRigidBodyWeight
  • CSlopeComponent
  • CSolveIKChainAnimNodeChainData
  • CStateAction
  • CStateMachineComponent
  • CTargetSelectorChild
  • ComparisonValueType
  • Comparison_t
  • DampedValueType
  • EAnimConflictIndex_t
  • EAnimValueSource
  • FinishedConditionOption
  • RemapValueType
  • SelectionSource_t
  • SingleFrameSelection
  • SolveIKChainAnimNodeSettingSource
  • StateComparisonValueType
  • StateValue
  • TargetWarpLinearRootMotionMode
  • AimCameraOpFixedSettings_t
  • AimMatrixBlendMode
  • AimMatrixOpFixedSettings_t
  • AnimNodeNetworkMode
  • AnimParamButton_t
  • AnimParamNetworkSetting
  • AnimParamType_t
  • AnimParamVectorType_t
  • AnimScriptType
  • AnimValueSource
  • AnimVectorSource
  • BinaryNodeChildOption
  • BinaryNodeTiming
  • Blend2DMode
  • BlendItem_t
  • BlendKeyType
  • BoneDemoCaptureSettings_t
  • BoneMaskBlendSpace
  • CActionComponentUpdater
  • CAddUpdateNode
  • CAimCameraUpdateNode
  • CAimMatrixUpdateNode
  • CAnimActionUpdater
  • CAnimComponentUpdater
  • CAnimDemoCaptureSettings
  • CAnimGraphDebugReplay
  • CAnimGraphModelBinding
  • CAnimGraphNetworkSettings
  • CAnimGraphSettingsGroup
  • CAnimGraphSettingsManager
  • CAnimInputDamping
  • CAnimMotorUpdaterBase
  • CAnimNodePath
Type / to search
  1. Deadlock
  2. animgraphdoclib
  3. CJiggleBoneItem

CJiggleBoneItem

MPropertyFriendlyName: "Item"
MPropertyElementNameFn
  • m_boneName: CUtlString0 (0x00)
    MPropertyFriendlyName: "Bone"
    MPropertyAttributeChoiceName: "Bone"
  • m_flSpringStrength: float32 = 108 (0x08)
    MPropertyFriendlyName: "Spring Strength"
  • m_flSimRateFPS: float32 = 9012 (0x0C)
    MPropertyFriendlyName: "Sim Rate (FPS)"
  • m_flDamping: float32 = 0.0116 (0x10)
    MPropertyFriendlyName: "Damping"
    MPropertyAttributeRange: "0 1"
  • m_eSimSpace: JiggleBoneSimSpace = "SimSpace_World"20 (0x14)
    MPropertyFriendlyName: "Sim Space"
  • m_vBoundsMaxLS: Vector = [10,10,10]24 (0x18)
    MPropertyFriendlyName: "Max"
    MPropertyGroupName: "Movement Limits"
  • m_vBoundsMinLS: Vector = [-10,-10,-10]36 (0x24)
    MPropertyFriendlyName: "Min"
    MPropertyGroupName: "Movement Limits"
Referenced by (1)
CAnimGraphDoc_JiggleBoneNodem_items
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.