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  • CFloatAnimParameter
  • CFollowAttachmentAnimNode
  • CFollowPathAnimNode
  • CFootCycleMetric
  • CFootFallAnimTag
  • CFootLockAnimNode
  • CFootLockItem
  • CFootPositionMetric
  • CFootstepLandedAnimTag
  • CFutureFacingMetric
  • CFutureVelocityMetric
  • CGroundCondition
  • CGroundIKSolveAnimNode
  • CGroundIKSolveAnimNode::DebugSkeletonBoneType_t
  • CHitReactAnimNode
  • CIntAnimParameter
  • CJiggleBoneAnimNode
  • CJiggleBoneItem
  • CLeanMatrixAnimNode
  • CLookAtAnimNode
  • CLookHeadingCondition
  • CLookPitchCondition
  • CMotionClip
  • CMotionClipGroup
  • CMotionMatchingAnimNode
  • CMotionMetricBase
  • CMoveHeadingCondition
  • CMoveSpeedCondition
  • CMoverAnimNode
  • CNeuralNetAnimNode
  • CParameterAnimCondition
  • CParameterValue
  • CParticleAnimTag
  • CPathAnimMotor
  • CPathHelperAnimNode
  • CPathMetric
  • CPathStatusCondition
  • CPlayerInputAnimMotor
  • CPostGraphIKChainBlendTag
  • CPostGraphIKTag
  • CRagdollAnimTag
  • CRootAnimNode
  • CSelectorAnimNode
  • CSeqAutoLayer
  • CSeqAutoLayerFlag
  • CSeqBoneMaskList
  • CSeqCmdLayer
  • CSeqCmdSeqDesc
  • CSeqIKLock
  • CSeqMultiFetch
  • CSeqMultiFetchFlag
  • CSeqPoseParamDesc
  • CSeqPoseSetting
  • CSeqS1SeqDesc
  • CSeqSeqDescFlag
  • CSeqSynthAnimDesc
  • CSeqTransition
  • CSequenceAnimNode
  • CSequenceFinishedAnimTag
  • CSequenceGroupData
  • CSetFacingAnimNode
  • CSingleFrameAnimNode
  • CSkeletalInputAnimNode
  • CSlowDownOnSlopesAnimNode
  • CSolveIKChainAnimNode
  • CSolveIKChainAnimNodeChainData
  • CSpeedScaleAnimNode
  • CStateMachineAnimNode
  • CStepsRemainingMetric
  • CStopAtGoalAnimNode
  • CStringAnimTag
  • CSubtractAnimNode
  • CTagCondition
  • CTaskStatusAnimTag
  • CTimeCondition
  • CTimeRemainingMetric
  • CTurnHelperAnimNode
  • CTwoBoneIKAnimNode
  • CVectorAnimParameter
  • CWayPointHelperAnimNode
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. animationsystem
  3. CAnimNodeBase
  4. CLookAtAnimNode

CLookAtAnimNode

MPropertyFriendlyName: "Look At"
Inherits from (4 fields)
CAnimNodeBase
  • m_childID: AnimNodeID
    MPropertyHideField
  • m_target: AnimVectorSource
    MPropertyFriendlyName: "Target"
  • m_param: AnimParamID
    MPropertyFriendlyName: "Target Parameter"
    MPropertyAttributeChoiceName: "VectorParameter"
  • m_weightParam: AnimParamID
    MPropertyFriendlyName: "Weight Parameter"
    MPropertyAttributeChoiceName: "FloatParameter"
  • m_lookatChainName: CUtlString
    MPropertyFriendlyName: "LookAt Chain"
    MPropertyAttributeChoiceName: "LookAtChain"
  • m_attachmentName: CUtlString
    MPropertyFriendlyName: "Aim Attachment"
    MPropertyAttributeChoiceName: "Attachment"
  • m_flYawLimit: float32
    MPropertyFriendlyName: "Yaw Limit"
    MPropertyAttributeRange: "0 180"
  • m_flPitchLimit: float32
    MPropertyFriendlyName: "Pitch Limit"
    MPropertyAttributeRange: "0 180"
  • m_bResetBase: bool
    MPropertyFriendlyName: "Reset Child"
  • m_bLockWhenWaning: bool
    MPropertyFriendlyName: "Lock Blend When Waning"
  • m_bUseHysteresis: bool
    MPropertyFriendlyName: "Use Hysteresis"
    MPropertyGroupName: "Hysteresis"
  • m_flHysteresisInnerAngle: float32
    MPropertyFriendlyName: "Inner Angle"
    MPropertyGroupName: "Hysteresis"
  • m_flHysteresisOuterAngle: float32
    MPropertyFriendlyName: "Outer Angle"
    MPropertyGroupName: "Hysteresis"
  • m_damping: CAnimInputDamping
    MPropertyFriendlyName: "Damping"
Machine-readable data for scripts and AI agents: llms.txt.